/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Qt Software Information (qt-info@nokia.com) ** ** This file is part of the QtOpenGL module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the either Technology Preview License Agreement or the ** Beta Release License Agreement. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain ** additional rights. These rights are described in the Nokia Qt LGPL ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this ** package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** If you are unsure which license is appropriate for your use, please ** contact the sales department at qt-sales@nokia.com. ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QGLPIXMAPFILTER_P_H #define QGLPIXMAPFILTER_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include QT_BEGIN_HEADER QT_BEGIN_NAMESPACE class QGLPixelBuffer; QT_MODULE(OpenGL) class QGLPixmapFilterBase { public: virtual ~QGLPixmapFilterBase() {} protected: void bindTexture(const QPixmap &src) const; void drawImpl(QPainter *painter, const QPointF &pos, const QPixmap &src, const QRectF &srcRect = QRectF()) const; virtual bool processGL(QPainter *painter, const QPointF &pos, const QPixmap &src, const QRectF &srcRect) const = 0; }; template class QGLPixmapFilter : public Filter, public QGLPixmapFilterBase { public: void draw(QPainter *painter, const QPointF &pos, const QPixmap &src, const QRectF &srcRect = QRectF()) const { const QRectF source = srcRect.isNull() ? QRectF(src.rect()) : srcRect; if (painter) drawImpl(painter, pos, src, source); } }; class Q_OPENGL_EXPORT QGLSLProgram { public: QGLSLProgram(const QString &src); ~QGLSLProgram(); bool success() const; void enable(); void disable(); int getUniformLocation(const QString &name); void setUniform(int uniform, int value); void setUniform(int uniform, qreal value); void setUniform(int uniform, qreal v1, qreal v2); void setUniform(int uniform, qreal v1, qreal v2, qreal v3); void setUniform(int uniform, qreal v1, qreal v2, qreal v3, qreal v4); void setUniform(int uniform, int count, float *v); private: GLuint m_shader; GLuint m_program; GLint m_valid; const QGLContext *ctx; }; QT_END_NAMESPACE QT_END_HEADER #endif // QGLPIXMAPFILTER_P_H