/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the test suite of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include #include #include #include #include #include #include #ifdef QT_BUILD_INTERNAL #include #endif //TESTED_CLASS= //TESTED_FILES= class tst_QGL : public QObject { Q_OBJECT public: tst_QGL(); virtual ~tst_QGL(); private slots: void getSetCheck(); void openGLVersionCheck(); void graphicsViewClipping(); void partialGLWidgetUpdates_data(); void partialGLWidgetUpdates(); void glWidgetRendering(); void glFBORendering(); void multipleFBOInterleavedRendering(); void glFBOUseInGLWidget(); void glPBufferRendering(); void glWidgetReparent(); void glWidgetRenderPixmap(); void colormap(); void fboFormat(); void testDontCrashOnDanglingResources(); void replaceClipping(); void clipTest(); void destroyFBOAfterContext(); void shareRegister(); }; tst_QGL::tst_QGL() { } tst_QGL::~tst_QGL() { } class MyGLContext : public QGLContext { public: MyGLContext(const QGLFormat& format) : QGLContext(format) {} bool windowCreated() const { return QGLContext::windowCreated(); } void setWindowCreated(bool on) { QGLContext::setWindowCreated(on); } bool initialized() const { return QGLContext::initialized(); } void setInitialized(bool on) { QGLContext::setInitialized(on); } }; class MyGLWidget : public QGLWidget { public: MyGLWidget() : QGLWidget() {} bool autoBufferSwap() const { return QGLWidget::autoBufferSwap(); } void setAutoBufferSwap(bool on) { QGLWidget::setAutoBufferSwap(on); } }; static int appDefaultDepth() { static int depth = 0; if (depth == 0) { QPixmap pm(1, 1); depth = pm.depth(); } return depth; } // Using INT_MIN and INT_MAX will cause failures on systems // where "int" is 64-bit, so use the explicit values instead. #define TEST_INT_MIN (-2147483647 - 1) #define TEST_INT_MAX 2147483647 // Testing get/set functions void tst_QGL::getSetCheck() { if (!QGLFormat::hasOpenGL()) QSKIP("QGL not supported on this platform", SkipAll); QGLFormat obj1; // int QGLFormat::depthBufferSize() // void QGLFormat::setDepthBufferSize(int) QCOMPARE(-1, obj1.depthBufferSize()); obj1.setDepthBufferSize(0); QCOMPARE(0, obj1.depthBufferSize()); QTest::ignoreMessage(QtWarningMsg, "QGLFormat::setDepthBufferSize: Cannot set negative depth buffer size -2147483648"); obj1.setDepthBufferSize(TEST_INT_MIN); QCOMPARE(0, obj1.depthBufferSize()); // Makes no sense with a negative buffer size obj1.setDepthBufferSize(3); QTest::ignoreMessage(QtWarningMsg, "QGLFormat::setDepthBufferSize: Cannot set negative depth buffer size -1"); obj1.setDepthBufferSize(-1); QCOMPARE(3, obj1.depthBufferSize()); obj1.setDepthBufferSize(TEST_INT_MAX); QCOMPARE(TEST_INT_MAX, obj1.depthBufferSize()); // int QGLFormat::accumBufferSize() // void QGLFormat::setAccumBufferSize(int) QCOMPARE(-1, obj1.accumBufferSize()); obj1.setAccumBufferSize(0); QCOMPARE(0, obj1.accumBufferSize()); QTest::ignoreMessage(QtWarningMsg, "QGLFormat::setAccumBufferSize: Cannot set negative accumulate buffer size -2147483648"); obj1.setAccumBufferSize(TEST_INT_MIN); QCOMPARE(0, obj1.accumBufferSize()); // Makes no sense with a negative buffer size obj1.setAccumBufferSize(3); QTest::ignoreMessage(QtWarningMsg, "QGLFormat::setAccumBufferSize: Cannot set negative accumulate buffer size -1"); obj1.setAccumBufferSize(-1); QCOMPARE(3, obj1.accumBufferSize()); obj1.setAccumBufferSize(TEST_INT_MAX); QCOMPARE(TEST_INT_MAX, obj1.accumBufferSize()); // int QGLFormat::redBufferSize() // void QGLFormat::setRedBufferSize(int) QCOMPARE(-1, obj1.redBufferSize()); obj1.setRedBufferSize(0); QCOMPARE(0, obj1.redBufferSize()); QTest::ignoreMessage(QtWarningMsg, "QGLFormat::setRedBufferSize: Cannot set negative red buffer size -2147483648"); obj1.setRedBufferSize(TEST_INT_MIN); QCOMPARE(0, obj1.redBufferSize()); // Makes no sense with a negative buffer size obj1.setRedBufferSize(3); QTest::ignoreMessage(QtWarningMsg, "QGLFormat::setRedBufferSize: Cannot set negative red buffer size -1"); obj1.setRedBufferSize(-1); QCOMPARE(3, obj1.redBufferSize()); obj1.setRedBufferSize(TEST_INT_MAX); QCOMPARE(TEST_INT_MAX, obj1.redBufferSize()); // int QGLFormat::greenBufferSize() // void