/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtOpenVG module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qwindowsurface_vgegl_p.h" #include "qpaintengine_vg_p.h" #include "qpixmapdata_vg_p.h" #include "qvg_p.h" #if !defined(QT_NO_EGL) QT_BEGIN_NAMESPACE // Turn off "direct to window" rendering if EGL cannot support it. #if !defined(EGL_RENDER_BUFFER) || !defined(EGL_SINGLE_BUFFER) #if defined(QVG_DIRECT_TO_WINDOW) #undef QVG_DIRECT_TO_WINDOW #endif #endif // Determine if preserved window contents should be used. #if !defined(EGL_SWAP_BEHAVIOR) || !defined(EGL_BUFFER_PRESERVED) #if !defined(QVG_NO_PRESERVED_SWAP) #define QVG_NO_PRESERVED_SWAP 1 #endif #endif VGImageFormat qt_vg_config_to_vg_format(QEglContext *context) { return qt_vg_image_to_vg_format (qt_vg_config_to_image_format(context)); } QImage::Format qt_vg_config_to_image_format(QEglContext *context) { EGLint red = 0; EGLint green = 0; EGLint blue = 0; EGLint alpha = 0; context->configAttrib(EGL_RED_SIZE, &red); context->configAttrib(EGL_GREEN_SIZE, &green); context->configAttrib(EGL_BLUE_SIZE, &blue); context->configAttrib(EGL_ALPHA_SIZE, &alpha); QImage::Format argbFormat; #ifdef EGL_VG_ALPHA_FORMAT_PRE_BIT EGLint type = 0; context->configAttrib(EGL_SURFACE_TYPE, &type); if ((type & EGL_VG_ALPHA_FORMAT_PRE_BIT) != 0) argbFormat = QImage::Format_ARGB32_Premultiplied; else argbFormat = QImage::Format_ARGB32; #else argbFormat = QImage::Format_ARGB32; #endif if (red == 8 && green == 8 && blue == 8 && alpha == 8) return argbFormat; else if (red == 8 && green == 8 && blue == 8 && alpha == 0) return QImage::Format_RGB32; else if (red == 5 && green == 6 && blue == 5 && alpha == 0) return QImage::Format_RGB16; else if (red == 4 && green == 4 && blue == 4 && alpha == 4) return QImage::Format_ARGB4444_Premultiplied; else return argbFormat; // XXX } #if !defined(QVG_NO_SINGLE_CONTEXT) class QVGSharedContext { public: QVGSharedContext(); ~QVGSharedContext(); QEglContext *context; int refCount; QVGPaintEngine *engine; EGLSurface surface; }; QVGSharedContext::QVGSharedContext() : context(0) , refCount(0) , engine(0) , surface(EGL_NO_SURFACE) { } QVGSharedContext::~QVGSharedContext() { // Don't accidentally destroy the QEglContext if the reference // count falls to zero while deleting the paint engine. ++refCount; if (context) context->makeCurrent(qt_vg_shared_surface()); delete engine; if (context) context->doneCurrent(); if (context && surface != EGL_NO_SURFACE) context->destroySurface(surface); delete context; } Q_GLOBAL_STATIC(QVGSharedContext, sharedContext); QVGPaintEngine *qt_vg_create_paint_engine(void) { QVGSharedContext *shared = sharedContext(); if (!shared->engine) shared->engine = new QVGPaintEngine(); return shared->engine; } void qt_vg_destroy_paint_engine(QVGPaintEngine *engine) { Q_UNUSED(engine); } #else QVGPaintEngine *qt_vg_create_paint_engine(void) { return new QVGPaintEngine(); } void qt_vg_destroy_paint_engine(QVGPaintEngine *engine) { delete engine; } #endif #ifdef EGL_VG_ALPHA_FORMAT_PRE_BIT static bool isPremultipliedContext(const QEglContext *context) { EGLint value = 0; if (context->configAttrib(EGL_SURFACE_TYPE, &value)) return (value & EGL_VG_ALPHA_FORMAT_PRE_BIT) != 0; else return false; } #endif static QEglContext *createContext(QPaintDevice *device) { QEglContext *context; // Create the context object and open the display. context = new QEglContext(); context->setApi(QEgl::OpenVG); if (!context->openDisplay(device)) { delete context; return 0; } // Set the swap interval for the display. QByteArray interval = qgetenv("QT_VG_SWAP_INTERVAL"); if (!interval.isEmpty()) eglSwapInterval(context->display(), interval.toInt()); else