/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain ** additional rights. These rights are described in the Nokia Qt LGPL ** Exception version 1.1, included in the file LGPL_EXCEPTION.txt in this ** package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QPAINTENGINE_D3D_P_H #define QPAINTENGINE_D3D_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include "QtGui/qpaintengine.h" #include QT_BEGIN_NAMESPACE class QDirect3DPaintEnginePrivate; class QDirect3DPaintEngine : public QPaintEngine { Q_DECLARE_PRIVATE(QDirect3DPaintEngine) public: QDirect3DPaintEngine(); ~QDirect3DPaintEngine(); bool begin(QPaintDevice *device); void drawEllipse(const QRectF &rect); void drawEllipse(const QRect &rect); void drawImage(const QRectF &rectangle, const QImage &image, const QRectF &sr, Qt::ImageConversionFlags flags = Qt::AutoColor); void drawLines(const QLineF *lines, int lineCount); void drawLines(const QLine *lines, int lineCount); void drawPath(const QPainterPath &path); void drawPixmap(const QRectF &r, const QPixmap &pm, const QRectF &sr); void drawPoints(const QPointF *points, int pointCount); void drawPoints(const QPoint *points, int pointCount); void drawPolygon(const QPointF *points, int pointCount, PolygonDrawMode mode); void drawPolygon(const QPoint *points, int pointCount, PolygonDrawMode mode); void drawRects(const QRectF *rects, int rectCount); void drawRects(const QRect * rects, int rectCount); void drawTextItem(const QPointF &p, const QTextItem &textItem); void drawTiledPixmap(const QRectF &r, const QPixmap &pm, const QPointF &sr); bool end(); Type type() const { return Direct3D; } void updateState(const QPaintEngineState &state); void cleanup(); HDC getDC() const; void setFlushOnEnd(bool flushOnEnd); bool hasDirect3DSupport(); public: void scroll(QPaintDevice *pd, const RECT &srcrect, const RECT &destrect); LPDIRECT3DSWAPCHAIN9 swapChain(QPaintDevice *pd); void releaseSwapChain(QPaintDevice *pd); private: Q_DISABLE_COPY(QDirect3DPaintEngine) friend class QPixmap; friend class QD3DGlyphCache; }; QT_END_NAMESPACE #endif