/**************************************************************************** ** ** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3Support module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qwidget.h" #ifndef QT_NO_SCROLLVIEW #include "qscrollbar.h" #include "qpainter.h" #include "qpixmap.h" #include "qcursor.h" #include "q3scrollview.h" #include "q3ptrdict.h" #include "qapplication.h" #include "qtimer.h" #include "qstyle.h" #include "q3ptrlist.h" #include "qevent.h" #include "q3listview.h" #ifdef Q_WS_MAC # include "private/qt_mac_p.h" #endif QT_BEGIN_NAMESPACE using namespace Qt; static const int coord_limit = 4000; static const int autoscroll_margin = 16; static const int initialScrollTime = 30; static const int initialScrollAccel = 5; struct QSVChildRec { QSVChildRec(QWidget* c, int xx, int yy) : child(c), x(xx), y(yy) { } void hideOrShow(Q3ScrollView* sv, QWidget* clipped_viewport); void moveTo(Q3ScrollView* sv, int xx, int yy, QWidget* clipped_viewport) { if (x != xx || y != yy) { x = xx; y = yy; hideOrShow(sv,clipped_viewport); } } QWidget* child; int x, y; }; void QSVChildRec::hideOrShow(Q3ScrollView* sv, QWidget* clipped_viewport) { if (clipped_viewport) { if (x+child->width() < sv->contentsX()+clipped_viewport->x() || x > sv->contentsX()+clipped_viewport->width() || y+child->height() < sv->contentsY()+clipped_viewport->y() || y > sv->contentsY()+clipped_viewport->height()) { child->move(clipped_viewport->width(), clipped_viewport->height()); } else { child->move(x-sv->contentsX()-clipped_viewport->x(), y-sv->contentsY()-clipped_viewport->y()); } } else { child->move(x-sv->contentsX(), y-sv->contentsY()); } } class QAbstractScrollAreaWidget : public QWidget { Q_OBJECT public: QAbstractScrollAreaWidget(Q3ScrollView* parent=0, const char* name=0, Qt::WindowFlags f = 0) : QWidget(parent, name, f) { setAutoFillBackground(true); } }; class QClipperWidget : public QWidget { Q_OBJECT public: QClipperWidget(QWidget * parent=0, const char * name=0, Qt::WindowFlags f=0) : QWidget (parent,name,f) {} }; QT_BEGIN_INCLUDE_NAMESPACE #include "q3scrollview.moc" QT_END_INCLUDE_NAMESPACE class Q3ScrollViewData { public: Q3ScrollViewData(Q3ScrollView* parent, int vpwflags) : hbar(new QScrollBar(Qt::Horizontal, parent, "qt_hbar")), vbar(new QScrollBar(Qt::Vertical, parent, "qt_vbar")), viewport(new QAbstractScrollAreaWidget(parent, "qt_viewport", QFlag(vpwflags))), clipped_viewport(0), flags(vpwflags), vx(0), vy(0), vwidth(1), vheight(1), #ifndef QT_NO_DRAGANDDROP autoscroll_timer(parent, "scrollview autoscroll timer"), drag_autoscroll(true), #endif scrollbar_timer(parent, "scrollview scrollbar timer"), inresize(false), use_cached_size_hint(true) { l_marg = r_marg = t_marg = b_marg = 0; viewport->polish(); vMode = Q3ScrollView::Auto; hMode = Q3ScrollView::Auto; corner = 0; vbar->setSteps(20, 1/*set later*/); hbar->setSteps(20, 1/*set later*/); policy = Q3ScrollView::Default; signal_choke = false; static_bg = false; fake_scroll = false; hbarPressed = false; vbarPressed = false; hbar->setLayoutDirection(Qt::LeftToRight); } ~Q3ScrollViewData(); QSVChildRec* rec(QWidget* w) { return childDict.find(w); } QSVChildRec* ancestorRec(QWidget* w); QSVChildRec* addChildRec(QWidget* w, int x, int y) { QSVChildRec *r = new QSVChildRec(w,x,y); children.append(r); childDict.insert(w, r); return r; } void deleteChildRec(QSVChildRec* r) { childDict.remove(r->child); children.removeRef(r); delete r; } void hideOrShowAll(Q3ScrollView* sv, bool isScroll = false); void moveAllBy(int dx, int dy); bool anyVisibleChildren(); void autoMove(Q3ScrollView* sv); void autoResize(Q3ScrollView* sv); void autoResizeHint(Q3ScrollView* sv); void viewportResized(int w, int h); QScrollBar* hbar; QScrollBar* vbar; bool hbarPressed; bool vbarPressed; QAbstractScrollAreaWidget* viewport; QClipperWidget* clipped_viewport; int flags; Q3PtrList children; Q3PtrDict childDict; QWidget* corner; int vx, vy, vwidth, vheight; // for drawContents-style usage int l_marg, r_marg, t_marg, b_marg; Q3ScrollView::ResizePolicy policy; Q3ScrollView::ScrollBarMode vMode; Q3ScrollView::ScrollBarMode hMode; #ifndef QT_NO_DRAGANDDROP QPoint cpDragStart; QTimer autoscroll_timer; int autoscroll_time; int autoscroll_accel; bool drag_autoscroll; #endif QTimer scrollbar_timer; uint static_bg : 1; uint fake_scroll : 1; // This variable allows ensureVisible to move the contents then // update both the sliders. Otherwise, updating the sliders would // cause two image scrolls, creating ugly flashing. // uint signal_choke : 1; // This variables indicates in updateScrollBars() that we are // in a resizeEvent() and thus don't want to flash scroll bars uint inresize : 1; uint use_cached_size_hint : 1; QSize cachedSizeHint; inline int contentsX() const { return -vx; } inline int contentsY() const { return -vy; } inline int contentsWidth() const { return vwidth; } }; inline Q3ScrollViewData::~Q3ScrollViewData() { children.setAutoDelete(true); } QSVChildRec* Q3ScrollViewData::ancestorRec(QWidget* w) { if (clipped_viewport) { while (w->parentWidget() != clipped_viewport) { w = w->parentWidget(); if (!w) return 0; } } else { while (w->parentWidget() != viewport) { w = w->parentWidget(); if (!w) return 0; } } return rec(w); } void Q3ScrollViewData::hideOrShowAll(Q3ScrollView* sv, bool isScroll) { if (!clipped_viewport) return; if (clipped_viewport->x() <= 0 && clipped_viewport->y() <= 0 && clipped_viewport->width()+clipped_viewport->x() >= viewport->width() && clipped_viewport->height()+clipped_viewport->y() >= viewport->height()) { // clipped_viewport still covers viewport if(static_bg) clipped_viewport->repaint(true); else if ((!isScroll && !clipped_viewport->testAttribute(Qt::WA_StaticContents)) || static_bg) clipped_viewport->update(); } else { // Re-center int nx = (viewport->width() - clipped_viewport->width()) / 2; int ny = (viewport->height() - clipped_viewport->height()) / 2; clipped_viewport->move(nx,ny); clipped_viewport->update(); } for (QSVChildRec *r = children.first(); r; r=children.next()) { r->hideOrShow(sv, clipped_viewport); } } void Q3ScrollViewData::moveAllBy(int dx, int dy) { if (clipped_viewport && !static_bg) { clipped_viewport->move(clipped_viewport->x()+dx, clipped_viewport->y()+dy); } else { for (QSVChildRec *r = children.first(); r; r=children.next()) { r->child->move(r->child->x()+dx,r->child->y()+dy); } if (static_bg) viewport->repaint(true); } } bool Q3ScrollViewData::anyVisibleChildren() { for (QSVChildRec *r = children.first(); r; r=children.next()) { if (r->child->isVisible()) return true; } return false; } void Q3ScrollViewData::autoMove(Q3ScrollView* sv) { if (policy == Q3ScrollView::AutoOne) { QSVChildRec* r = children.first(); if (r) sv->setContentsPos(-r->child->x(),-r->child->y()); } } void Q3ScrollViewData::autoResize(Q3ScrollView* sv) { if (policy == Q3ScrollView::AutoOne) { QSVChildRec* r = children.first(); if (r) sv->resizeContents(r->child->width(),r->child->height()); } } void Q3ScrollViewData::autoResizeHint(Q3ScrollView* sv) { if (policy == Q3ScrollView::AutoOne) { QSVChildRec* r = children.first(); if (r) { QSize s = r->child->sizeHint(); if (s.isValid()) r->child->resize(s); } } else if (policy == Q3ScrollView::AutoOneFit) { QSVChildRec* r = children.first(); if (r) { QSize sh = r->child->sizeHint(); sh = sh.boundedTo(r->child->maximumSize()); sv->resizeContents(sh.width(), sh.height()); } } } void Q3ScrollViewData::viewportResized(int w, int h) { if (policy == Q3ScrollView::AutoOneFit) { QSVChildRec* r = children.first(); if (r) { QSize sh = r->child->sizeHint(); sh = sh.boundedTo(r->child->maximumSize()); r->child->resize(QMAX(w,sh.width()), QMAX(h,sh.height())); } } } /*! \class Q3ScrollView \brief The Q3ScrollView widget provides a scrolling area with on-demand scroll bars. \compat The Q3ScrollView is a large canvas - potentially larger than the coordinate system normally supported by the underlying window system. This is important because it is quite easy to go beyond these limitations (e.g. many web pages are more than 32000 pixels high). Additionally, the Q3ScrollView