eglSwapInterval(context->display(), 1); // Choose an appropriate configuration for rendering into the device. QEglProperties configProps; configProps.setPaintDeviceFormat(device); int redSize = configProps.value(EGL_RED_SIZE); if (redSize == EGL_DONT_CARE || redSize == 0) configProps.setPixelFormat(QImage::Format_ARGB32); // XXX #ifndef QVG_SCISSOR_CLIP // If we are using the mask to clip, then explicitly request a mask. configProps.setValue(EGL_ALPHA_MASK_SIZE, 1); #endif #ifdef EGL_VG_ALPHA_FORMAT_PRE_BIT configProps.setValue(EGL_SURFACE_TYPE, EGL_WINDOW_BIT | EGL_PBUFFER_BIT | EGL_VG_ALPHA_FORMAT_PRE_BIT); configProps.setRenderableType(QEgl::OpenVG); if (!context->chooseConfig(configProps)) { // Try again without the "pre" bit. configProps.setValue(EGL_SURFACE_TYPE, EGL_WINDOW_BIT | EGL_PBUFFER_BIT); if (!context->chooseConfig(configProps)) { delete context; return 0; } } #else configProps.setValue(EGL_SURFACE_TYPE, EGL_WINDOW_BIT | EGL_PBUFFER_BIT); configProps.setRenderableType(QEgl::OpenVG); if (!context->chooseConfig(configProps)) { delete context; return 0; } #endif // Construct a new EGL context for the selected configuration. if (!context->createContext()) { delete context; return 0; } return context; } #if !defined(QVG_NO_SINGLE_CONTEXT) QEglContext *qt_vg_create_context(QPaintDevice *device) { QVGSharedContext *shared = sharedContext(); if (shared->context) { ++(shared->refCount); return shared->context; } else { shared->context = createContext(device); shared->refCount = 1; return shared->context; } } void qt_vg_destroy_context(QEglContext *context) { QVGSharedContext *shared = sharedContext(); if (shared->context != context) { // This is not the shared context. Shouldn't happen! delete context; } else if (--(shared->refCount) <= 0) { shared->context->makeCurrent(qt_vg_shared_surface()); delete shared->engine; shared->engine = 0; shared->context->doneCurrent(); if (shared->surface != EGL_NO_SURFACE) { eglDestroySurface(shared->context->display(), shared->surface); shared->surface = EGL_NO_SURFACE; } delete shared->context; shared->context = 0; } } EGLSurface qt_vg_shared_surface(void) { QVGSharedContext *shared = sharedContext(); if (shared->surface == EGL_NO_SURFACE) { EGLint attribs[7]; attribs[0] = EGL_WIDTH; attribs[1] = 16; attribs[2] = EGL_HEIGHT; attribs[3] = 16; #ifdef EGL_VG_ALPHA_FORMAT_PRE_BIT if (isPremultipliedContext(shared->context)) { attribs[4] = EGL_VG_ALPHA_FORMAT; attribs[5] = EGL_VG_ALPHA_FORMAT_PRE; attribs[6] = EGL_NONE; } else #endif { attribs[4] = EGL_NONE; } shared->surface = eglCreatePbufferSurface (shared->context->display(), shared->context->config(), attribs); } return shared->surface; } #else QEglContext *qt_vg_create_context(QPaintDevice *device) { return createContext(device); } void qt_vg_destroy_context(QEglContext *context) { delete context; } EGLSurface qt_vg_shared_surface(void) { return EGL_NO_SURFACE; } #endif QVGEGLWindowSurfacePrivate::QVGEGLWindowSurfacePrivate(QWindowSurface *win) { winSurface = win; engine = 0; } QVGEGLWindowSurfacePrivate::~QVGEGLWindowSurfacePrivate() { // Destroy the paint engine if it hasn't been destroyed already. destroyPaintEngine(); } QVGPaintEngine *QVGEGLWindowSurfacePrivate::paintEngine() { if (!engine) engine = qt_vg_create_paint_engine(); return engine; } VGImage QVGEGLWindowSurfacePrivate::surfaceImage() const { return VG_INVALID_HANDLE; } void QVGEGLWindowSurfacePrivate::destroyPaintEngine() { if (engine) { qt_vg_destroy_paint_engine(engine); engine = 0; } } QSize QVGEGLWindowSurfacePrivate::windowSurfaceSize(QWidget *widget) const { Q_UNUSED(widget); QRect rect = winSurface->geometry(); QSize newSize = rect.size(); #if