/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the Qt3Support module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef Q3GLIST_H #define Q3GLIST_H #include QT_BEGIN_HEADER QT_BEGIN_NAMESPACE QT_MODULE(Qt3SupportLight) class Q_COMPAT_EXPORT Q3LNode { friend class Q3GList; friend class Q3GListIterator; friend class Q3GListStdIterator; public: Q3PtrCollection::Item getData() { return data; } private: Q3PtrCollection::Item data; Q3LNode *prev; Q3LNode *next; Q3LNode( Q3PtrCollection::Item d ) { data = d; } }; class Q3GListIteratorList; // internal helper class class Q_COMPAT_EXPORT Q3GList : public Q3PtrCollection // doubly linked generic list { friend class Q3GListIterator; friend class Q3GListIteratorList; friend class Q3GVector; // needed by Q3GVector::toList public: uint count() const; // return number of nodes #ifndef QT_NO_DATASTREAM QDataStream &read( QDataStream & ); // read list from stream QDataStream &write( QDataStream & ) const; // write list to stream #endif protected: Q3GList(); // create empty list Q3GList( const Q3GList & ); // make copy of other list virtual ~Q3GList(); Q3GList &operator=( const Q3GList & ); // assign from other list bool operator==( const Q3GList& ) const; void inSort( Q3PtrCollection::Item ); // add item sorted in list void append( Q3PtrCollection::Item ); // add item at end of list bool insertAt( uint index, Q3PtrCollection::Item ); // add item at i'th position void relinkNode( Q3LNode * ); // relink as first item bool removeNode( Q3LNode * ); // remove node bool remove( Q3PtrCollection::Item = 0 ); // remove item (0=current) bool removeRef( Q3PtrCollection::Item = 0 ); // remove item (0=current) bool removeFirst(); // remove first item bool removeLast(); // remove last item bool removeAt( uint ); // remove item at i'th position bool replaceAt( uint, Q3PtrCollection::Item ); // replace item at position i with item Q3PtrCollection::Item takeNode( Q3LNode * ); // take out node Q3PtrCollection::Item take(); // take out current item Q3PtrCollection::Item takeAt( uint index ); // take out item at i'th pos Q3PtrCollection::Item takeFirst(); // take out first item Q3PtrCollection::Item takeLast(); // take out last item void sort(); // sort all items; void clear(); // remove all items int findRef( Q3PtrCollection::Item, bool = true ); // find exact item in list int find( Q3PtrCollection::Item, bool = true ); // find equal item in list uint containsRef( Q3PtrCollection::Item ) const; // get number of exact matches uint contains( Q3PtrCollection::Item ) const; // get number of equal matches Q3PtrCollection::Item at( uint index ); // access item at i'th pos int at() const; // get current index Q3LNode *currentNode() const; // get current node Q3PtrCollection::Item get() const; // get current item Q3PtrCollection::Item cfirst() const; // get ptr to first list item Q3PtrCollection::Item clast() const; // get ptr to last list item Q3PtrCollection::Item first(); // set first item in list curr Q3PtrCollection::Item last(); // set last item in list curr Q3PtrCollection::Item next(); // set next item in list curr Q3PtrCollection::Item prev(); // set prev item in list curr void toVector( Q3GVector * ) const; // put items in vector virtual int compareItems( Q3PtrCollection::Item, Q3PtrCollection::Item ); #ifndef QT_NO_DATASTREAM virtual QDataStream &read( QDataStream &, Q3PtrCollection::Item & ); virtual QDataStream &write( QDataStream &, Q3PtrCollection::Item ) const; #endif Q3LNode* begin() const { return firstNode; } Q3LNode* end() const { return 0; } Q3LNode* erase( Q3LNode* it ); private: void prepend( Q3PtrCollection::Item ); // add item at start of list void heapSortPushDown( Q3PtrCollection::Item* heap, int first, int last ); Q3LNode *firstNode; // first node Q3LNode *lastNode; // last node Q3LNode *curNode; // current node int curIndex; // current index uint numNodes; // number of nodes Q3GListIteratorList *iterators; // list of iterators Q3LNode *locate( uint ); // get node at i'th pos Q3LNode *unlink(); // unlink node }; inline uint Q3GList::count() const { return numNodes; } inline bool Q3GList::removeFirst() { first(); return remove(); } inline bool Q3GList::removeLast() { last(); return remove(); } inline int Q3GList::at() const { return curIndex; } inline Q3PtrCollection::Item Q3GList::at( uint index ) { Q3LNode *n = locate( index ); return n ? n->data : 0; } inline Q3LNode *Q3GList::currentNode() const { return curNode; } inline Q3PtrCollection::Item Q3GList::get() const { return curNode ? curNode->data : 0; } inline Q3PtrCollection::Item Q3GList::cfirst() const { return firstNode ? firstNode->data : 0; } inline Q3PtrCollection::Item Q3GList::clast() const { return lastNode ? lastNode->data : 0; } /***************************************************************************** Q3GList stream functions *****************************************************************************/ #ifndef QT_NO_DATASTREAM Q_COMPAT_EXPORT QDataStream &operator>>( QDataStream &, Q3GList & ); Q_COMPAT_EXPORT QDataStream &operator<<( QDataStream &, const Q3GList & ); #endif /***************************************************************************** Q3GListIterator class *****************************************************************************/ class Q_COMPAT_EXPORT Q3GListIterator // Q3GList iterator { friend class Q3GList; friend class Q3GListIteratorList; protected: Q3GListIterator( const Q3GList & ); Q3GListIterator( const Q3GListIterator & ); Q3GListIterator &operator=( const Q3GListIterator & ); ~Q3GListIterator(); bool atFirst() const; // test if at first item bool atLast() const; // test if at last item Q3PtrCollection::Item toFirst(); // move to first item Q3PtrCollection::Item toLast(); // move to last item Q3PtrCollection::Item get() const; // get current item Q3PtrCollection::Item operator()(); // get current and move to next Q3PtrCollection::Item operator++(); // move to next item (prefix) Q3PtrCollection::Item operator+=(uint); // move n positions forward Q3PtrCollection::Item operator--(); // move to prev item (prefix) Q3PtrCollection::Item operator-=(uint); // move n positions backward protected: Q3GList *list; // reference to list private: Q3LNode *curNode; // current node in list }; inline bool Q3GListIterator::atFirst() const { return curNode == list->firstNode; } inline bool Q3GListIterator::atLast() const { return curNode == list->lastNode; } inline Q3PtrCollection::Item Q3GListIterator::get() const { return curNode ? curNode->data : 0; } class Q_COMPAT_EXPORT Q3GListStdIterator { public: inline Q3GListStdIterator( Q3LNode* n ) : node( n ){} inline operator Q3LNode* () { return node; } protected: inline Q3LNode *next() { return node->next; } Q3LNode *node; }; QT_END_NAMESPACE QT_END_HEADER #endif // Q3GLIST_H