can have QWidgets positioned on it that scroll around with the drawn content. These sub-widgets can also have positions outside the normal coordinate range (but they are still limited in size). To provide content for the widget, inherit from Q3ScrollView, reimplement drawContents() and use resizeContents() to set the size of the viewed area. Use addChild() and moveChild() to position widgets on the view. To use Q3ScrollView effectively it is important to understand its widget structure in the three styles of use: a single large child widget, a large panning area with some widgets and a large panning area with many widgets. \section1 Using One Big Widget \img qscrollview-vp2.png The first, simplest usage of Q3ScrollView (depicted above), is appropriate for scrolling areas that are never more than about 4000 pixels in either dimension (this is about the maximum reliable size on X11 servers). In this usage, you just make one large child in the Q3ScrollView. The child should be a child of the viewport() of the scrollview and be added with addChild(): \snippet doc/src/snippets/code/src_qt3support_widgets_q3scrollview.cpp 0 You can go on to add arbitrary child widgets to the single child in the scrollview as you would with any widget: \snippet doc/src/snippets/code/src_qt3support_widgets_q3scrollview.cpp 1 Here the Q3ScrollView has four children: the viewport(), the verticalScrollBar(), the horizontalScrollBar() and a small cornerWidget(). The viewport() has one child: the QWidget. The QWidget has the three QLabel objects as child widgets. When the view is scrolled, the QWidget is moved; its children move with it as child widgets normally do. \section1 Using a Very Big View with Some Widgets \img qscrollview-vp.png The second usage of Q3ScrollView (depicted above) is appropriate when few, if any, widgets are on a very large scrolling area that is potentially larger than 4000 pixels in either dimension. In this usage you call resizeContents() to set the size of the area and reimplement drawContents() to paint the contents. You may also add some widgets by making them children of the viewport() and adding them with addChild() (this is the same as the process for the single large widget in the previous example): \snippet doc/src/snippets/code/src_qt3support_widgets_q3scrollview.cpp 2 Here, the Q3ScrollView has the same four children: the viewport(), the verticalScrollBar(), the horizontalScrollBar() and a small cornerWidget(). The viewport() has the three QLabel objects as child widgets. When the view is scrolled, the scrollview moves the child widgets individually. \section1 Using a Very Big View with Many Widgets \img qscrollview-cl.png The final usage of Q3ScrollView (depicted above) is appropriate when many widgets are on a very large scrolling area that is potentially larger than 4000 pixels in either dimension. In this usage you call resizeContents() to set the size of the area and reimplement drawContents() to paint the contents. You then call enableClipper(true) and add widgets, again by making them children of the viewport(), and adding them with addChild(): \snippet doc/src/snippets/code/src_qt3support_widgets_q3scrollview.cpp 3 Here, the Q3ScrollView has four children: the clipper() (not the viewport() this time), the verticalScrollBar(), the horizontalScrollBar() and a small cornerWidget(). The clipper() has one child: the viewport(). The viewport() has the same three labels as child widgets. When the view is scrolled the viewport() is moved; its children move with it as child widgets normally do. \target allviews \section1 Details Relevant for All Views Normally you will use the first or third method if you want any child widgets in the view. Note that the widget you see in the scrolled area is the viewport() widget, not the Q3ScrollView itself. So to turn mouse tracking on, for example, use viewport()->setMouseTracking(true). To enable drag-and-drop, you would setAcceptDrops(true) on the Q3ScrollView (because drag-and-drop events propagate to the parent). But to work out the logical position in the view, you would need to map the drop co-ordinate from being relative to the Q3ScrollView to being relative to the contents; use the function viewportToContents() for this. To handle mouse events on the scrolling area, subclass scrollview as you would subclass other widgets, but rather than reimplementing mousePressEvent(), reimplement contentsMousePressEvent() instead. The contents specific event handlers provide translated events in the coordinate system of the scrollview. If you reimplement mousePressEvent(), you'll get called only when part of the Q3ScrollView is clicked: and the only such part is the "corner" (if you don't set a cornerWidget()) and the frame; everything else is covered up by the viewport, clipper or scroll bars. When you construct a Q3ScrollView, some of the window flags apply to the viewport() instead of being sent to the QWidget constructor for the Q3ScrollView. \list \i An image-manipulation widget would use \c WNoAutoErase|WStaticContents because the widget draws all pixels itself, and when its size increases, it only needs a paint event for the new part because the old part remains unchanged. \i A scrolling game widget in which the background scrolls as the characters move might use \c WNoAutoErase (in addition to \c WStaticContents) so that the window system background does not flash in and out during scrolling. \i A word processing widget might use \c WNoAutoErase and repaint itself line by line to get a less-flickery resizing. If the widget is in a mode in which no text justification can take place, it might use \c WStaticContents too, so that it would only get a repaint for the newly visible parts. \endlist Child widgets may be moved using addChild() or moveChild(). Use childX() and childY() to get the position of a child widget. A widget may be placed in the corner between the vertical and horizontal scroll bars with setCornerWidget(). You can get access to the scroll bars using horizontalScrollBar() and verticalScrollBar(), and to the viewport with viewport(). The scroll view can be scrolled using scrollBy(), ensureVisible(), setContentsPos() or center(). The visible area is given by visibleWidth() and visibleHeight(), and the contents area by contentsWidth() and contentsHeight(). The contents may be repainted using one of the repaintContents() or updateContents() functions. Coordinate conversion is provided by contentsToViewport() and viewportToContents(). The contentsMoving() signal is emitted just before the contents are moved to a new position. \warning Q3ScrollView currently does not erase the background when resized, i.e. you must always clear the background manually in scrollview subclasses. This will change in a future version of Qt and we recommend specifying the \c WNoAutoErase flag explicitly. */ /*! \enum Q3ScrollView::ResizePolicy This enum type is used to control a Q3ScrollView's reaction to resize events. \value Default the Q3ScrollView selects one of the other settings automatically when it has to. In this version of Qt, Q3ScrollView changes to \c Manual if you resize the contents with resizeContents() and to \c AutoOne if a child is added. \value Manual the contents stays the size set by resizeContents(). \value AutoOne if there is only one child widget the contents stays the size of that widget. Otherwise the behavior is undefined. \value AutoOneFit if there is only one child widget the contents stays the size of that widget's sizeHint(). If the scrollview is resized larger than the child's sizeHint(), the child will be resized to fit. If there is more than one child, the behavior is undefined. */ //#### The widget will be resized to its sizeHint() when a LayoutHint event //#### is received /*! Constructs a Q3ScrollView called \a name with parent \a parent and widget flags \a f. The widget flags \c WStaticContents, \c WNoAutoErase and \c WPaintClever are propagated to the viewport() widget. The other widget flags are propagated to the parent constructor as usual. */ Q3ScrollView::Q3ScrollView(QWidget *parent, const char *name, Qt::WindowFlags f) : Q3Frame(parent, name, f & (~WStaticContents) & (~WNoAutoErase) & (~WResizeNoErase)) { WindowFlags flags = WResizeNoErase | (f&WPaintClever) | (f&WRepaintNoErase) | (f&WStaticContents); d = new Q3ScrollViewData(this, flags); #ifndef QT_NO_DRAGANDDROP connect(&d->autoscroll_timer, SIGNAL(timeout()), this, SLOT(doDragAutoScroll())); #endif connect(d->hbar, SIGNAL(valueChanged(int)), this, SLOT(hslide(int))); connect(d->vbar, SIGNAL(valueChanged(int)), this, SLOT(vslide(int))); connect(d->hbar, SIGNAL(sliderPressed()), this, SLOT(hbarIsPressed())); connect(d->hbar, SIGNAL(sliderReleased()), this, SLOT(hbarIsReleased())); connect(d->vbar, SIGNAL(sliderPressed()), this, SLOT(vbarIsPressed())); connect(d->vbar, SIGNAL(sliderReleased()), this, SLOT(vbarIsReleased())); d->viewport->installEventFilter(this); connect(&d->scrollbar_timer, SIGNAL(timeout()), this, SLOT(updateScrollBars())); setFrameStyle(Q3Frame::StyledPanel | Q3Frame::Sunken); setLineWidth(style()->pixelMetric(QStyle::PM_DefaultFrameWidth)); setSizePolicy(QSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding)); } /*! Destroys the Q3ScrollView. Any children added with addChild() will be deleted. */ Q3ScrollView::~Q3ScrollView() { // Be careful not to get all those useless events... if (d->clipped_viewport) d->clipped_viewport->removeEventFilter(this); else d->viewport->removeEventFilter(this); // order is important // ~QWidget may cause a WM_ERASEBKGND on Windows delete d->vbar; d->vbar = 0; delete d->hbar; d->hbar = 0; delete d->viewport; d->viewport = 0; delete d; d = 0; } /*! \fn void Q3ScrollView::horizontalSliderPressed() This signal is emitted whenever the user presses the horizontal slider. */ /*! \fn void Q3ScrollView::horizontalSliderReleased() This signal is emitted whenever the user releases the horizontal slider. */ /*! \fn void Q3ScrollView::verticalSliderPressed() This signal is emitted whenever the user presses the vertical slider. */ /*! \fn void Q3ScrollView::verticalSliderReleased() This signal is emitted whenever the user releases the vertical slider. */ void Q3ScrollView::hbarIsPressed() { d->hbarPressed = true; emit(horizontalSliderPressed()); } void Q3ScrollView::hbarIsReleased() { d->hbarPressed = false; emit(horizontalSliderReleased()); } /*! Returns true if horizontal slider is pressed by user; otherwise returns false. */ bool Q3ScrollView::isHorizontalSliderPressed() { return d->hbarPressed; } void Q3ScrollView::vbarIsPressed() { d->vbarPressed = true; emit(verticalSliderPressed()); } void Q3ScrollView::vbarIsReleased() { d->vbarPressed = false; emit(verticalSliderReleased()); } /*! Returns true if vertical slider is pressed by user; otherwise returns false. */ bool Q3ScrollView::isVerticalSliderPressed() { return d->vbarPressed; } /*! \reimp */ void Q3ScrollView::styleChange(QStyle& old) { QWidget::styleChange(old); updateScrollBars(); d->cachedSizeHint = QSize(); } /*! \reimp */ void Q3ScrollView::fontChange(const QFont &old) { QWidget::fontChange(old); updateScrollBars(); d->cachedSizeHint = QSize(); } void Q3ScrollView::hslide(int pos) { if (!d->signal_choke) { moveContents(-pos, -d->contentsY()); QApplication::syncX(); } } void Q3ScrollView::vslide(int pos) { if (!d->signal_choke) { moveContents(-d->contentsX(), -pos); QApplication::syncX(); } } /*! Called when the horizontal scroll bar geometry changes. This is provided as a protected function so that subclasses can do interesting things such as providing extra buttons in some of the space normally used by the scroll bars. The default implementation simply gives all the space to \a hbar. The new geometry is given by \a x, \a y, \a w and \a h. \sa setVBarGeometry() */ void Q3ScrollView::setHBarGeometry(QScrollBar& hbar, int x, int y, int w, int h) { hbar.setGeometry(x, y, w, h); } /*! Called when the vertical scroll bar geometry changes. This is provided as a protected function so that subclasses can do interesting things such as providing extra buttons in some of the space normally used by the scroll bars. The default implementation simply gives all the space to \a vbar. The new geometry is given by \a x, \a y, \a w and \a h. \sa setHBarGeometry() */ void Q3ScrollView::setVBarGeometry(QScrollBar& vbar, int x, int y, int w, int h) { vbar.setGeometry(x, y, w, h); } /*! Returns the viewport size for size (\a x, \a y). The viewport size depends on (\a x, \a y) (the size of the contents), the size of this widget and the modes of the horizontal and vertical scroll bars. This function permits widgets that can trade vertical and horizontal space for each other to control scroll bar appearance better. For example, a word processor or web browser can control the width of the right margin accurately, whether or not there needs to be a vertical scroll bar. */ QSize Q3ScrollView::viewportSize(int x, int y) const { int fw = frameWidth(); int lmarg = fw+d->l_marg; int rmarg = fw+d->r_marg; int tmarg = fw+d->t_marg; int bmarg = fw+d->b_marg; int w = width(); int h = height(); bool needh, needv; bool showh, showv; int hsbExt = horizontalScrollBar()->sizeHint().height(); int vsbExt = verticalScrollBar()->sizeHint().width(); if (d->policy != AutoOne || d->anyVisibleChildren()) { // Do we definitely need the scroll bar? needh = w-lmarg-rmarg < x; needv = h-tmarg-bmarg < y; // Do we intend to show the scroll bar? if (d->hMode == AlwaysOn) showh = true; else if (d->hMode == AlwaysOff) showh = false; else showh = needh; if (d->vMode == AlwaysOn) showv = true; else if (d->vMode == AlwaysOff) showv = false; else showv = needv; // Given other scroll bar will be shown, NOW do we need one? if (showh && h-vsbExt-tmarg-bmarg < y) { if (d->vMode == Auto) showv=true; } if (showv && w-hsbExt-lmarg-rmarg < x) { if (d->hMode == Auto) showh=true; } } else { // Scroll bars not needed, only show scroll bar that are always on. showh = d->hMode == AlwaysOn; showv = d->vMode == AlwaysOn; } return QSize(w-lmarg-rmarg - (showv ? vsbExt : 0), h-tmarg-bmarg - (showh ? hsbExt : 0)); } /*! Updates scroll bars: all possibilities are considered. You should never need to call this in your code. */ void Q3ScrollView::updateScrollBars() { if(!horizontalScrollBar() && !verticalScrollBar()) return; // I support this should use viewportSize()... but it needs // so many of the temporary variables from viewportSize. hm. int fw = frameWidth(); int lmarg = fw+d->l_marg; int rmarg = fw+d->r_marg; int tmarg = fw+d->t_marg; int bmarg = fw+d->b_marg; int w = width(); int h = height(); int portw, porth; bool needh; bool needv; bool showh; bool showv; bool showc = false; int hsbExt = horizontalScrollBar()->sizeHint().height(); int vsbExt = verticalScrollBar()->sizeHint().width(); QSize oldVisibleSize(visibleWidth(), visibleHeight()); if (d->policy != AutoOne || d->anyVisibleChildren()) { // Do we definitely need the scroll bar? needh = w-lmarg-rmarg < d->contentsWidth(); if (d->inresize) needh = !horizontalScrollBar()->isHidden(); needv = h-tmarg-bmarg < contentsHeight(); // Do we intend to show the scroll bar? if (d->hMode == AlwaysOn) showh = true; else if (d->hMode == AlwaysOff) showh = false; else showh = needh; if (d->vMode == AlwaysOn) showv = true; else if (d->vMode == AlwaysOff) showv = false; else showv = needv; #ifdef Q_WS_MAC bool mac_need_scroll = false; if(!parentWidget()) { mac_need_scroll = true; } else { QWidget *tlw = window(); QPoint tlw_br = QPoint(tlw->width(), tlw->height()), my_br = qt_mac_posInWindow(this) + QPoint(w, h); if(my_br.x() >= tlw_br.x() - 3 && my_br.y() >= tlw_br.y() - 3) mac_need_scroll = true; } if(mac_need_scroll) { WindowAttributes attr; GetWindowAttributes((WindowPtr)handle(), &attr); mac_need_scroll = (attr & kWindowResizableAttribute); } if(mac_need_scroll) { showc = true; if(d->vMode == Auto) showv = true; if(d->hMode == Auto) showh = true; } #endif // Given other scroll bar will be shown, NOW do we need one? if (showh && h-vsbExt-tmarg-bmarg < contentsHeight()) { needv=true; if (d->vMode == Auto) showv=true; } if (showv && !d->inresize && w-hsbExt-lmarg-rmarg < d->contentsWidth()) { needh=true; if (d->hMode == Auto) showh=true; } } else { // Scrollbars not needed, only show scroll bar that are always on. needh = needv = false; showh = d->hMode == AlwaysOn; showv = d->vMode == AlwaysOn; } bool sc = d->signal_choke; d->signal_choke=true; // Hide unneeded scroll bar, calculate viewport size if (showh) { porth=h-hsbExt-tmarg-bmarg; } else { if (!needh) d->hbar->setValue(0); d->hbar->hide(); porth=h-tmarg-bmarg; } if (showv) { portw=w-vsbExt-lmarg-rmarg; } else { if (!needv) d->vbar->setValue(0); d->vbar->hide(); portw=w-lmarg-rmarg; } // Configure scroll bars that we will show if (needv) { d->vbar->setRange(0, contentsHeight()-porth); d->vbar->setSteps(Q3ScrollView::d->vbar->lineStep(), porth); } else { d->vbar->setRange(0, 0); } if (needh) { d->hbar->setRange(0, QMAX(0, d->contentsWidth()-portw)); d->hbar->setSteps(Q3ScrollView::d->hbar->lineStep(), portw); } else { d->hbar->setRange(0, 0); } // Position the scroll bars, viewport and corner widget. int bottom; bool reverse = QApplication::reverseLayout(); int xoffset = (reverse && (showv || cornerWidget())) ? vsbExt : 0; int xpos = reverse ? 