/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the plugins of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the either Technology Preview License Agreement or the ** Beta Release License Agreement. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain ** additional rights. These rights are described in the Nokia Qt LGPL ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this ** package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** If you are unsure which license is appropriate for your use, please ** contact the sales department at http://www.qtsoftware.com/contact. ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qdirectfbwindowsurface.h" #include "qdirectfbscreen.h" #include "qdirectfbpaintengine.h" #include #include #include #include //#define QT_DIRECTFB_DEBUG_SURFACES 1 QDirectFBWindowSurface::QDirectFBWindowSurface(DFBSurfaceFlipFlags flip, QDirectFBScreen *scr) : QDirectFBPaintDevice(scr) #ifndef QT_NO_DIRECTFB_WM , dfbWindow(0) #endif , engine(0) , flipFlags(flip) , boundingRectFlip(scr->directFBFlags() & QDirectFBScreen::BoundingRectFlip) { #ifdef QT_NO_DIRECTFB_WM mode = Offscreen; #else mode = Window; #endif setSurfaceFlags(Opaque | Buffered); #ifdef QT_DIRECTFB_TIMING frames = 0; timer.start(); #endif } QDirectFBWindowSurface::QDirectFBWindowSurface(DFBSurfaceFlipFlags flip, QDirectFBScreen *scr, QWidget *widget) : QWSWindowSurface(widget), QDirectFBPaintDevice(scr) #ifndef QT_NO_DIRECTFB_WM , dfbWindow(0) #endif , engine(0) , flipFlags(flip) , boundingRectFlip(scr->directFBFlags() & QDirectFBScreen::BoundingRectFlip) { if (widget && widget->testAttribute(Qt::WA_PaintOnScreen)) { setSurfaceFlags(Opaque | RegionReserved); mode = Primary; } else { #ifdef QT_NO_DIRECTFB_WM mode = Offscreen; #else mode = Window; #endif setSurfaceFlags(Opaque | Buffered); } #ifdef QT_DIRECTFB_TIMING frames = 0; timer.start(); #endif } QDirectFBWindowSurface::~QDirectFBWindowSurface() { } bool QDirectFBWindowSurface::isValid() const { return true; } #ifndef QT_NO_DIRECTFB_WM void QDirectFBWindowSurface::createWindow() { #ifdef QT_NO_DIRECTFB_LAYER #error QT_NO_DIRECTFB_LAYER requires QT_NO_DIRECTFB_WM #else IDirectFBDisplayLayer *layer = screen->dfbDisplayLayer(); if (!layer) qFatal("QDirectFBWindowSurface: Unable to get primary display layer!"); DFBWindowDescription description; description.caps = DWCAPS_NODECORATION; description.flags = DWDESC_CAPS|DWDESC_SURFACE_CAPS|DWDESC_PIXELFORMAT; description.surface_caps = DSCAPS_NONE; if (screen->directFBFlags() & QDirectFBScreen::VideoOnly) description.surface_caps |= DSCAPS_VIDEOONLY; const QImage::Format format = screen->pixelFormat(); description.pixelformat = QDirectFBScreen::getSurfacePixelFormat(format); if (QDirectFBScreen::isPremultiplied(format)) description.surface_caps = DSCAPS_PREMULTIPLIED; DFBResult result = layer->CreateWindow(layer, &description, &dfbWindow); if (result != DFB_OK) DirectFBErrorFatal("QDirectFBWindowSurface::createWindow", result); if (dfbSurface) dfbSurface->Release(dfbSurface); dfbWindow->GetSurface(dfbWindow, &dfbSurface); #endif } #endif // QT_NO_DIRECTFB_WM #ifndef QT_NO_DIRECTFB_WM static DFBResult setGeometry(IDirectFBWindow *dfbWindow, const QRect &old, const QRect &rect) { DFBResult result = DFB_OK; const bool isMove = old.isEmpty() || rect.topLeft() != old.topLeft(); const bool isResize = rect.size() != old.size(); #if (Q_DIRECTFB_VERSION >= 0x010000) if (isResize && isMove) { result = dfbWindow->SetBounds(dfbWindow, rect.x(), rect.y(), rect.width(), rect.height()); } else if (isResize) { result = dfbWindow->Resize(dfbWindow, rect.width(), rect.height()); } else if (isMove) { result = dfbWindow->MoveTo(dfbWindow, rect.x(), rect.y()); } #else if (isResize) { result = dfbWindow->Resize(dfbWindow, rect.width(), rect.height()); } if (isMove) { result = dfbWindow->MoveTo(dfbWindow, rect.x(), rect.y()); } #endif return result; } #endif void QDirectFBWindowSurface::setGeometry(const QRect &rect) { IDirectFBSurface *primarySurface = screen->dfbSurface(); Q_ASSERT(primarySurface); if (rect.isNull()) { #ifndef QT_NO_DIRECTFB_WM if (dfbWindow) { dfbWindow->Release(dfbWindow); dfbWindow = 0; } #endif if (dfbSurface) { if (dfbSurface != primarySurface) { dfbSurface->Release(dfbSurface); } dfbSurface = 0; } } else if (rect != geometry()) { const QRect oldRect = geometry(); DFBResult result = DFB_OK; // If we're in a resize, the surface shouldn't be locked Q_ASSERT((lockedImage == 0) || (rect.size() == geometry().size())); switch (mode) { case Primary: if (dfbSurface && dfbSurface != primarySurface) dfbSurface->Release(dfbSurface); if (rect == screen->region().boundingRect()) { dfbSurface = primarySurface; } else { const DFBRectangle r = { rect.x(), rect.y(), rect.width(), rect.height() }; result = primarySurface->GetSubSurface(primarySurface, &r, &dfbSurface); } break; case Window: #ifndef QT_NO_DIRECTFB_WM if (!dfbWindow) createWindow(); ::setGeometry(dfbWindow, oldRect, rect); // ### do I need to release and get the surface again here? #endif break; case Offscreen: { if (!dfbSurface || oldRect.size() != rect.size()) { if (dfbSurface) dfbSurface->Release(dfbSurface); dfbSurface = screen->createDFBSurface(rect.size(), screen->pixelFormat(), QDirectFBScreen::DontTrackSurface); } const QRegion region = QRegion(oldRect.isEmpty() ? screen->region() : QRegion(oldRect)).subtracted(rect); screen->erase(region); screen->flipSurface(primarySurface, flipFlags, region, QPoint()); break; } } if (result != DFB_OK) DirectFBErrorFatal("QDirectFBWindowSurface::setGeometry()", result); } QWSWindowSurface::setGeometry(rect); } QByteArray QDirectFBWindowSurface::permanentState() const { QByteArray array; #ifdef QT_NO_DIRECTFB_WM array.resize(sizeof(SurfaceFlags) + sizeof(IDirectFBSurface*)); #else array.resize(sizeof(SurfaceFlags)); #endif char *ptr = array.data(); *reinterpret_cast(ptr) = surfaceFlags(); ptr += sizeof(SurfaceFlags); #ifdef QT_NO_DIRECTFB_WM *reinterpret_cast(ptr) = dfbSurface; #endif return array; } void QDirectFBWindowSurface::setPermanentState(const QByteArray &state) { SurfaceFlags flags; const char *ptr = state.constData(); flags = *reinterpret_cast(ptr); setSurfaceFlags(flags); #ifdef QT_NO_DIRECTFB_WM ptr += sizeof(SurfaceFlags); dfbSurface = *reinterpret_cast(ptr); #endif } static inline void scrollSurface(IDirectFBSurface *surface, const QRect &r, int dx, int dy) { const DFBRectangle rect = { r.x(), r.y(), r.width(), r.height() }; surface->Blit(surface, surface, &rect, r.x() + dx, r.y() + dy); } bool QDirectFBWindowSurface::scroll(const QRegion ®ion, int dx, int dy) { if (!dfbSurface || !(flipFlags & DSFLIP_BLIT) || region.isEmpty()) return false; dfbSurface->SetBlittingFlags(dfbSurface, DSBLIT_NOFX); if (region.numRects() == 1) { ::scrollSurface(dfbSurface, region.boundingRect(), dx, dy); } else { const QVector rects = region.rects(); const int n = rects.size(); for (int i=0; i(this); that->engine = new QDirectFBPaintEngine(that); return that->engine; } return engine; } // hw: XXX: copied from QWidgetPrivate::isOpaque() inline bool isWidgetOpaque(const QWidget *w) { if (w->testAttribute(Qt::WA_OpaquePaintEvent) || w->testAttribute(Qt::WA_PaintOnScreen)) return true; const QPalette &pal = w->palette(); if (w->autoFillBackground()) { const QBrush &autoFillBrush = pal.brush(w->backgroundRole()); if (autoFillBrush.style() != Qt::NoBrush && autoFillBrush.isOpaque()) return true; } if (!w->testAttribute(Qt::WA_NoSystemBackground)) { const QBrush &windowBrush = w->palette().brush(QPalette::Window); if (windowBrush.style() != Qt::NoBrush && windowBrush.isOpaque()) return true; } return false; } void QDirectFBWindowSurface::flush(QWidget *, const QRegion ®ion, const QPoint &offset) { // hw: make sure opacity information is updated before compositing if (QWidget *win = window()) { const bool opaque = isWidgetOpaque(win); if (opaque != isOpaque()) { SurfaceFlags flags = surfaceFlags(); if (opaque) { flags |= Opaque; } else { flags &= ~Opaque; } setSurfaceFlags(flags); } #ifndef QT_NO_DIRECTFB_WM const quint8 winOpacity = quint8(win->windowOpacity() * 255); quint8 opacity; if (dfbWindow) { dfbWindow->GetOpacity(dfbWindow, &opacity); if (winOpacity != opacity) dfbWindow->SetOpacity(dfbWindow, winOpacity); } #endif } const QRect windowGeometry = QDirectFBWindowSurface::geometry(); IDirectFBSurface *primarySurface = screen->dfbSurface(); if (mode == Offscreen) { primarySurface->SetBlittingFlags(primarySurface, DSBLIT_NOFX); const QRect windowRect(0, 0, windowGeometry.width(), windowGeometry.height()); const int n = region.numRects(); if (n == 1 || boundingRectFlip ) { const QRect regionBoundingRect = region.boundingRect().translated(offset); const QRect source = windowRect & regionBoundingRect; const DFBRectangle rect = { source.x(), source.y(), source.width(), source.height() }; primarySurface->Blit(primarySurface, dfbSurface, &rect, windowGeometry.x() + source.x(), windowGeometry.y() + source.y()); } else { const QVector rects = region.rects(); QVarLengthArray dfbRectangles(n); QVarLengthArray dfbPoints(n); for (int i=0; iBatchBlit(primarySurface, dfbSurface, dfbRectangles.constData(), dfbPoints.constData(), n); } } if (QScreenCursor *cursor = QScreenCursor::instance()) { const QRect cursorRectangle = cursor->boundingRect(); if (cursor->isVisible() && !cursor->isAccelerated() && region.intersects(cursorRectangle.translated(-(offset + windowGeometry.topLeft())))) { const QImage image = cursor->image(); IDirectFBSurface *surface = screen->createDFBSurface(image, QDirectFBScreen::DontTrackSurface); primarySurface->SetBlittingFlags(primarySurface, DSBLIT_BLEND_ALPHACHANNEL); primarySurface->Blit(primarySurface, surface, 0, cursorRectangle.x(), cursorRectangle.y()); surface->Release(surface); #if (Q_DIRECTFB_VERSION >= 0x010000) primarySurface->ReleaseSource(primarySurface); #endif } } if (mode == Offscreen) { screen->flipSurface(primarySurface, flipFlags, region, offset + windowGeometry.topLeft()); } else { screen->flipSurface(dfbSurface, flipFlags, region, offset); } #ifdef QT_DIRECTFB_TIMING enum { Secs = 3 }; ++frames; if (timer.elapsed() >= Secs * 1000) { qDebug("%d fps", int(double(frames) / double(Secs))); frames = 0; timer.restart(); } #endif } void QDirectFBWindowSurface::beginPaint(const QRegion &) { } void QDirectFBWindowSurface::endPaint(const QRegion &) { #ifdef QT_DIRECTFB_DEBUG_SURFACES if (bufferImages.count()) { qDebug("QDirectFBWindowSurface::endPaint() this=%p", this); foreach(QImage* bufferImg, bufferImages) qDebug(" Deleting buffer image %p", bufferImg); } #endif qDeleteAll(bufferImages); bufferImages.clear(); unlockDirectFB(); } QImage *QDirectFBWindowSurface::buffer(const QWidget *widget) { if (!lockedImage) return 0; const QRect rect = QRect(offset(widget), widget->size()) & lockedImage->rect(); if (rect.isEmpty()) return 0; QImage *img = new QImage(lockedImage->scanLine(rect.y()) + rect.x() * (lockedImage->depth() / 8), rect.width(), rect.height(), lockedImage->bytesPerLine(), lockedImage->format()); bufferImages.append(img); #ifdef QT_DIRECTFB_DEBUG_SURFACES qDebug("QDirectFBWindowSurface::buffer() Created & returned %p", img); #endif return img; }