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These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include "../../../../src/imports/shaders/shadereffectitem.h" #include "../../../../src/imports/shaders/shadereffectsource.h" #include "../../../../src/imports/shaders/shadereffect.h" static const char qt_default_vertex_code[] = "uniform highp mat4 qt_ModelViewProjectionMatrix;\n" "attribute highp vec4 qt_Vertex;\n" "attribute highp vec2 qt_MultiTexCoord0;\n" "varying highp vec2 qt_TexCoord0;\n" "void main(void)\n" "{\n" "qt_TexCoord0 = qt_MultiTexCoord0;\n" "gl_Position = qt_ModelViewProjectionMatrix * qt_Vertex;\n" "}\n"; static const char qt_default_fragment_code[] = "varying highp vec2 qt_TexCoord0;\n" "uniform lowp sampler2D source;\n" "void main(void)\n" "{\n" "gl_FragColor = texture2D(source, qt_TexCoord0.st);\n" "}\n"; class tst_qmlshadersplugin : public QObject { Q_OBJECT private slots: void initTestCase(); void shaderEffectItemAPI(); void shaderEffectSourceAPI(); void combined(); private: QDeclarativeEngine engine; }; void tst_qmlshadersplugin::initTestCase() { const char *uri ="Qt.labs.shaders"; qmlRegisterType(uri, 1, 0, "ShaderEffectItem"); qmlRegisterType(uri, 1, 0, "ShaderEffectSource"); } void tst_qmlshadersplugin::shaderEffectItemAPI() { // Creation QString componentStr = "import QtQuick 1.0\n" "import Qt.labs.shaders 1.0\n" "ShaderEffectItem {\n" "property variant source\n" "width: 200; height: 300\n" "}"; QDeclarativeComponent component(&engine); component.setData(componentStr.toLatin1(), QUrl::fromLocalFile("")); QObject *obj = component.create(); QTest::qWait(100); QVERIFY(obj != 0); // Default values QCOMPARE(obj->property("width").toDouble(), 200.); QCOMPARE(obj->property("height").toDouble(), 300.); QCOMPARE(obj->property("fragmentShader").toString(), QString("")); QCOMPARE(obj->property("vertexShader").toString(), QString("")); QCOMPARE(obj->property("blending").toBool(), true); QCOMPARE(obj->property("meshResolution").toSize(), QSize(1, 1)); QCOMPARE(obj->property("visible").toBool(), true); // Seting the values QVERIFY(obj->setProperty("fragmentShader", QString(qt_default_fragment_code))); QVERIFY(obj->setProperty("vertexShader", QString(qt_default_vertex_code))); QVERIFY(obj->setProperty("blending", false)); QVERIFY(obj->setProperty("meshResolution", QSize(20, 10))); QVERIFY(obj->setProperty("visible", false)); QCOMPARE(obj->property("fragmentShader").toString(), QString(qt_default_fragment_code)); QCOMPARE(obj->property("vertexShader").toString(), QString(qt_default_vertex_code)); QCOMPARE(obj->property("blending").toBool(), false); QCOMPARE(obj->property("meshResolution").toSize(), QSize(20, 10)); QCOMPARE(obj->property("visible").toBool(), false); delete obj; } void tst_qmlshadersplugin::shaderEffectSourceAPI() { // Creation QString componentStr = "import QtQuick 1.0\n" "import Qt.labs.shaders 1.0\n" "ShaderEffectSource {}"; QDeclarativeComponent shaderEffectSourceComponent(&engine); shaderEffectSourceComponent.setData(componentStr.toLatin1(), QUrl::fromLocalFile("")); QObject *obj = shaderEffectSourceComponent.create(); QTest::qWait(100); QVERIFY(obj != 0); // Default values QCOMPARE(obj->property("sourceRect").toRect(), QRect(0, 0, 0, 0)); QCOMPARE(obj->property("textureSize").toSize(), QSize(0, 0)); QCOMPARE(obj->property("live").toBool(), true); QCOMPARE(obj->property("hideSource").toBool(), false); QCOMPARE(obj->property("wrapMode").toUInt(), static_cast(ShaderEffectSource::ClampToEdge)); // Seting the values componentStr = "import QtQuick 1.0\n" "Item {}"; QDeclarativeComponent itemComponent(&engine); itemComponent.setData(componentStr.toLatin1(), QUrl::fromLocalFile("")); QDeclarativeItem *item = qobject_cast (itemComponent.create()); QVERIFY(item != 0); QVERIFY(obj->setProperty("sourceItem", QVariant::fromValue(item))); QVERIFY(obj->setProperty("sourceRect", QRect(10, 20, 30, 40))); QVERIFY(obj->setProperty("textureSize", QSize(50, 100))); QVERIFY(obj->setProperty("live", false)); QVERIFY(obj->setProperty("hideSource", true)); QVERIFY(obj->setProperty("wrapMode", static_cast(ShaderEffectSource::Repeat))); QCOMPARE(obj->property("sourceItem"), QVariant::fromValue(item)); QCOMPARE(obj->property("sourceRect").toRect(), QRect(10, 20, 30, 40)); QCOMPARE(obj->property("textureSize").toSize(), QSize(50, 100)); QCOMPARE(obj->property("live").toBool(), false); QCOMPARE(obj->property("hideSource").toBool(), true); QCOMPARE(obj->property("wrapMode").toUInt(), static_cast(ShaderEffectSource::Repeat)); delete item; delete obj; } void tst_qmlshadersplugin::combined() { QGLFormat format = QGLFormat::defaultFormat(); format.setSampleBuffers(false); format.setSwapInterval(1); QGLWidget* glWidget = new QGLWidget(format); glWidget->setAutoFillBackground(false); QDeclarativeView view; view.setViewportUpdateMode(QGraphicsView::FullViewportUpdate); view.setAttribute(Qt::WA_OpaquePaintEvent); view.setAttribute(Qt::WA_NoSystemBackground); view.setViewport(glWidget); view.setSource(QUrl::fromLocalFile("main.qml")); view.show(); QTest::qWait(1000); QObject *item = view.rootObject()->findChild("effectItem"); QVERIFY(item != 0); QObject *src = view.rootObject()->findChild("effectSource"); QVERIFY(src != 0); QCOMPARE(item->property("source"), QVariant::fromValue(src)); } QTEST_MAIN(tst_qmlshadersplugin) #include "tst_qmlshadersplugin.moc"