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For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef Q3CANVAS_H #define Q3CANVAS_H #include #include #include #include #include #include #include QT_BEGIN_HEADER QT_BEGIN_NAMESPACE QT_MODULE(Qt3Support) class Q3CanvasSprite; class Q3CanvasPolygonalItem; class Q3CanvasRectangle; class Q3CanvasPolygon; class Q3CanvasEllipse; class Q3CanvasText; class Q3CanvasLine; class Q3CanvasChunk; class Q3Canvas; class Q3CanvasItem; class Q3CanvasView; class Q3CanvasPixmap; class Q_COMPAT_EXPORT Q3CanvasItemList : public Q3ValueList { public: void sort(); void drawUnique(QPainter& painter); Q3CanvasItemList operator+(const Q3CanvasItemList &l) const; }; class Q3CanvasItemExtra; class Q_COMPAT_EXPORT Q3CanvasItem { public: Q3CanvasItem(Q3Canvas* canvas); virtual ~Q3CanvasItem(); double x() const { return myx; } double y() const { return myy; } double z() const { return myz; } // (depth) virtual void moveBy(double dx, double dy); void move(double x, double y); void setX(double a) { move(a,y()); } void setY(double a) { move(x(),a); } void setZ(double a) { myz=a; changeChunks(); } bool animated() const; virtual void setAnimated(bool y); virtual void setVelocity(double vx, double vy); void setXVelocity(double vx) { setVelocity(vx,yVelocity()); } void setYVelocity(double vy) { setVelocity(xVelocity(),vy); } double xVelocity() const; double yVelocity() const; virtual void advance(int stage); virtual bool collidesWith(const Q3CanvasItem*) const=0; Q3CanvasItemList collisions(bool exact /* NO DEFAULT */) const; virtual void setCanvas(Q3Canvas*); virtual void draw(QPainter&)=0; void show(); void hide(); virtual void setVisible(bool yes); bool isVisible() const { return (bool)vis; } virtual void setSelected(bool yes); bool isSelected() const { return (bool)sel; } virtual void setEnabled(bool yes); bool isEnabled() const { return (bool)ena; } virtual void setActive(bool yes); bool isActive() const { return (bool)act; } bool visible() const { return (bool)vis; } bool selected() const { return (bool)sel; } bool enabled() const { return (bool)ena; } bool active() const { return (bool)act; } enum RttiValues { Rtti_Item = 0, Rtti_Sprite = 1, Rtti_PolygonalItem = 2, Rtti_Text = 3, Rtti_Polygon = 4, Rtti_Rectangle = 5, Rtti_Ellipse = 6, Rtti_Line = 7, Rtti_Spline = 8 }; virtual int rtti() const; static int RTTI; virtual QRect boundingRect() const=0; virtual QRect boundingRectAdvanced() const; Q3Canvas* canvas() const { return cnv; } protected: void update() { changeChunks(); } private: // For friendly subclasses... friend class Q3CanvasPolygonalItem; friend class Q3CanvasSprite; friend class Q3CanvasRectangle; friend class Q3CanvasPolygon; friend class Q3CanvasEllipse; friend class Q3CanvasText; friend class Q3CanvasLine; virtual Q3PointArray chunks() const; virtual void addToChunks(); virtual void removeFromChunks(); virtual void changeChunks(); virtual bool collidesWith(const Q3CanvasSprite*, const Q3CanvasPolygonalItem*, const Q3CanvasRectangle*, const Q3CanvasEllipse*, const Q3CanvasText*) const = 0; // End of friend stuff Q3Canvas* cnv; static Q3Canvas* current_canvas; double myx,myy,myz; Q3CanvasItemExtra *ext; Q3CanvasItemExtra& extra(); uint ani:1; uint vis:1; uint val:1; uint sel:1; uint ena:1; uint act:1; }; class Q3CanvasData; class Q_COMPAT_EXPORT Q3Canvas : public QObject { Q_OBJECT public: Q3Canvas(QObject* parent = 0, const char* name = 0); Q3Canvas(int w, int h); Q3Canvas(QPixmap p, int h, int v, int tilewidth, int tileheight); virtual ~Q3Canvas(); virtual void setTiles(QPixmap tiles, int h, int v, int tilewidth, int tileheight); virtual void setBackgroundPixmap(const QPixmap& p); QPixmap backgroundPixmap() const; virtual void setBackgroundColor(const QColor& c); QColor backgroundColor() const; virtual void setTile(int x, int y, int