/**************************************************************************** ** ** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the QtOpenGL module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include "qglpixelbuffer.h" #include "qglpixelbuffer_p.h" #include "qgl_egl_p.h" #include #include #ifdef QT_OPENGL_ES_1_CL #include "qgl_cl_p.h" #endif QT_BEGIN_NAMESPACE #ifdef EGL_BIND_TO_TEXTURE_RGBA #define QGL_RENDER_TEXTURE 1 #else #define QGL_RENDER_TEXTURE 0 #endif bool QGLPixelBufferPrivate::init(const QSize &size, const QGLFormat &f, QGLWidget *shareWidget) { // Create the EGL context. ctx = new QEglContext(); ctx->setApi(QEglContext::OpenGL); // Open the EGL display. if (!ctx->openDisplay(0)) { delete ctx; ctx = 0; return false; } // Choose an appropriate configuration. We use the best format // we can find, even if it is greater than the requested format. // We try for a pbuffer that is capable of texture rendering if possible. QEglProperties configProps; qt_egl_set_format(configProps, QInternal::Pbuffer, f); configProps.setRenderableType(ctx->api()); bool ok = false; #if QGL_RENDER_TEXTURE textureFormat = EGL_TEXTURE_RGBA; configProps.setValue(EGL_BIND_TO_TEXTURE_RGBA, EGL_TRUE); ok = ctx->chooseConfig(configProps, QEglContext::BestPixelFormat); if (!ok) { // Try again with RGB texture rendering. textureFormat = EGL_TEXTURE_RGB; configProps.removeValue(EGL_BIND_TO_TEXTURE_RGBA); configProps.setValue(EGL_BIND_TO_TEXTURE_RGB, EGL_TRUE); ok = ctx->chooseConfig(configProps, QEglContext::BestPixelFormat); if (!ok) { // One last try for a pbuffer with no texture rendering. configProps.removeValue(EGL_BIND_TO_TEXTURE_RGB); textureFormat = EGL_NONE; } } #else textureFormat = EGL_NONE; #endif if (!ok) { if (!ctx->chooseConfig(configProps, QEglContext::BestPixelFormat)) { delete ctx; ctx = 0; return false; } } // Retrieve the actual format properties. qt_egl_update_format(*ctx, format); // Create the attributes needed for the pbuffer. QEglProperties attribs; attribs.setValue(EGL_WIDTH, size.width()); attribs.setValue(EGL_HEIGHT, size.height()); #if QGL_RENDER_TEXTURE if (textureFormat != EGL_NONE) { attribs.setValue(EGL_TEXTURE_FORMAT, textureFormat); attribs.setValue(EGL_TEXTURE_TARGET, EGL_TEXTURE_2D); } #endif // Create the pbuffer surface. pbuf = eglCreatePbufferSurface(ctx->display(), ctx->config(), attribs.properties()); #if QGL_RENDER_TEXTURE if (pbuf == EGL_NO_SURFACE && textureFormat != EGL_NONE) { // Try again with texture rendering disabled. textureFormat = EGL_NONE; attribs.removeValue(EGL_TEXTURE_FORMAT); attribs.removeValue(EGL_TEXTURE_TARGET); pbuf = eglCreatePbufferSurface(ctx->display(), ctx->config(), attribs.properties()); } #endif if (pbuf == EGL_NO_SURFACE) { qWarning() << "QGLPixelBufferPrivate::init(): Unable to create EGL pbuffer surface:" << QEglContext::errorString(eglGetError()); return false; } ctx->setSurface(pbuf); // Create a new context for the configuration. QEglContext *shareContext = 0; if (shareWidget && shareWidget->d_func()->glcx) shareContext = shareWidget->d_func()->glcx->d_func()->eglContext; if (!ctx->createContext(shareContext)) { delete ctx; ctx = 0; return false; } return true; } bool QGLPixelBufferPrivate::cleanup() { // No need to destroy "pbuf" here - it is done in QGLContext::reset(). return true; } bool QGLPixelBuffer::bindToDynamicTexture(GLuint texture_id) { #if QGL_RENDER_TEXTURE Q_D(QGLPixelBuffer); if (d->invalid || d->textureFormat == EGL_NONE || !d->ctx) return false; glBindTexture(GL_TEXTURE_2D, texture_id); return eglBindTexImage(d->ctx->display(), d->ctx->surface(), EGL_BACK_BUFFER); #else Q_UNUSED(texture_id); return false; #endif } void QGLPixelBuffer::releaseFromDynamicTexture() { #if QGL_RENDER_TEXTURE Q_D(QGLPixelBuffer); if (d->invalid || d->textureFormat == EGL_NONE || !d->ctx) return; eglReleaseTexImage(d->ctx->display(), d->ctx->surface(), EGL_BACK_BUFFER); #endif } GLuint QGLPixelBuffer::generateDynamicTexture() const { #if QGL_RENDER_TEXTURE Q_D(const QGLPixelBuffer); GLuint texture; glGenTextures(1, &texture); glBindTexture(GL_TEXTURE_2D, texture); if (d->textureFormat == EGL_TEXTURE_RGB) glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, d->req_size.width(), d->req_size.height(), 0, GL_RGB, GL_UNSIGNED_BYTE, 0); else glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, d->req_size.width(), d->req_size.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); return texture; #else return 0; #endif } bool QGLPixelBuffer::hasOpenGLPbuffers() { // See if we have at least 1 configuration that matches the default format. EGLDisplay dpy = QEglContext::defaultDisplay(0); if (dpy == EGL_NO_DISPLAY) return false; QEglProperties configProps; qt_egl_set_format(configProps, QInternal::Pbuffer, QGLFormat::defaultFormat()); configProps.setRenderableType(QEglContext::OpenGL); do { EGLConfig cfg = 0; EGLint matching = 0; if (eglChooseConfig(dpy, configProps.properties(), &cfg, 1, &matching) && matching > 0) return true; } while (configProps.reduceConfiguration()); return false; } QT_END_NAMESPACE