/**************************************************************************** ** ** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the QtOpenGL module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QGLFRAMEBUFFEROBJECT_H #define QGLFRAMEBUFFEROBJECT_H #include #include QT_BEGIN_HEADER QT_BEGIN_NAMESPACE QT_MODULE(OpenGL) class QGLFramebufferObjectPrivate; class Q_OPENGL_EXPORT QGLFramebufferObject : public QPaintDevice { Q_DECLARE_PRIVATE(QGLFramebufferObject) public: enum Attachment { NoAttachment, CombinedDepthStencil, Depth }; QGLFramebufferObject(const QSize &size, GLenum target = GL_TEXTURE_2D); QGLFramebufferObject(int width, int height, GLenum target = GL_TEXTURE_2D); #if !defined(QT_OPENGL_ES) || defined(Q_QDOC) QGLFramebufferObject(const QSize &size, Attachment attachment, GLenum target = GL_TEXTURE_2D, GLenum internal_format = GL_RGBA8); QGLFramebufferObject(int width, int height, Attachment attachment, GLenum target = GL_TEXTURE_2D, GLenum internal_format = GL_RGBA8); #else QGLFramebufferObject(const QSize &size, Attachment attachment, GLenum target = GL_TEXTURE_2D, GLenum internal_format = GL_RGBA); QGLFramebufferObject(int width, int height, Attachment attachment, GLenum target = GL_TEXTURE_2D, GLenum internal_format = GL_RGBA); #endif #ifdef Q_MAC_COMPAT_GL_FUNCTIONS QGLFramebufferObject(const QSize &size, QMacCompatGLenum target = GL_TEXTURE_2D); QGLFramebufferObject(int width, int height, QMacCompatGLenum target = GL_TEXTURE_2D); QGLFramebufferObject(const QSize &size, Attachment attachment, QMacCompatGLenum target = GL_TEXTURE_2D, QMacCompatGLenum internal_format = GL_RGBA8); QGLFramebufferObject(int width, int height, Attachment attachment, QMacCompatGLenum target = GL_TEXTURE_2D, QMacCompatGLenum internal_format = GL_RGBA8); #endif virtual ~QGLFramebufferObject(); bool isValid() const; bool isBound() const; bool bind(); bool release(); GLuint texture() const; QSize size() const; QImage toImage() const; Attachment attachment() const; QPaintEngine *paintEngine() const; GLuint handle() const; static bool hasOpenGLFramebufferObjects(); void drawTexture(const QRectF &target, GLuint textureId, GLenum textureTarget = GL_TEXTURE_2D); void drawTexture(const QPointF &point, GLuint textureId, GLenum textureTarget = GL_TEXTURE_2D); #ifdef Q_MAC_COMPAT_GL_FUNCTIONS void drawTexture(const QRectF &target, QMacCompatGLuint textureId, QMacCompatGLenum textureTarget = GL_TEXTURE_2D); void drawTexture(const QPointF &point, QMacCompatGLuint textureId, QMacCompatGLenum textureTarget = GL_TEXTURE_2D); #endif protected: int metric(PaintDeviceMetric metric) const; int devType() const { return QInternal::FramebufferObject; } private: Q_DISABLE_COPY(QGLFramebufferObject) QGLFramebufferObjectPrivate *d_ptr; friend class QGLDrawable; }; QT_END_NAMESPACE QT_END_HEADER #endif // QGLFRAMEBUFFEROBJECT_H