tilenum); int tile(int x, int y) const { return grid[x+y*htiles]; } int tilesHorizontally() const { return htiles; } int tilesVertically() const { return vtiles; } int tileWidth() const { return tilew; } int tileHeight() const { return tileh; } virtual void resize(int width, int height); int width() const { return awidth; } int height() const { return aheight; } QSize size() const { return QSize(awidth,aheight); } QRect rect() const { return QRect(0, 0, awidth, aheight); } bool onCanvas(int x, int y) const { return x>=0 && y>=0 && x=0 && y>=0 && x, Q3PtrList hotspots); Q3CanvasPixmapArray(Q3ValueList, Q3PointArray hotspots = Q3PointArray()); ~Q3CanvasPixmapArray(); #ifndef QT_NO_IMAGEIO bool readPixmaps(const QString& datafilenamepattern, int framecount=0); bool readCollisionMasks(const QString& filenamepattern); #endif // deprecated bool operator!(); // Failure check. bool isValid() const; Q3CanvasPixmap* image(int i) const { return img ? img[i] : 0; } void setImage(int i, Q3CanvasPixmap* p); uint count() const { return (uint)framecount; } private: Q_DISABLE_COPY(Q3CanvasPixmapArray) #ifndef QT_NO_IMAGEIO bool readPixmaps(const QString& datafilenamepattern, int framecount, bool maskonly); #endif void reset(); int framecount; Q3CanvasPixmap** img; }; class Q_COMPAT_EXPORT Q3CanvasSprite : public Q3CanvasItem { public: Q3CanvasSprite(Q3CanvasPixmapArray* array, Q3Canvas* canvas); void setSequence(Q3CanvasPixmapArray* seq); virtual ~Q3CanvasSprite(); void move(double x, double y); virtual void move(double x, double y, int frame); void setFrame(int); enum FrameAnimationType { Cycle, Oscillate }; virtual void setFrameAnimation(FrameAnimationType=Cycle, int step=1, int state=0); int frame() const { return frm; } int frameCount() const { return images->count(); } int rtti() const; static int RTTI; bool collidesWith(const Q3CanvasItem*) const; QRect boundingRect() const; // is there a reason for these to be protected? Lars //protected: int width() const; int height() const; int leftEdge() const; int topEdge() const; int rightEdge() const; int bottomEdge() const; int leftEdge(int nx) const; int topEdge(int ny) const; int rightEdge(int nx) const; int bottomEdge(int ny) const; Q3CanvasPixmap* image() const { return images->image(frm); } virtual Q3CanvasPixmap* imageAdvanced() const; Q3CanvasPixmap* image(int f) const { return images->image(f); } virtual void advance(int stage); public: void draw(QPainter& painter); private: Q_DISABLE_COPY(Q3CanvasSprite) void addToChunks(); void removeFromChunks(); void changeChunks(); int frm; ushort anim_val; uint anim_state:2; uint anim_type:14; bool collidesWith(const Q3CanvasSprite*, const Q3CanvasPolygonalItem*, const Q3CanvasRectangle*, const Q3CanvasEllipse*, const Q3CanvasText*) const; friend bool qt_testCollision(const Q3CanvasSprite* s1, const Q3CanvasSprite* s2); Q3CanvasPixmapArray* images; }; class QPolygonalProcessor; class Q_COMPAT_EXPORT Q3CanvasPolygonalItem : public Q3CanvasItem { public: Q3CanvasPolygonalItem(Q3Canvas* canvas); virtual ~Q3CanvasPolygonalItem(); bool collidesWith(const Q3CanvasItem*) const; virtual void setPen(QPen p); virtual void setBrush(QBrush b); QPen pen() const { return pn; } QBrush brush() const { return br; } virtual Q3PointArray areaPoints() const=0; virtual Q3PointArray areaPointsAdvanced() const; QRect boundingRect() const; int rtti() const; static int RTTI; protected: void draw(QPainter &); virtual void drawShape(QPainter &) = 0; bool winding() const; void setWinding(bool); void invalidate(); bool isValid() const { return (bool)val; } private: void scanPolygon(const Q3PointArray& pa, int winding, QPolygonalProcessor& process) const; Q3PointArray chunks() const; bool collidesWith(const Q3CanvasSprite*, const Q3CanvasPolygonalItem*, const Q3CanvasRectangle*, const Q3CanvasEllipse*, const Q3CanvasText*) const; QBrush