/**************************************************************************** ** ** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the plugins of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "quikitwindowsurface.h" #include "quikitwindow.h" #include #include #include class EAGLPaintDevice; @interface PaintDeviceHelper : NSObject { EAGLPaintDevice *device; } @property (nonatomic, assign) EAGLPaintDevice *device; - (void)eaglView:(EAGLView *)view usesFramebuffer:(GLuint)buffer; @end class EAGLPaintDevice : public QGLPaintDevice { public: EAGLPaintDevice(QPlatformWindow *window) :QGLPaintDevice(), mWindow(window) { #if defined(QT_OPENGL_ES_2) helper = [[PaintDeviceHelper alloc] init]; helper.device = this; EAGLView *view = static_cast(window)->nativeView(); view.delegate = helper; m_thisFBO = view.fbo; #endif } ~EAGLPaintDevice() { #if defined(QT_OPENGL_ES_2) [helper release]; #endif } void setFramebuffer(GLuint buffer) { m_thisFBO = buffer; } int devType() const { return QInternal::OpenGL; } QSize size() const { return mWindow->geometry().size(); } QGLContext* context() const { return QGLContext::fromPlatformGLContext(mWindow->glContext()); } QPaintEngine *paintEngine() const { return qt_qgl_paint_engine(); } private: QPlatformWindow *mWindow; PaintDeviceHelper *helper; }; @implementation PaintDeviceHelper @synthesize device; - (void)eaglView:(EAGLView *)view usesFramebuffer:(GLuint)buffer { Q_UNUSED(view) if (device) device->setFramebuffer(buffer); } @end QT_BEGIN_NAMESPACE QUIKitWindowSurface::QUIKitWindowSurface(QWidget *window) : QWindowSurface(window), mPaintDevice(new EAGLPaintDevice(window->platformWindow())) { } QPaintDevice *QUIKitWindowSurface::paintDevice() { return mPaintDevice; } void QUIKitWindowSurface::flush(QWidget *widget, const QRegion ®ion, const QPoint &offset) { Q_UNUSED(widget); Q_UNUSED(region); Q_UNUSED(offset); widget->platformWindow()->glContext()->swapBuffers(); } QWindowSurface::WindowSurfaceFeatures QUIKitWindowSurface::features() const { return 0; } QT_END_NAMESPACE