0 : w - vsbExt; bool frameContentsOnly = style()->styleHint(QStyle::SH_ScrollView_FrameOnlyAroundContents); if(! frameContentsOnly) { if (reverse) xpos += fw; else xpos -= fw; } if (showh) { int right = (showc || showv || cornerWidget()) ? w-vsbExt : w; if (! frameContentsOnly) setHBarGeometry(*d->hbar, fw + xoffset, h-hsbExt-fw, right-fw-fw, hsbExt); else setHBarGeometry(*d->hbar, 0 + xoffset, h-hsbExt, right, hsbExt); bottom=h-hsbExt; } else { bottom=h; } if (showv) { clipper()->setGeometry(lmarg + xoffset, tmarg, w-vsbExt-lmarg-rmarg, bottom-tmarg-bmarg); d->viewportResized(w-vsbExt-lmarg-rmarg, bottom-tmarg-bmarg); if (! frameContentsOnly) changeFrameRect(QRect(0, 0, w, h)); else changeFrameRect(QRect(xoffset, 0, w-vsbExt, bottom)); if (showc || cornerWidget()) { if (! frameContentsOnly) setVBarGeometry(*d->vbar, xpos, fw, vsbExt, h-hsbExt-fw-fw); else setVBarGeometry(*d->vbar, xpos, 0, vsbExt, h-hsbExt); } else { if (! frameContentsOnly) setVBarGeometry(*d->vbar, xpos, fw, vsbExt, bottom-fw-fw); else setVBarGeometry(*d->vbar, xpos, 0, vsbExt, bottom); } } else { if (! frameContentsOnly) changeFrameRect(QRect(0, 0, w, h)); else changeFrameRect(QRect(0, 0, w, bottom)); clipper()->setGeometry(lmarg, tmarg, w-lmarg-rmarg, bottom-tmarg-bmarg); d->viewportResized(w-lmarg-rmarg, bottom-tmarg-bmarg); } QWidget *corner = d->corner; if (d->corner) { if (! frameContentsOnly) corner->setGeometry(xpos, h-hsbExt-fw, vsbExt, hsbExt); else corner->setGeometry(xpos, h-hsbExt, vsbExt, hsbExt); } d->signal_choke=sc; if (d->contentsX()+visibleWidth() > d->contentsWidth()) { int x; #if 0 if (reverse) x =QMIN(0,d->contentsWidth()-visibleWidth()); else #endif x =QMAX(0,d->contentsWidth()-visibleWidth()); d->hbar->setValue(x); // Do it even if it is recursive moveContents(-x, -d->contentsY()); } if (d->contentsY()+visibleHeight() > contentsHeight()) { int y=QMAX(0,contentsHeight()-visibleHeight()); d->vbar->setValue(y); // Do it even if it is recursive moveContents(-d->contentsX(), -y); } // Finally, show the scroll bars if (showh && (d->hbar->isHidden() || !d->hbar->isVisible())) d->hbar->show(); if (showv && (d->vbar->isHidden() || !d->vbar->isVisible())) d->vbar->show(); d->signal_choke=true; d->vbar->setValue(d->contentsY()); d->hbar->setValue(d->contentsX()); d->signal_choke=false; QSize newVisibleSize(visibleWidth(), visibleHeight()); if (d->clipped_viewport && oldVisibleSize != newVisibleSize) { QResizeEvent e(newVisibleSize, oldVisibleSize); viewportResizeEvent(&e); } } /*! \reimp */ void Q3ScrollView::setVisible(bool visible) { if (visible && !isVisible()) { QWidget::setVisible(visible); updateScrollBars(); d->hideOrShowAll(this); } else { QWidget::setVisible(visible); } } /*! \internal */ void Q3ScrollView::resize(int w, int h) { QWidget::resize(w, h); } /*! \internal */ void Q3ScrollView::resize(const QSize& s) { resize(s.width(), s.height()); } /*! \reimp */ void Q3ScrollView::resizeEvent(QResizeEvent* event) { Q3Frame::resizeEvent(event); #if 0 if (QApplication::reverseLayout()) { d->fake_scroll = true; scrollBy(-event->size().width() + event->oldSize().width(), 0); d->fake_scroll = false; } #endif bool inresize = d->inresize; d->inresize = true; updateScrollBars(); d->inresize = inresize; d->scrollbar_timer.start(0, true); d->hideOrShowAll(this); } /*! \reimp */ void Q3ScrollView::mousePressEvent(QMouseEvent * e) { e->ignore(); } /*! \reimp */ void Q3ScrollView::mouseReleaseEvent(QMouseEvent *e) { e->ignore(); } /*! \reimp */ void Q3ScrollView::mouseDoubleClickEvent(QMouseEvent *e) { e->ignore(); } /*! \reimp */ void Q3ScrollView::mouseMoveEvent(QMouseEvent *e) { e->ignore(); } /*! \reimp */ #ifndef QT_NO_WHEELEVENT void Q3ScrollView::wheelEvent(QWheelEvent *e) { QWheelEvent ce(viewport()->mapFromGlobal(e->globalPos()), e->globalPos(), e->delta(), e->state()); viewportWheelEvent(&ce); if (!ce.isAccepted()) { if (e->orientation() == Horizontal && horizontalScrollBar()) horizontalScrollBar()->event(e); else if (e->orientation() == Vertical && verticalScrollBar()) verticalScrollBar()->event(e); } else { e->accept(); } } #endif /*! \reimp */ void Q3ScrollView::contextMenuEvent(QContextMenuEvent *e) { if (e->reason() != QContextMenuEvent::Keyboard) { e->ignore(); return; } QContextMenuEvent ce(e->reason(), viewport()->mapFromGlobal(e->globalPos()), e->globalPos(), e->state()); viewportContextMenuEvent(&ce); if (ce.isAccepted()) e->accept(); else e->ignore(); } Q3ScrollView::ScrollBarMode Q3ScrollView::vScrollBarMode() const { return d->vMode; } /*! \enum Q3ScrollView::ScrollBarMode This enum type describes the various modes of Q3ScrollView's scroll bars. \value Auto Q3ScrollView shows a scroll bar when the content is too large to fit and not otherwise. This is the default. \value AlwaysOff Q3ScrollView never shows a scroll bar. \value AlwaysOn Q3ScrollView always shows a scroll bar. (The modes for the horizontal and vertical scroll bars are independent.) */ /*! \property Q3ScrollView::vScrollBarMode \brief the mode for the vertical scroll bar The default mode is Q3ScrollView::Auto. \sa hScrollBarMode */ void Q3ScrollView::setVScrollBarMode(ScrollBarMode mode) { if (d->vMode != mode) { d->vMode = mode; updateScrollBars(); } } /*! \property Q3ScrollView::hScrollBarMode \brief the mode for the horizontal scroll bar The default mode is Q3ScrollView::Auto. \sa vScrollBarMode */ Q3ScrollView::ScrollBarMode Q3ScrollView::hScrollBarMode() const { return d->hMode; } void Q3ScrollView::setHScrollBarMode(ScrollBarMode mode) { if (d->hMode != mode) { d->hMode = mode; updateScrollBars(); } } /*! Returns the widget in the corner between the two scroll bars. By default, no corner widget is present. */ QWidget* Q3ScrollView::cornerWidget() const { return d->corner; } /*! Sets the widget in the \a corner between the two scroll bars. You will probably also want to set at least one of the scroll bar modes to \c AlwaysOn. Passing 0 shows no widget in the corner. Any previous \a corner widget is hidden. You may call setCornerWidget() with the same widget at different times. All widgets set here will be deleted by the Q3ScrollView when it is destroyed unless you separately reparent the widget after setting some other corner widget (or 0). Any \e newly set widget should have no current parent. By default, no corner widget is present. \sa setVScrollBarMode(), setHScrollBarMode() */ void Q3ScrollView::setCornerWidget(QWidget* corner) { QWidget* oldcorner = d->corner; if (oldcorner != corner) { if (oldcorner) oldcorner->hide(); d->corner = corner; if (corner) corner->setParent(this); updateScrollBars(); if (corner) corner->show(); } } void Q3ScrollView::setResizePolicy(ResizePolicy r) { d->policy = r; } /*! \property Q3ScrollView::resizePolicy \brief the resize policy The default is \c Default. \sa ResizePolicy */ Q3ScrollView::ResizePolicy Q3ScrollView::resizePolicy() const { return d->policy; } /*! \internal */ void Q3ScrollView::setEnabled(bool