br; QPen pn; uint wind:1; }; class Q_COMPAT_EXPORT Q3CanvasRectangle : public Q3CanvasPolygonalItem { public: Q3CanvasRectangle(Q3Canvas* canvas); Q3CanvasRectangle(const QRect&, Q3Canvas* canvas); Q3CanvasRectangle(int x, int y, int width, int height, Q3Canvas* canvas); ~Q3CanvasRectangle(); int width() const; int height() const; void setSize(int w, int h); QSize size() const { return QSize(w,h); } Q3PointArray areaPoints() const; QRect rect() const { return QRect(int(x()),int(y()),w,h); } bool collidesWith(const Q3CanvasItem*) const; int rtti() const; static int RTTI; protected: void drawShape(QPainter &); Q3PointArray chunks() const; private: bool collidesWith( const Q3CanvasSprite*, const Q3CanvasPolygonalItem*, const Q3CanvasRectangle*, const Q3CanvasEllipse*, const Q3CanvasText*) const; int w, h; }; class Q_COMPAT_EXPORT Q3CanvasPolygon : public Q3CanvasPolygonalItem { public: Q3CanvasPolygon(Q3Canvas* canvas); ~Q3CanvasPolygon(); void setPoints(Q3PointArray); Q3PointArray points() const; void moveBy(double dx, double dy); Q3PointArray areaPoints() const; int rtti() const; static int RTTI; protected: void drawShape(QPainter &); Q3PointArray poly; }; class Q_COMPAT_EXPORT Q3CanvasSpline : public Q3CanvasPolygon { public: Q3CanvasSpline(Q3Canvas* canvas); ~Q3CanvasSpline(); void setControlPoints(Q3PointArray, bool closed=true); Q3PointArray controlPoints() const; bool closed() const; int rtti() const; static int RTTI; private: void recalcPoly(); Q3PointArray bez; bool cl; }; class Q_COMPAT_EXPORT Q3CanvasLine : public Q3CanvasPolygonalItem { public: Q3CanvasLine(Q3Canvas* canvas); ~Q3CanvasLine(); void setPoints(int x1, int y1, int x2, int y2); QPoint startPoint() const { return QPoint(x1,y1); } QPoint endPoint() const { return QPoint(x2,y2); } int rtti() const; static int RTTI; void setPen(QPen p); void moveBy(double dx, double dy); protected: void drawShape(QPainter &); Q3PointArray areaPoints() const; private: int x1,y1,x2,y2; }; class Q_COMPAT_EXPORT Q3CanvasEllipse : public Q3CanvasPolygonalItem { public: Q3CanvasEllipse(Q3Canvas* canvas); Q3CanvasEllipse(int width, int height, Q3Canvas* canvas); Q3CanvasEllipse(int width, int height, int startangle, int angle, Q3Canvas* canvas); ~Q3CanvasEllipse(); int width() const; int height() const; void setSize(int w, int h); void setAngles(int start, int length); int angleStart() const { return a1; } int angleLength() const { return a2; } Q3PointArray areaPoints() const; bool collidesWith(const Q3CanvasItem*) const; int rtti() const; static int RTTI; protected: void drawShape(QPainter &); private: bool collidesWith(const Q3CanvasSprite*, const Q3CanvasPolygonalItem*, const Q3CanvasRectangle*, const Q3CanvasEllipse*, const Q3CanvasText*) const; int w, h; int a1, a2; }; class Q3CanvasTextExtra; class Q_COMPAT_EXPORT Q3CanvasText : public Q3CanvasItem { public: Q3CanvasText(Q3Canvas* canvas); Q3CanvasText(const QString&, Q3Canvas* canvas); Q3CanvasText(const QString&, QFont, Q3Canvas* canvas); virtual ~Q3CanvasText(); void setText(const QString&); void setFont(const QFont&); void setColor(const QColor&); QString text() const; QFont font() const; QColor color() const; void moveBy(double dx, double dy); int textFlags() const { return flags; } void setTextFlags(int); QRect boundingRect() const; bool collidesWith(const Q3CanvasItem*) const; int rtti() const; static int RTTI; protected: virtual void draw(QPainter&); private: Q_DISABLE_COPY(Q3CanvasText) void addToChunks(); void removeFromChunks(); void changeChunks(); void setRect(); QRect brect; QString txt; int flags; QFont fnt; QColor col; Q3CanvasTextExtra* extra; bool collidesWith(const Q3CanvasSprite*, const Q3CanvasPolygonalItem*, const Q3CanvasRectangle*, const Q3CanvasEllipse*, const Q3CanvasText*) const; }; QT_END_NAMESPACE QT_END_HEADER #endif // Q3CANVAS_H