/**************************************************************************** ** ** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the QtOpenGL module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QGL_P_H #define QGL_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of the QGLWidget class. This header file may change from // version to version without notice, or even be removed. // // We mean it. // #include "QtOpenGL/qgl.h" #include "QtOpenGL/qglcolormap.h" #include "QtCore/qmap.h" #include "QtCore/qthread.h" #include "QtCore/qthreadstorage.h" #include "QtCore/qhash.h" #include "private/qwidget_p.h" #ifndef QT_OPENGL_ES_1_CL #define q_vertexType float #define q_vertexTypeEnum GL_FLOAT #define f2vt(f) (f) #define vt2f(x) (x) #define i2vt(i) (float(i)) #else #define FLOAT2X(f) (int( (f) * (65536))) #define X2FLOAT(x) (float(x) / 65536.0f) #define f2vt(f) FLOAT2X(f) #define i2vt(i) ((i)*65536) #define vt2f(x) X2FLOAT(x) #define q_vertexType GLfixed #define q_vertexTypeEnum GL_FIXED #endif //QT_OPENGL_ES_1_CL #ifdef QT_OPENGL_ES QT_BEGIN_INCLUDE_NAMESPACE #if defined(QT_OPENGL_ES_2) #include #else #include #endif QT_END_INCLUDE_NAMESPACE #endif QT_BEGIN_NAMESPACE class QGLContext; class QGLOverlayWidget; class QPixmap; class QPixmapFilter; #ifdef Q_WS_MAC # ifdef qDebug # define old_qDebug qDebug # undef qDebug # endif QT_BEGIN_INCLUDE_NAMESPACE #ifndef QT_MAC_USE_COCOA # include #endif QT_END_INCLUDE_NAMESPACE # ifdef old_qDebug # undef qDebug # define qDebug QT_QDEBUG_MACRO # undef old_qDebug # endif class QMacWindowChangeEvent; #endif #ifdef Q_WS_QWS class QWSGLWindowSurface; #endif #if defined(QT_OPENGL_ES) class QEglContext; #endif QT_BEGIN_INCLUDE_NAMESPACE #include QT_END_INCLUDE_NAMESPACE class QGLFormatPrivate { public: QGLFormatPrivate() { opts = QGL::DoubleBuffer | QGL::DepthBuffer | QGL::Rgba | QGL::DirectRendering | QGL::StencilBuffer; #if defined(QT_OPENGL_ES_2) opts |= QGL::SampleBuffers; #endif pln = 0; depthSize = accumSize = stencilSize = redSize = greenSize = blueSize = alphaSize = -1; numSamples = -1; swapInterval = -1; } QGL::FormatOptions opts; int pln; int depthSize; int accumSize; int stencilSize; int redSize; int greenSize; int blueSize; int alphaSize; int numSamples; int swapInterval; }; class QGLWidgetPrivate : public QWidgetPrivate { Q_DECLARE_PUBLIC(QGLWidget) public: QGLWidgetPrivate() : QWidgetPrivate() #ifdef Q_WS_QWS , wsurf(0) #endif #if defined(Q_WS_X11) && defined(QT_OPENGL_ES) , eglSurfaceWindowId(0) #endif { isGLWidget = 1; } ~QGLWidgetPrivate() {} void init(QGLContext *context, const QGLWidget* shareWidget); void initContext(QGLContext *context, const QGLWidget* shareWidget); bool renderCxPm(QPixmap *pixmap); void cleanupColormaps(); QGLContext *glcx; bool autoSwap; QGLColormap cmap; QMap displayListCache; #if defined(Q_WS_WIN) void updateColormap(); QGLContext *olcx; #elif defined(Q_WS_X11) QGLOverlayWidget *olw; #if defined(QT_OPENGL_ES) void recreateEglSurface(bool force); WId eglSurfaceWindowId; #endif #elif defined(Q_WS_MAC) QGLContext *olcx; void updatePaintDevice(); #elif defined(Q_WS_QWS) QWSGLWindowSurface *wsurf; #endif }; class QGLContextPrivate { Q_DECLARE_PUBLIC(QGLContext) public: explicit QGLContextPrivate(QGLContext *context) : internal_context(false), q_ptr(context) {} ~QGLContextPrivate() {} GLuint