/**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the Qt3Support module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef Q3SERVERSOCKET_H #define Q3SERVERSOCKET_H #include #include #include // ### remove or keep for users' convenience? QT_BEGIN_HEADER QT_BEGIN_NAMESPACE QT_MODULE(Qt3Support) class Q3ServerSocketPrivate; class Q_COMPAT_EXPORT Q3ServerSocket : public QObject { Q_OBJECT public: Q3ServerSocket( Q_UINT16 port, int backlog = 1, QObject *parent=0, const char *name=0 ); Q3ServerSocket( const QHostAddress & address, Q_UINT16 port, int backlog = 1, QObject *parent=0, const char *name=0 ); Q3ServerSocket( QObject *parent=0, const char *name=0 ); virtual ~Q3ServerSocket(); bool ok() const; Q_UINT16 port() const ; int socket() const ; virtual void setSocket( int socket ); QHostAddress address() const ; virtual void newConnection( int socket ) = 0; protected: Q3SocketDevice *socketDevice(); private Q_SLOTS: void incomingConnection( int socket ); private: Q3ServerSocketPrivate *d; void init( const QHostAddress & address, Q_UINT16 port, int backlog ); }; QT_END_NAMESPACE QT_END_HEADER #endif // Q3SERVERSOCKET_H