defined(Q_WS_QWS) // Account for the widget mask, if any. if (widget && !widget->mask().isEmpty()) { const QRegion region = widget->mask() & rect.translated(-widget->geometry().topLeft()); newSize = region.boundingRect().size(); } #endif return newSize; } #if defined(QVG_VGIMAGE_BACKBUFFERS) QVGEGLWindowSurfaceVGImage::QVGEGLWindowSurfaceVGImage(QWindowSurface *win) : QVGEGLWindowSurfacePrivate(win) , context(0) , backBuffer(VG_INVALID_HANDLE) , backBufferSurface(EGL_NO_SURFACE) , recreateBackBuffer(false) , isPaintingActive(false) , windowSurface(EGL_NO_SURFACE) { } QVGEGLWindowSurfaceVGImage::~QVGEGLWindowSurfaceVGImage() { destroyPaintEngine(); if (context) { if (backBufferSurface != EGL_NO_SURFACE) { // We need a current context to be able to destroy the image. // We use the shared surface because the native window handle // associated with "windowSurface" may have been destroyed already. context->makeCurrent(qt_vg_shared_surface()); context->destroySurface(backBufferSurface); vgDestroyImage(backBuffer); context->doneCurrent(); } if (windowSurface != EGL_NO_SURFACE) context->destroySurface(windowSurface); qt_vg_destroy_context(context); } } QEglContext *QVGEGLWindowSurfaceVGImage::ensureContext(QWidget *widget) { QSize newSize = windowSurfaceSize(widget); if (context && size != newSize) { // The surface size has changed, so we need to recreate // the back buffer. Keep the same context and paint engine. size = newSize; if (isPaintingActive) context->doneCurrent(); isPaintingActive = false; recreateBackBuffer = true; } if (!context) { // Create a new EGL context. We create the surface in beginPaint(). size = newSize; context = qt_vg_create_context(widget); if (!context) return 0; isPaintingActive = false; } return context; } void QVGEGLWindowSurfaceVGImage::beginPaint(QWidget *widget) { QEglContext *context = ensureContext(widget); if (context) { if (recreateBackBuffer || backBufferSurface == EGL_NO_SURFACE) { // Create a VGImage object to act as the back buffer // for this window. We have to create the VGImage with a // current context, so activate the main surface for the window. context->makeCurrent(mainSurface()); recreateBackBuffer = false; if (backBufferSurface != EGL_NO_SURFACE) { eglDestroySurface(context->display(), backBufferSurface); backBufferSurface = EGL_NO_SURFACE; } if (backBuffer != VG_INVALID_HANDLE) { vgDestroyImage(backBuffer); } VGImageFormat format = qt_vg_config_to_vg_format(context); backBuffer = vgCreateImage (format, size.width(), size.height(), VG_IMAGE_QUALITY_FASTER); if (backBuffer != VG_INVALID_HANDLE) { // Create an EGL surface for rendering into the VGImage. backBufferSurface = eglCreatePbufferFromClientBuffer (context->display(), EGL_OPENVG_IMAGE, (EGLClientBuffer)(backBuffer), context->config(), NULL); if (backBufferSurface == EGL_NO_SURFACE) { vgDestroyImage(backBuffer); backBuffer = VG_INVALID_HANDLE; } } } if (backBufferSurface != EGL_NO_SURFACE) context->makeCurrent(backBufferSurface); else context->makeCurrent(mainSurface()); isPaintingActive = true; } } void QVGEGLWindowSurfaceVGImage::endPaint (QWidget *widget, const QRegion& region, QImage *image) { Q_UNUSED(region); Q_UNUSED(image); QEglContext *context = ensureContext(widget); if (context) { if (backBufferSurface != EGL_NO_SURFACE) { if (isPaintingActive) vgFlush(); context->lazyDoneCurrent(); } isPaintingActive = false; } } VGImage QVGEGLWindowSurfaceVGImage::surfaceImage() const { return backBuffer; } EGLSurface QVGEGLWindowSurfaceVGImage::mainSurface() const { if (windowSurface != EGL_NO_SURFACE) return windowSurface; else return qt_vg_shared_surface(); } #endif // QVG_VGIMAGE_BACKBUFFERS