bindTexture(const QImage &image, GLenum target, GLint format, const qint64 key, bool clean = false); GLuint bindTexture(const QPixmap &pixmap, GLenum target, GLint format, bool clean); GLuint bindTexture(const QImage &image, GLenum target, GLint format, bool clean); bool textureCacheLookup(const qint64 key, GLenum target, GLuint *id); void init(QPaintDevice *dev, const QGLFormat &format); QImage convertToGLFormat(const QImage &image, bool force_premul, GLenum texture_format); int maxTextureSize(); void cleanup(); #if defined(Q_WS_WIN) HGLRC rc; HDC dc; WId win; int pixelFormatId; QGLCmap* cmap; HBITMAP hbitmap; HDC hbitmap_hdc; #endif #if defined(QT_OPENGL_ES) QEglContext *eglContext; #elif defined(Q_WS_X11) || defined(Q_WS_MAC) void* cx; #endif #if defined(Q_WS_X11) || defined(Q_WS_MAC) void* vi; #endif #if defined(Q_WS_X11) void* pbuf; quint32 gpm; int screen; #endif #if defined(Q_WS_MAC) bool update; void *tryFormat(const QGLFormat &format); void clearDrawable(); #endif QGLFormat glFormat; QGLFormat reqFormat; GLuint pbo; uint valid : 1; uint sharing : 1; uint initDone : 1; uint crWin : 1; uint clear_on_painter_begin : 1; uint internal_context : 1; uint version_flags_cached : 1; QPaintDevice *paintDevice; QColor transpColor; QGLContext *q_ptr; QGLFormat::OpenGLVersionFlags version_flags; QGLExtensionFuncs extensionFuncs; GLint max_texture_size; #ifdef Q_WS_WIN static inline QGLExtensionFuncs& qt_get_extension_funcs(const QGLContext *ctx) { return ctx->d_ptr->extensionFuncs; } #endif #if defined(Q_WS_X11) || defined(Q_WS_MAC) || defined(Q_WS_QWS) static QGLExtensionFuncs qt_extensionFuncs; static inline QGLExtensionFuncs& qt_get_extension_funcs(const QGLContext *) { return qt_extensionFuncs; } #endif QPixmapFilter *createPixmapFilter(int type) const; }; // ### make QGLContext a QObject in 5.0 and remove the proxy stuff class QGLSignalProxy : public QObject { Q_OBJECT public: QGLSignalProxy() : QObject() {} void emitAboutToDestroyContext(const QGLContext *context) { emit aboutToDestroyContext(context); } static QGLSignalProxy *instance(); Q_SIGNALS: void aboutToDestroyContext(const QGLContext *context); }; // GL extension definitions class QGLExtensions { public: enum Extension { TextureRectangle = 0x00000001, SampleBuffers = 0x00000002, GenerateMipmap = 0x00000004, TextureCompression = 0x00000008, FragmentProgram = 0x00000010, MirroredRepeat = 0x00000020, FramebufferObject = 0x00000040, StencilTwoSide = 0x00000080, StencilWrap = 0x00000100, PackedDepthStencil = 0x00000200, NVFloatBuffer = 0x00000400, PixelBufferObject = 0x00000800 }; Q_DECLARE_FLAGS(Extensions, Extension) static Extensions glExtensions; static bool nvidiaFboNeedsFinish; static void init(); // sys dependent static void init_extensions(); // general: called by init() }; Q_DECLARE_OPERATORS_FOR_FLAGS(QGLExtensions::Extensions) struct QGLThreadContext { QGLContext *context; }; extern QThreadStorage qgl_context_storage; typedef QMultiHash QGLSharingHash; class QGLShareRegister { public: QGLShareRegister() {} ~QGLShareRegister() { reg.clear(); } bool checkSharing(const QGLContext *context1, const QGLContext *context2, const QGLContext * skip=0) { if (context1 == context2) return true; QList shares = reg.values(context1); for (int k=0; k