enable) { Q3Frame::setEnabled(enable); } /*! Removes the \a child widget from the scrolled area. Note that this happens automatically if the \a child is deleted. */ void Q3ScrollView::removeChild(QWidget* child) { if (!d || !child) // First check in case we are destructing return; QSVChildRec *r = d->rec(child); if (r) d->deleteChildRec(r); } /*! \internal */ void Q3ScrollView::removeChild(QObject* child) { Q3Frame::removeChild(child); } /*! Inserts the widget, \a child, into the scrolled area positioned at (\a x, \a y). The position defaults to (0, 0). If the child is already in the view, it is just moved. You may want to call enableClipper(true) if you add a large number of widgets. */ void Q3ScrollView::addChild(QWidget* child, int x, int y) { if (!child) { #if defined(QT_CHECK_NULL) qWarning("Q3ScrollView::addChild(): Cannot add null child"); #endif return; } child->polish(); child->setBackgroundOrigin(WidgetOrigin); if (child->parentWidget() == viewport()) { // May already be there QSVChildRec *r = d->rec(child); if (r) { r->moveTo(this,x,y,d->clipped_viewport); if (d->policy > Manual) { d->autoResizeHint(this); d->autoResize(this); // #### better to just deal with this one widget! } return; } } if (d->children.isEmpty() && d->policy != Manual) { if (d->policy == Default) setResizePolicy(AutoOne); child->installEventFilter(this); } else if (d->policy == AutoOne) { child->removeEventFilter(this); //#### ????? setResizePolicy(Manual); } if (child->parentWidget() != viewport()) { child->reparent(viewport(), 0, QPoint(0,0), false); } d->addChildRec(child,x,y)->hideOrShow(this, d->clipped_viewport); if (d->policy > Manual) { d->autoResizeHint(this); d->autoResize(this); // #### better to just deal with this one widget! } } /*! Repositions the \a child widget to (\a x, \a y). This function is the same as addChild(). */ void Q3ScrollView::moveChild(QWidget* child, int x, int y) { addChild(child,x,y); } /*! Returns the X position of the given \a child widget. Use this rather than QWidget::x() for widgets added to the view. This function returns 0 if \a child has not been added to the view. */ int Q3ScrollView::childX(QWidget* child) { QSVChildRec *r = d->rec(child); return r ? r->x : 0; } /*! Returns the Y position of the given \a child widget. Use this rather than QWidget::y() for widgets added to the view. This function returns 0 if \a child has not been added to the view. */ int Q3ScrollView::childY(QWidget* child) { QSVChildRec *r = d->rec(child); return r ? r->y : 0; } /*! \fn bool Q3ScrollView::childIsVisible(QWidget*) \obsolete Returns true if \a child is visible. This is equivalent to child->isVisible(). */ /*! \fn void Q3ScrollView::showChild(QWidget* child, bool y) \obsolete Sets the visibility of \a child. Equivalent to QWidget::show() or QWidget::hide(). */ /*! This event filter ensures the scroll bars are updated when a single contents widget is resized, shown, hidden or destroyed; it passes mouse events to the Q3ScrollView. The event is in \a e and the object is in \a obj. */ bool Q3ScrollView::eventFilter(QObject *obj, QEvent *e) { bool disabled = !(qobject_cast(obj)->isEnabled()); if (!d) return false; // we are destructing if (obj == d->viewport || obj == d->clipped_viewport) { switch (e->type()) { /* Forward many events to viewport...() functions */ case QEvent::Paint: viewportPaintEvent((QPaintEvent*)e); break; case QEvent::Resize: if (!d->clipped_viewport) viewportResizeEvent((QResizeEvent *)e); break; case QEvent::MouseButtonPress: if (disabled) return false; viewportMousePressEvent((QMouseEvent*)e); if (((QMouseEvent*)e)->isAccepted()) return true; break; case QEvent::MouseButtonRelease: if (disabled) return false; viewportMouseReleaseEvent((QMouseEvent*)e); if (((QMouseEvent*)e)->isAccepted()) return true; break; case QEvent::MouseButtonDblClick: if (disabled) return false; viewportMouseDoubleClickEvent((QMouseEvent*)e); if (((QMouseEvent*)e)->isAccepted()) return true; break; case QEvent::MouseMove: if (disabled) return false; viewportMouseMoveEvent((QMouseEvent*)e); if (((QMouseEvent*)e)->isAccepted()) return true; break; #ifndef QT_NO_DRAGANDDROP case QEvent::DragEnter: if (disabled) return false; viewportDragEnterEvent((QDragEnterEvent*)e); break; case QEvent::DragMove: { if (disabled) return false; if (d->drag_autoscroll) { QPoint vp = ((QDragMoveEvent*) e)->pos(); QRect inside_margin(autoscroll_margin, autoscroll_margin, visibleWidth() - autoscroll_margin * 2, visibleHeight() - autoscroll_margin * 2); if (!inside_margin.contains(vp)) { startDragAutoScroll(); // Keep sending move events ((QDragMoveEvent*)e)->accept(QRect(0,0,0,0)); } } viewportDragMoveEvent((QDragMoveEvent*)e); } break; case QEvent::DragLeave: if (disabled) return false; stopDragAutoScroll(); viewportDragLeaveEvent((QDragLeaveEvent*)e); break; case QEvent::Drop: if (disabled) return false; stopDragAutoScroll(); viewportDropEvent((QDropEvent*)e); break; #endif // QT_NO_DRAGANDDROP #ifndef QT_NO_WHEELEVENT case QEvent::Wheel: if (disabled) return false; break; #endif case QEvent::ContextMenu: if (disabled) return false; viewportContextMenuEvent((QContextMenuEvent*)e); if (((QContextMenuEvent*)e)->isAccepted()) return true; break; case QEvent::ChildRemoved: removeChild((QWidget*)((QChildEvent*)e)->child()); break; case QEvent::LayoutHint: d->autoResizeHint(this); break; default: break; } } else if (d && d->rec((QWidget*)obj)) { // must be a child if (e->type() == QEvent::Resize) d->autoResize(this); else if (e->type() == QEvent::Move) d->autoMove(this); } return Q3Frame::eventFilter(obj, e); // always continue with standard event processing } /*! This event handler is called whenever the Q3ScrollView receives a mousePressEvent(): the press position in \a e is translated to be a point on the contents. */ void Q3ScrollView::contentsMousePressEvent(QMouseEvent* e) { e->ignore(); } /*! This event handler is called whenever the Q3ScrollView receives a mouseReleaseEvent(): the release position in \a e is translated to be a point on the contents. */ void Q3ScrollView::contentsMouseReleaseEvent(QMouseEvent* e) { e->ignore(); } /*! This event handler is called whenever the Q3ScrollView receives a mouseDoubleClickEvent(): the click position in \a e is translated to be a point on the contents. The default implementation generates a normal mouse press event. */ void Q3ScrollView::contentsMouseDoubleClickEvent(QMouseEvent* e) { contentsMousePressEvent(e); // try mouse press event } /*! This event handler is called whenever the Q3ScrollView receives a mouseMoveEvent(): the mouse position in \a e is translated to be a point on the contents. */ void Q3ScrollView::contentsMouseMoveEvent(QMouseEvent* e) { e->ignore(); } #ifndef QT_NO_DRAGANDDROP /*! This event handler is called whenever the Q3ScrollView receives a dragEnterEvent(): the drag position is translated to be a point on the contents. The default implementation does nothing. The \a event parameter is ignored. */ void Q3ScrollView::contentsDragEnterEvent(QDragEnterEvent * /* event */) { } /*! This event handler is called whenever the Q3ScrollView receives a dragMoveEvent(): the drag position is translated to be a point on the contents. The default implementation does nothing. The \a event parameter is ignored. */ void Q3ScrollView::contentsDragMoveEvent(QDragMoveEvent * /* event */) { } /*! This event handler is called whenever the Q3ScrollView receives a dragLeaveEvent(): the drag position is translated to be a point on the contents. The default implementation does nothing. The \a event parameter is ignored. */ void Q3ScrollView::contentsDragLeaveEvent(QDragLeaveEvent * /* event */) { } /*! This event handler is called whenever the Q3ScrollView receives a dropEvent(): the drop position is translated to be a point on the contents. The default implementation does nothing. The \a event parameter is ignored. */ void Q3ScrollView::contentsDropEvent(QDropEvent * /* event */) { } #endif // QT_NO_DRAGANDDROP /*! This event handler is called whenever the Q3ScrollView receives a wheelEvent() in \a{e}: the mouse position is translated to be