/**************************************************************************** ** ** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the QtOpenGL module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include "qegl_p.h" #if defined(QT_OPENGL_ES) || defined(QT_OPENVG) #include #include #include #include #include QT_BEGIN_NAMESPACE static QGLScreen *glScreenForDevice(QPaintDevice *device) { QScreen *screen = qt_screen; if (screen->classId() == QScreen::MultiClass) { int screenNumber; if (device && device->devType() == QInternal::Widget) screenNumber = qApp->desktop()->screenNumber(static_cast(device)); else screenNumber = 0; screen = screen->subScreens()[screenNumber]; } while (screen->classId() == QScreen::ProxyClass || screen->classId() == QScreen::TransformedClass) { screen = static_cast(screen)->screen(); } if (screen->classId() == QScreen::GLClass) return static_cast(screen); else return 0; } // Create the surface for a QPixmap, QImage, or QWidget. bool QEglContext::createSurface(QPaintDevice *device) { // Get the screen surface functions, which are used to create native ids. QGLScreen *glScreen = glScreenForDevice(device); if (!glScreen) return false; QGLScreenSurfaceFunctions *funcs = glScreen->surfaceFunctions(); if (!funcs) return false; // Create the native drawable for the paint device. int devType = device->devType(); EGLNativePixmapType pixmapDrawable = 0; EGLNativeWindowType windowDrawable = 0; bool ok; if (devType == QInternal::Pixmap) { ok = funcs->createNativePixmap(static_cast(device), &pixmapDrawable); } else if (devType == QInternal::Image) { ok = funcs->createNativeImage(static_cast(device), &pixmapDrawable); } else { ok = funcs->createNativeWindow(static_cast(device), &windowDrawable); } if (!ok) { qWarning("QEglContext::createSurface(): Cannot create the native EGL drawable"); return false; } // Create the EGL surface to draw into, based on the native drawable. if (devType == QInternal::Widget) surf = eglCreateWindowSurface(dpy, cfg, windowDrawable, 0); else surf = eglCreatePixmapSurface(dpy, cfg, pixmapDrawable, 0); if (surf == EGL_NO_SURFACE) { qWarning("QEglContext::createSurface(): Unable to create EGL surface, error = 0x%x", eglGetError()); return false; } return true; } EGLDisplay QEglContext::getDisplay(QPaintDevice *device) { Q_UNUSED(device); return eglGetDisplay(EGLNativeDisplayType(EGL_DEFAULT_DISPLAY)); } QT_END_NAMESPACE #endif // QT_OPENGL_ES || QT_OPENVG