QVGEGLWindowSurfaceDirect::QVGEGLWindowSurfaceDirect(QWindowSurface *win) : QVGEGLWindowSurfacePrivate(win) , context(0) , isPaintingActive(false) , needToSwap(false) , windowSurface(EGL_NO_SURFACE) { } QVGEGLWindowSurfaceDirect::~QVGEGLWindowSurfaceDirect() { destroyPaintEngine(); if (context) { if (windowSurface != EGL_NO_SURFACE) context->destroySurface(windowSurface); qt_vg_destroy_context(context); } } QEglContext *QVGEGLWindowSurfaceDirect::ensureContext(QWidget *widget) { QSize newSize = windowSurfaceSize(widget); QEglProperties surfaceProps; #if defined(QVG_RECREATE_ON_SIZE_CHANGE) #if !defined(QVG_NO_SINGLE_CONTEXT) if (context && size != newSize) { // The surface size has changed, so we need to recreate it. // We can keep the same context and paint engine. size = newSize; if (isPaintingActive) context->doneCurrent(); context->destroySurface(windowSurface); #if defined(EGL_VG_ALPHA_FORMAT_PRE_BIT) if (isPremultipliedContext(context)) { surfaceProps.setValue (EGL_VG_ALPHA_FORMAT, EGL_VG_ALPHA_FORMAT_PRE); } else { surfaceProps.removeValue(EGL_VG_ALPHA_FORMAT); } #endif windowSurface = context->createSurface(widget, &surfaceProps); isPaintingActive = false; } #else if (context && size != newSize) { // The surface size has changed, so we need to recreate // the EGL context for the widget. We also need to recreate // the surface's paint engine if context sharing is not // enabled because we cannot reuse the existing paint objects // in the new context. qt_vg_destroy_paint_engine(engine); engine = 0; context->destroySurface(windowSurface); qt_vg_destroy_context(context); context = 0; windowSurface = EGL_NO_SURFACE; } #endif #endif if (!context) { // Create a new EGL context and bind it to the widget surface. size = newSize; context = qt_vg_create_context(widget); if (!context) return 0; // We want a direct to window rendering surface if possible. #if defined(QVG_DIRECT_TO_WINDOW) surfaceProps.setValue(EGL_RENDER_BUFFER, EGL_SINGLE_BUFFER); #endif #if defined(EGL_VG_ALPHA_FORMAT_PRE_BIT) if (isPremultipliedContext(context)) { surfaceProps.setValue (EGL_VG_ALPHA_FORMAT, EGL_VG_ALPHA_FORMAT_PRE); } else { surfaceProps.removeValue(EGL_VG_ALPHA_FORMAT); } #endif EGLSurface surface = context->createSurface(widget, &surfaceProps); if (surface == EGL_NO_SURFACE) { qt_vg_destroy_context(context); context = 0; return 0; } needToSwap = true; #if defined(QVG_DIRECT_TO_WINDOW) // Did we get a direct to window rendering surface? EGLint buffer = 0; if (eglQueryContext(context->display(), context->context(), EGL_RENDER_BUFFER, &buffer) && buffer == EGL_SINGLE_BUFFER) { needToSwap = false; } #endif #if !defined(QVG_NO_PRESERVED_SWAP) // Try to force the surface back buffer to preserve its contents. if (needToSwap) { eglGetError(); // Clear error state first. eglSurfaceAttrib(context->display(), surface, EGL_SWAP_BEHAVIOR, EGL_BUFFER_PRESERVED); if (eglGetError() != EGL_SUCCESS) { qWarning("QVG: could not enable preserved swap"); } } #endif windowSurface = surface; isPaintingActive = false; } return context; } void QVGEGLWindowSurfaceDirect::beginPaint(QWidget *widget) { QEglContext *context = ensureContext(widget); if (context) { context->makeCurrent(windowSurface); isPaintingActive = true; } } void QVGEGLWindowSurfaceDirect::endPaint (QWidget *widget, const QRegion& region, QImage *image) { Q_UNUSED(region); Q_UNUSED(image); QEglContext *context = ensureContext(widget); if (context) { if (needToSwap) { if (!isPaintingActive) context->makeCurrent(windowSurface); context->swapBuffers(windowSurface); context->lazyDoneCurrent(); } else if (isPaintingActive) { vgFlush(); context->lazyDoneCurrent(); } isPaintingActive = false; } } QT_END_NAMESPACE #endif