a point on the contents. */ #ifndef QT_NO_WHEELEVENT void Q3ScrollView::contentsWheelEvent(QWheelEvent * e) { e->ignore(); } #endif /*! This event handler is called whenever the Q3ScrollView receives a contextMenuEvent() in \a{e}: the mouse position is translated to be a point on the contents. */ void Q3ScrollView::contentsContextMenuEvent(QContextMenuEvent *e) { e->ignore(); } /*! This is a low-level painting routine that draws the viewport contents. Reimplement this if drawContents() is too high-level (for example, if you don't want to open a QPainter on the viewport). The paint event is passed in \a pe. */ void Q3ScrollView::viewportPaintEvent(QPaintEvent* pe) { QWidget* vp = viewport(); QPainter p(vp); QRect r = pe->rect(); if (d->clipped_viewport) { QRect rr( -d->clipped_viewport->x(), -d->clipped_viewport->y(), d->viewport->width(), d->viewport->height() ); r &= rr; if (r.isValid()) { int ex = r.x() + d->clipped_viewport->x() + d->contentsX(); int ey = r.y() + d->clipped_viewport->y() + d->contentsY(); int ew = r.width(); int eh = r.height(); drawContentsOffset(&p, d->contentsX()+d->clipped_viewport->x(), d->contentsY()+d->clipped_viewport->y(), ex, ey, ew, eh); } } else { r &= d->viewport->rect(); int ex = r.x() + d->contentsX(); int ey = r.y() + d->contentsY(); int ew = r.width(); int eh = r.height(); drawContentsOffset(&p, d->contentsX(), d->contentsY(), ex, ey, ew, eh); } } /*! To provide simple processing of events on the contents, this function receives all resize events sent to the viewport. The default implementation does nothing. The \a event parameter is ignored. \sa QWidget::resizeEvent() */ void Q3ScrollView::viewportResizeEvent(QResizeEvent * /* event */) { } /*! \internal To provide simple processing of events on the contents, this function receives all mouse press events sent to the viewport, translates the event and calls contentsMousePressEvent(). \sa contentsMousePressEvent(), QWidget::mousePressEvent() */ void Q3ScrollView::viewportMousePressEvent(QMouseEvent* e) { QMouseEvent ce(e->type(), viewportToContents(e->pos()), e->globalPos(), e->button(), e->state()); contentsMousePressEvent(&ce); if (!ce.isAccepted()) e->ignore(); } /*!\internal To provide simple processing of events on the contents, this function receives all mouse release events sent to the viewport, translates the event and calls contentsMouseReleaseEvent(). \sa QWidget::mouseReleaseEvent() */ void Q3ScrollView::viewportMouseReleaseEvent(QMouseEvent* e) { QMouseEvent ce(e->type(), viewportToContents(e->pos()), e->globalPos(), e->button(), e->state()); contentsMouseReleaseEvent(&ce); if (!ce.isAccepted()) e->ignore(); } /*!\internal To provide simple processing of events on the contents, this function receives all mouse double click events sent to the viewport, translates the event and calls contentsMouseDoubleClickEvent(). \sa QWidget::mouseDoubleClickEvent() */ void Q3ScrollView::viewportMouseDoubleClickEvent(QMouseEvent* e) { QMouseEvent ce(e->type(), viewportToContents(e->pos()), e->globalPos(), e->button(), e->state()); contentsMouseDoubleClickEvent(&ce); if (!ce.isAccepted()) e->ignore(); } /*!\internal To provide simple processing of events on the contents, this function receives all mouse move events sent to the viewport, translates the event and calls contentsMouseMoveEvent(). \sa QWidget::mouseMoveEvent() */ void Q3ScrollView::viewportMouseMoveEvent(QMouseEvent* e) { QMouseEvent ce(e->type(), viewportToContents(e->pos()), e->globalPos(), e->button(), e->state()); contentsMouseMoveEvent(&ce); if (!ce.isAccepted()) e->ignore(); } #ifndef QT_NO_DRAGANDDROP /*!\internal To provide simple processing of events on the contents, this function receives all drag enter events sent to the viewport, translates the event and calls contentsDragEnterEvent(). \sa QWidget::dragEnterEvent() */ void Q3ScrollView::viewportDragEnterEvent(QDragEnterEvent* e) { e->setPoint(viewportToContents(e->pos())); contentsDragEnterEvent(e); e->setPoint(contentsToViewport(e->pos())); } /*!\internal To provide simple processing of events on the contents, this function receives all drag move events sent to the viewport, translates the event and calls contentsDragMoveEvent(). \sa QWidget::dragMoveEvent() */ void Q3ScrollView::viewportDragMoveEvent(QDragMoveEvent* e) { e->setPoint(viewportToContents(e->pos())); contentsDragMoveEvent(e); e->setPoint(contentsToViewport(e->pos())); } /*!\internal To provide simple processing of events on the contents, this function receives all drag leave events sent to the viewport and calls contentsDragLeaveEvent(). \sa QWidget::dragLeaveEvent() */ void Q3ScrollView::viewportDragLeaveEvent(QDragLeaveEvent* e) { contentsDragLeaveEvent(e); } /*!\internal To provide simple processing of events on the contents, this function receives all drop events sent to the viewport, translates the event and calls contentsDropEvent(). \sa QWidget::dropEvent() */ void Q3ScrollView::viewportDropEvent(QDropEvent* e) { e->setPoint(viewportToContents(e->pos())); contentsDropEvent(e); e->setPoint(contentsToViewport(e->pos())); } #endif // QT_NO_DRAGANDDROP /*!\internal To provide simple processing of events on the contents, this function receives all wheel events sent to the viewport, translates the event and calls contentsWheelEvent(). \sa QWidget::wheelEvent() */ #ifndef QT_NO_WHEELEVENT void Q3ScrollView::viewportWheelEvent(QWheelEvent* e) { /* Different than standard mouse events, because wheel events might be sent to the focus widget if the widget-under-mouse doesn't want the event itself. */ QWheelEvent ce(viewportToContents(e->pos()), e->globalPos(), e->delta(), e->state()); contentsWheelEvent(&ce); if (ce.isAccepted()) e->accept(); else e->ignore(); } #endif /*! \internal To provide simple processing of events on the contents, this function receives all context menu events sent to the viewport, translates the event and calls contentsContextMenuEvent(). */ void Q3ScrollView::viewportContextMenuEvent(QContextMenuEvent *e) { QContextMenuEvent ce(e->reason(), viewportToContents(e->pos()), e->globalPos(), e->state()); contentsContextMenuEvent(&ce); if (ce.isAccepted()) e->accept(); else e->ignore(); } /*! Returns the component horizontal scroll bar. It is made available to allow accelerators, autoscrolling, etc. It should not be used for other purposes. This function never returns 0. */ QScrollBar* Q3ScrollView::horizontalScrollBar() const { return d->hbar; } /*! Returns the component vertical scroll bar. It is made available to allow accelerators, autoscrolling, etc. It should not be used for other purposes. This function never returns 0. */ QScrollBar* Q3ScrollView::verticalScrollBar() const { return d->vbar; } /*! Scrolls the content so that the point (\a x, \a y) is visible with at least 50-pixel margins (if possible, otherwise centered). */ void Q3ScrollView::ensureVisible(int x, int y) { ensureVisible(x, y, 50, 50); } /*! \overload Scrolls the content so that the point (\a x, \a y) is visible with at least the \a xmargin and \a ymargin margins (if possible, otherwise centered). */ void Q3ScrollView::ensureVisible(int x, int y, int xmargin, int ymargin) { int pw=visibleWidth(); int ph=visibleHeight(); int cx=-d->contentsX(); int cy=-d->contentsY(); int cw=d->contentsWidth(); int ch=contentsHeight(); if (pw < xmargin*2) xmargin=pw/2; if (ph < ymargin*2) ymargin=ph/2; if (cw <= pw) { xmargin=0; cx=0; } if (ch <= ph) { ymargin=0; cy=0; } if (x < -cx+xmargin) cx = -x+xmargin; else if (x >= -cx+pw-xmargin) cx = -x+pw-xmargin; if (y < -cy+ymargin) cy = -y+ymargin; else if (y >= -cy+ph-ymargin) cy = -y+ph-ymargin; if (cx > 0) cx=0; else if (cx < pw-cw && cw>pw) cx=pw-cw; if (cy > 0) cy=0; else if (cy < ph-ch && ch>ph) cy=ph-ch; setContentsPos(-cx, -cy); } /*! Scrolls the content so that the point (\a x, \a y) is in the top-left corner. */ void Q3ScrollView::setContentsPos(int x, int y) { #if 0 // bounds checking... if (QApplication::reverseLayout()) if (x > d->contentsWidth() - visibleWidth()) x = d->contentsWidth() - visibleWidth(); else #endif if (x < 0) x = 0; if (y < 0) y = 0; // Choke signal handling while we update BOTH sliders. d->signal_choke=true; moveContents(-x, -y); d->vbar->setValue(y); d->hbar->setValue(x); d->signal_choke=false; } /*! Scrolls the content by \a dx to the left and \a dy upwards. */ void Q3ScrollView::scrollBy(int dx, int dy) { setContentsPos(QMAX(d->contentsX()+dx, 0), QMAX(d->contentsY()+dy, 0)); } /*! Scrolls the content so that the point (\a x, \a y) is in the center of visible area. */ void Q3ScrollView::center(int x, int y) { ensureVisible(x, y, 32000, 32000); } /*! \overload Scrolls the content so that the point (\a x, \a y) is visible with the \a xmargin and \a ymargin margins (as fractions of visible the area). For example: \list \i Margin 0.0 allows (x, y) to be on the edge of the visible area. \i Margin 0.5 ensures that (x, y) is in middle 50% of the visible area. \i Margin 1.0 ensures that (x, y) is in the center of the visible area. \endlist */ void Q3ScrollView::center(int x, int y, float xmargin, float ymargin) { int pw=visibleWidth(); int ph=visibleHeight(); ensureVisible(x, y, int(xmargin/2.0*pw+0.5), int(ymargin/2.0*ph+0.5)); } /*! \fn void Q3ScrollView::contentsMoving(int x, int y) This signal is emitted just before the contents are moved to position (\a x, \a y). \sa contentsX(), contentsY() */ /*! Moves the contents by (\a x, \a y). */ void Q3ScrollView::moveContents(int x, int y) { if (-x+visibleWidth() > d->contentsWidth()) #if 0 if(QApplication::reverseLayout()) x=QMAX(0,-d->contentsWidth()+visibleWidth()); else #endif x=QMIN(0,-d->contentsWidth()+visibleWidth()); if (-y+visibleHeight() > contentsHeight()) y=QMIN(0,-contentsHeight()+visibleHeight()); int dx = x - d->vx; int dy = y - d->vy; if (!dx && !dy) return; // Nothing to do emit contentsMoving(-x, -y); d->vx = x; d->vy = y; if (d->clipped_viewport || d->static_bg) { // Cheap move (usually) d->moveAllBy(dx,dy); } else if (/*dx && dy ||*/ (QABS(dy) * 5 > visibleHeight() * 4) || (QABS(dx) * 5 > visibleWidth() * 4) ) { // Big move if (viewport()->updatesEnabled()) viewport()->update(); d->moveAllBy(dx,dy); } else if (!d->fake_scroll || d->contentsWidth() > visibleWidth()) { // Small move clipper()->scroll(dx,dy); } d->hideOrShowAll(this, true); } /*! \property Q3ScrollView::contentsX \brief the X coordinate of the contents that are at the left edge of the viewport. */ int Q3ScrollView::contentsX() const { return d->contentsX(); } /*! \property Q3ScrollView::contentsY \brief the Y coordinate of the contents that are at the top edge of the viewport. */ int Q3ScrollView::contentsY() const { return d->contentsY(); } /*! \property Q3ScrollView::contentsWidth \brief the width of the contents area */ int Q3ScrollView::contentsWidth() const { return d->contentsWidth(); } /*! \property Q3ScrollView::contentsHeight \brief the height of the contents area */ int Q3ScrollView::contentsHeight() const { return d->vheight; } /*! Sets the size of the contents area to \a w pixels wide and \a h pixels high and updates the viewport accordingly. */ void Q3ScrollView::resizeContents(int w, int h) { int ow = d->vwidth; int oh = d->vheight; d->vwidth = w; d->vheight = h; d->scrollbar_timer.start(0, true); if (d->children.isEmpty() && d->policy == Default) setResizePolicy(Manual); if (ow > w) { // Swap int t=w; w=ow; ow=t; } // Refresh area ow..w if (ow < visibleWidth() && w >= 0) { if (ow < 0) ow = 0; if (w > visibleWidth()) w = visibleWidth(); clipper()->update(d->contentsX()+ow, 0, w-ow, visibleHeight()); } if (oh > h) { // Swap int t=h; h=oh; oh=t; } // Refresh area oh..h if (oh < visibleHeight() && h >= 0) { if (oh < 0) oh = 0; if (h > visibleHeight()) h = visibleHeight(); clipper()->update(0, d->contentsY()+oh, visibleWidth(), h-oh); } } /*! Calls update() on a rectangle defined by \a x, \a y, \a w, \a h, translated appropriately. If the rectangle is not visible, nothing is repainted. \sa repaintContents() */ void Q3ScrollView::updateContents(int x, int y, int w, int h) { if (!isVisible() || !updatesEnabled()) return; QWidget* vp = viewport(); // Translate x -= d->contentsX(); y -= d->contentsY(); if (x < 0) { w += x; x = 0; } if (y < 0) { h += y; y = 0; } if (w < 0 || h < 0) return; if (x > visibleWidth() || y > visibleHeight()) return; if (w > visibleWidth()) w = visibleWidth(); if (h > visibleHeight()) h = visibleHeight(); if (d->clipped_viewport) { // Translate clipper() to viewport() x -= d->clipped_viewport->x(); y -= d->clipped_viewport->y(); } vp->update(x, y, w, h); } /*! \overload Updates the contents in rectangle \a r */ void Q3ScrollView::updateContents(const QRect& r) { updateContents(r.x(), r.y(), r.width(), r.height()); } /*! \overload */ void Q3ScrollView::updateContents() { updateContents(d->contentsX(), d->contentsY(), visibleWidth(), visibleHeight()); } /*! \overload Repaints the contents of rectangle \a r. If \a erase is true the background is cleared using the background color. */ void Q3ScrollView::repaintContents(const QRect& r, bool erase) { repaintContents(r.x(), r.y(), r.width(), r.height(), erase); } /*! \overload Repaints the contents. If \a erase is true the background is cleared using the background color. */ void Q3ScrollView::repaintContents(bool erase) { repaintContents(d->contentsX(), d->contentsY(), visibleWidth(), visibleHeight(), erase); } /*! Calls repaint() on a rectangle defined by \a x, \a y, \a w, \a h, translated appropriately. If the rectangle is not visible, nothing is repainted. If \a erase is true the background is cleared using the background color. \sa updateContents() */ void Q3ScrollView::repaintContents(int x, int y, int w, int h, bool /*erase*/) { if (!isVisible() || !updatesEnabled()) return; QWidget* vp = viewport(); // Translate logical to clipper() x -= d->contentsX(); y -= d->contentsY(); if (x < 0) { w += x; x = 0; } if (y < 0) { h += y; y = 0; } if (w < 0 || h < 0) return; if (w > visibleWidth()) w = visibleWidth(); if (h > visibleHeight()) h = visibleHeight(); if (d->clipped_viewport) { // Translate clipper() to viewport() x -= d->clipped_viewport->x(); y -= d->clipped_viewport->y(); } vp->update(x, y, w, h); } /*! For backward-compatibility only. It is easier to use drawContents(QPainter*,int,int,int,int). The default implementation translates the painter appropriately and calls drawContents(QPainter*,int,int,int,int). See drawContents() for an explanation of the parameters \a p, \a offsetx, \a offsety, \a clipx, \a clipy, \a clipw and \a cliph. */ void Q3ScrollView::drawContentsOffset(QPainter* p, int offsetx, int offsety, int clipx, int clipy, int clipw, int cliph) { p->translate(-offsetx,-offsety); drawContents(p, clipx, clipy, clipw, cliph); } /*! \fn void Q3ScrollView::drawContents(QPainter* p, int clipx, int clipy, int clipw, int cliph) Reimplement this function if you are viewing a drawing area rather than a widget. The function should draw the rectangle (\a clipx, \a clipy, \a clipw, \a cliph) of the contents using painter \a p. The clip rectangle is in the scrollview's coordinates. For example: \snippet doc/src/snippets/code/src_qt3support_widgets_q3scrollview.cpp 4 The clip rectangle and translation of the painter \a p is already set appropriately. */ void Q3ScrollView::drawContents(QPainter*, int, int, int, int) { } /*! \reimp */ void Q3ScrollView::frameChanged() { // slight ugle-hack - the listview header needs readjusting when // changing the frame if (Q3ListView *lv = qobject_cast(this)) lv->triggerUpdate(); Q3Frame::frameChanged(); updateScrollBars(); } /*! Returns the viewport widget of the scrollview. This is the widget containing the contents widget or which is the drawing area. */ QWidget* Q3ScrollView::viewport() const { if (d->clipped_viewport) return d->clipped_viewport; return d->viewport; } /*! Returns the clipper widget. Contents in the scrollview are ultimately clipped to be inside the clipper widget. You should not need to use this function. \sa visibleWidth(), visibleHeight() */ QWidget* Q3ScrollView::clipper() const { return d->viewport; } /*! \property Q3ScrollView::visibleWidth \brief the horizontal amount of the content that is visible */ int Q3ScrollView::visibleWidth() const { return clipper()->width(); } /*! \property Q3ScrollView::visibleHeight \brief the vertical amount of the content that is visible */ int Q3ScrollView::visibleHeight() const { return clipper()->height(); } void Q3ScrollView::changeFrameRect(const QRect& r) { QRect oldr = frameRect(); if (oldr != r) { QRect cr = contentsRect(); QRegion fr(frameRect()); fr = fr.subtracted(contentsRect()); setFrameRect(r); if (isVisible()) { cr = cr.intersected(contentsRect()); fr = fr.united(frameRect()); fr = fr.subtracted(cr); if (!fr.isEmpty()) update(fr); } } } /*! Sets the margins around the scrolling area to \a left, \a top, \a right and \a bottom. This is useful for applications such as spreadsheets with "locked" rows and columns. The marginal space is \e inside the frameRect() and is left blank; reimplement drawFrame() or put widgets in the unused area. By default all margins are zero. \sa frameChanged() */ void Q3ScrollView::setMargins(int left, int top, int right, int bottom) { if (left == d->l_marg && top == d->t_marg && right == d->r_marg && bottom == d->b_marg) return; d->l_marg = left; d->t_marg = top; d->r_marg = right; d->b_marg = bottom; updateScrollBars(); } /*! Returns the left margin. \sa setMargins() */ int Q3ScrollView::leftMargin() const { return d->l_marg; } /*! Returns the top margin. \sa setMargins() */ int Q3ScrollView::topMargin() const { return d->t_marg; } /*! Returns the right margin. \sa setMargins() */ int Q3ScrollView::rightMargin() const { return d->r_marg; } /*! Returns the bottom margin. \sa setMargins() */ int Q3ScrollView::bottomMargin() const { return d->b_marg; } /*! \reimp */ bool Q3ScrollView::focusNextPrevChild(bool next) { // Makes sure that the new focus widget is on-screen, if // necessary by scrolling the scroll view. bool retval = Q3Frame::focusNextPrevChild(next); if (retval) { QWidget *w = window()->focusWidget(); if (isAncestorOf(w)) { QSVChildRec *r = d->ancestorRec(w); if (r && (r->child == w || w->isVisibleTo(r->child))) { QPoint cp = r->child->mapToGlobal(QPoint(0, 0)); QPoint cr = w->mapToGlobal(QPoint(0, 0)) - cp; ensureVisible(r->x + cr.x() + w->width()/2, r->y + cr.y() + w->height()/2, w->width()/2, w->height()/2); } } } return retval; } /*! When a large numbers of child widgets are in a scrollview, especially if they are close together, the scrolling performance can suffer greatly. If \a y is true the scrollview will use an extra widget to group child widgets. Note that you may only call enableClipper() prior to adding widgets. */ void Q3ScrollView::enableClipper(bool y) { if (!d->clipped_viewport == !y) return; if (d->children.count()) qFatal("May only call Q3ScrollView::enableClipper() before adding widgets"); if (y) { d->clipped_viewport = new QClipperWidget(clipper(), "qt_clipped_viewport", QFlag(d->flags)); d->clipped_viewport->setGeometry(-coord_limit/2,-coord_limit/2, coord_limit,coord_limit); d->clipped_viewport->setBackgroundMode(d->viewport->backgroundMode()); d->viewport->setBackgroundMode(NoBackground); // no exposures for this d->viewport->removeEventFilter(this); d->clipped_viewport->installEventFilter(this); d->clipped_viewport->show(); } else { delete d->clipped_viewport; d->clipped_viewport = 0; } } /*! Sets the scrollview to have a static background if \a y is true, or a scrolling background if \a y is false. By default, the background is scrolling. Be aware that this mode is quite slow, as a full repaint of the visible area has to be triggered on every contents move. \sa hasStaticBackground() */ void Q3ScrollView::setStaticBackground(bool y) { d->static_bg = y; } /*! Returns true if Q3ScrollView uses a static background; otherwise returns false. \sa setStaticBackground() */ bool Q3ScrollView::hasStaticBackground() const { return d->static_bg; } /*! \overload Returns the point \a p translated to a point on the viewport() widget. */ QPoint Q3ScrollView::contentsToViewport(const QPoint& p) const { if (d->clipped_viewport) { return QPoint(p.x() - d->contentsX() - d->clipped_viewport->x(), p.y() - d->contentsY() - d->clipped_viewport->y()); } else { return QPoint(p.x() - d->contentsX(), p.y() - d->contentsY()); } } /*! \overload Returns the point on the viewport \a vp translated to a point in the contents. */ QPoint Q3ScrollView::viewportToContents(const QPoint& vp) const { if (d->clipped_viewport) { return QPoint(vp.x() + d->contentsX() + d->clipped_viewport->x(), vp.y() + d->contentsY() + d->clipped_viewport->y()); } else { return QPoint(vp.x() + d->contentsX(), vp.y() + d->contentsY()); } } /*! Translates a point (\a x, \a y) in the contents to a point (\a vx, \a vy) on the viewport() widget. */ void Q3ScrollView::contentsToViewport(int x, int y, int& vx, int& vy) const { const QPoint v = contentsToViewport(QPoint(x,y)); vx = v.x(); vy = v.y(); } /*! Translates a point (\a vx, \a vy) on the viewport() widget to a point (\a x, \a y) in the contents. */ void Q3ScrollView::viewportToContents(int vx, int vy, int& x, int& y) const { const QPoint c = viewportToContents(QPoint(vx,vy)); x = c.x(); y = c.y(); } /*! \reimp */ QSize Q3ScrollView::sizeHint() const { if (d->use_cached_size_hint && d->cachedSizeHint.isValid()) return d->cachedSizeHint; constPolish(); int f = 2 * frameWidth(); int h = fontMetrics().height(); QSize sz(f, f); if (d->policy > Manual) { QSVChildRec *r = d->children.first(); if (r) { QSize cs = r->child->sizeHint(); if (cs.isValid()) sz += cs.boundedTo(r->child->maximumSize()); else sz += r->child->size(); } } else { sz += QSize(d->contentsWidth(), contentsHeight()); } if (d->vMode == AlwaysOn) sz.setWidth(sz.width() + d->vbar->sizeHint().width()); if (d->hMode == AlwaysOn) sz.setHeight(sz.height() + d->hbar->sizeHint().height()); return sz.expandedTo(QSize(12 * h, 8 * h)) .boundedTo(QSize(36 * h, 24 * h)); } /*! \reimp */ QSize Q3ScrollView::minimumSizeHint() const { int h = fontMetrics().height(); if (h < 10) h = 10; int f = 2 * frameWidth(); return QSize((6 * h) + f, (4 * h) + f); } /*! \reimp (Implemented to get rid of a compiler warning.) */ void Q3ScrollView::drawContents(QPainter *) { } #ifndef QT_NO_DRAGANDDROP /*! \internal */ void Q3ScrollView::startDragAutoScroll() { if (!d->autoscroll_timer.isActive()) { d->autoscroll_time = initialScrollTime; d->autoscroll_accel = initialScrollAccel; d->autoscroll_timer.start(d->autoscroll_time); } } /*! \internal */ void Q3ScrollView::stopDragAutoScroll() { d->autoscroll_timer.stop(); } /*! \internal */ void Q3ScrollView::doDragAutoScroll() { QPoint p = d->viewport->mapFromGlobal(QCursor::pos()); if (d->autoscroll_accel-- <= 0 && d->autoscroll_time) { d->autoscroll_accel = initialScrollAccel; d->autoscroll_time--; d->autoscroll_timer.start(d->autoscroll_time); } int l = QMAX(1, (initialScrollTime- d->autoscroll_time)); int dx = 0, dy = 0; if (p.y() < autoscroll_margin) { dy = -l; } else if (p.y() > visibleHeight() - autoscroll_margin) { dy = +l; } if (p.x() < autoscroll_margin) { dx = -l; } else if (p.x() > visibleWidth() - autoscroll_margin) { dx = +l; } if (dx || dy) { scrollBy(dx,dy); } else { stopDragAutoScroll(); } } /*! \property Q3ScrollView::dragAutoScroll \brief whether autoscrolling in drag move events is enabled If this property is set to true (the default), the Q3ScrollView automatically scrolls the contents in drag move events if the user moves the cursor close to a border of the view. Of course this works only if the viewport accepts drops. Specifying false disables this autoscroll feature. */ void Q3ScrollView::setDragAutoScroll(bool b) { d->drag_autoscroll = b; } bool Q3ScrollView::dragAutoScroll() const { return d->drag_autoscroll; } #endif // QT_NO_DRAGANDDROP /*!\internal */ void Q3ScrollView::setCachedSizeHint(const QSize &sh) const { if (isVisible() && !d->cachedSizeHint.isValid()) d->cachedSizeHint = sh; } /*!\internal */ void Q3ScrollView::disableSizeHintCaching() { d->use_cached_size_hint = false; } /*!\internal */ QSize Q3ScrollView::cachedSizeHint() const { return d->use_cached_size_hint ? d->cachedSizeHint : QSize(); } QT_END_NAMESPACE #endif // QT_NO_SCROLLVIEW