/**************************************************************************** ** ** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the QtOpenGL module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include "qglshader_p.h" // Worstcase combo: Brush->Mask->Composition /* Vertex shader source is specified with a single string. This string contains the main function and sets the gl_Position. The choice of which vertex shader to use depends on: - Brush style - Brush transform->isAffine() Fragment shaders are specified as multiple strings, one for the main function, one for the brush calculation and optionally one for the extended composition mode. Brushes are implementations of "mediump vec4 brush()" Composition modes are implemented as a "mediump vec4 compose(mediump vec4 color)" NOTE: Precision may change in future. The choice of which main() fragment shader string to use depends on: - Global opacity - Brush style (some brushes apply opacity themselves) - Use of mask (TODO: Need to support high quality anti-aliasing & text) - Composition mode The choice of which brush() fragment shader to use depends on: - Brush style */ struct QGLCachedShaderProg { QGLShader* vertexShader; QGLShader* brushShader; QGLShader* compositionShader; QGLShaderProgram* shader; }; class QGLPEXShaderManager { public: QGLPEXShaderManager(const QGLContext* context); ~QGLPEXShaderManager(); enum TransformType {IdentityTransform, ScaleTransform, TranslateTransform, FullTransform}; void optimiseForBrushTransform(const QTransform& transform); void setBrushStyle(Qt::BrushStyle style); void setUseGlobalOpacity(bool value); void setAffineOnlyBrushTransform(bool value); // I.e. Do we need to apply perspective-correction? // Not doing so saves some vertex shader calculations. bool useCorrectShaderProg(); // returns true if the shader program has changed QGLShaderProgram* brushShader(); QGLShaderProgram* simpleShader(); // Used to draw into e.g. stencil buffers QGLShaderProgram* imageShader(); QGLShaderProgram* textShader(); private: QGLShader* defaultVertexShader; QGLShader* imageVertexShader; QGLShader* imageFragmentShader; QGLShaderProgram* imageShaderProgram; QGLShader* textVertexShader; QGLShader* textFragmentShader; QGLShaderProgram* textShaderProgram; QGLShader* noBrushShader; QGLShader* solidBrushShader; QGLShader* conicalBrushVertexShader; QGLShader* conicalBrushFragmentShader; QGLShader* radialBrushVertexShader; QGLShader* radialBrushFragmentShader; QGLShader* linearBrushVertexShader; QGLShader* linearBrushFragmentShader; QGLShader* patternBrushVertexShader; QGLShader* patternBrushFragmentShader; QGLShader* textureBrushFragmentShader; QGLShader* textureBrushVertexShader; QGLShader* simpleFragmentShader; QGLShaderProgram* simpleShaderProgram; QGLShaderProgram* activeProgram; Qt::BrushStyle currentBrushStyle; bool useGlobalOpacity; TransformType currentTransformType; bool shaderProgNeedsChanging; QList cachedPrograms; QGLContext* ctx; };