QGLFormat::setGreenBufferSize(int) QCOMPARE(-1, obj1.greenBufferSize()); obj1.setGreenBufferSize(0); QCOMPARE(0, obj1.greenBufferSize()); QTest::ignoreMessage(QtWarningMsg, "QGLFormat::setGreenBufferSize: Cannot set negative green buffer size -2147483648"); obj1.setGreenBufferSize(TEST_INT_MIN); QCOMPARE(0, obj1.greenBufferSize()); // Makes no sense with a negative buffer size obj1.setGreenBufferSize(3); QTest::ignoreMessage(QtWarningMsg, "QGLFormat::setGreenBufferSize: Cannot set negative green buffer size -1"); obj1.setGreenBufferSize(-1); QCOMPARE(3, obj1.greenBufferSize()); obj1.setGreenBufferSize(TEST_INT_MAX); QCOMPARE(TEST_INT_MAX, obj1.greenBufferSize()); // int QGLFormat::blueBufferSize() // void QGLFormat::setBlueBufferSize(int) QCOMPARE(-1, obj1.blueBufferSize()); obj1.setBlueBufferSize(0); QCOMPARE(0, obj1.blueBufferSize()); QTest::ignoreMessage(QtWarningMsg, "QGLFormat::setBlueBufferSize: Cannot set negative blue buffer size -2147483648"); obj1.setBlueBufferSize(TEST_INT_MIN); QCOMPARE(0, obj1.blueBufferSize()); // Makes no sense with a negative buffer size obj1.setBlueBufferSize(3); QTest::ignoreMessage(QtWarningMsg, "QGLFormat::setBlueBufferSize: Cannot set negative blue buffer size -1"); obj1.setBlueBufferSize(-1); QCOMPARE(3, obj1.blueBufferSize()); obj1.setBlueBufferSize(TEST_INT_MAX); QCOMPARE(TEST_INT_MAX, obj1.blueBufferSize()); // int QGLFormat::alphaBufferSize() // void QGLFormat::setAlphaBufferSize(int) QCOMPARE(-1, obj1.alphaBufferSize()); QCOMPARE(false, obj1.alpha()); QVERIFY(!obj1.testOption(QGL::AlphaChannel)); QVERIFY(obj1.testOption(QGL::NoAlphaChannel)); obj1.setAlphaBufferSize(0); QCOMPARE(true, obj1.alpha()); // setAlphaBufferSize() enables alpha. QCOMPARE(0, obj1.alphaBufferSize()); QTest::ignoreMessage(QtWarningMsg, "QGLFormat::setAlphaBufferSize: Cannot set negative alpha buffer size -2147483648"); obj1.setAlphaBufferSize(TEST_INT_MIN); QCOMPARE(0, obj1.alphaBufferSize()); // Makes no sense with a negative buffer size obj1.setAlphaBufferSize(3); QTest::ignoreMessage(QtWarningMsg, "QGLFormat::setAlphaBufferSize: Cannot set negative alpha buffer size -1"); obj1.setAlphaBufferSize(-1); QCOMPARE(3, obj1.alphaBufferSize()); obj1.setAlphaBufferSize(TEST_INT_MAX); QCOMPARE(TEST_INT_MAX, obj1.alphaBufferSize()); // int QGLFormat::stencilBufferSize() // void QGLFormat::setStencilBufferSize(int) QCOMPARE(-1, obj1.stencilBufferSize()); obj1.setStencilBufferSize(0); QCOMPARE(0, obj1.stencilBufferSize()); QTest::ignoreMessage(QtWarningMsg, "QGLFormat::setStencilBufferSize: Cannot set negative stencil buffer size -2147483648"); obj1.setStencilBufferSize(TEST_INT_MIN); QCOMPARE(0, obj1.stencilBufferSize()); // Makes no sense with a negative buffer size obj1.setStencilBufferSize(3); QTest::ignoreMessage(QtWarningMsg, "QGLFormat::setStencilBufferSize: Cannot set negative stencil buffer size -1"); obj1.setStencilBufferSize(-1); QCOMPARE(3, obj1.stencilBufferSize()); obj1.setStencilBufferSize(TEST_INT_MAX); QCOMPARE(TEST_INT_MAX, obj1.stencilBufferSize()); // bool QGLFormat::sampleBuffers() // void QGLFormat::setSampleBuffers(bool) #if !defined(QT_OPENGL_ES_2) QCOMPARE(false, obj1.sampleBuffers()); QVERIFY(!obj1.testOption(QGL::SampleBuffers)); QVERIFY(obj1.testOption(QGL::NoSampleBuffers)); #else QCOMPARE(true, obj1.sampleBuffers()); QVERIFY(obj1.testOption(QGL::SampleBuffers)); QVERIFY(!obj1.testOption(QGL::NoSampleBuffers)); #endif obj1.setSampleBuffers(false); QCOMPARE(false, obj1.sampleBuffers()); QVERIFY(obj1.testOption(QGL::NoSampleBuffers)); obj1.setSampleBuffers(true); QCOMPARE(true, obj1.sampleBuffers()); QVERIFY(obj1.testOption(QGL::SampleBuffers)); // int QGLFormat::samples() // void QGLFormat::setSamples(int) QCOMPARE(-1, obj1.samples()); obj1.setSamples(0); QCOMPARE(0, obj1.samples()); QTest::ignoreMessage(QtWarningMsg, "QGLFormat::setSamples: Cannot have negative number of samples per pixel -2147483648"); obj1.setSamples(TEST_INT_MIN); QCOMPARE(0, obj1.samples()); // Makes no sense with a negative sample size obj1.setSamples(3); QTest::ignoreMessage(QtWarningMsg, "QGLFormat::setSamples: Cannot have negative number of samples per pixel -1"); obj1.setSamples(-1); QCOMPARE(3, obj1.samples()); obj1.setSamples(TEST_INT_MAX); QCOMPARE(TEST_INT_MAX, obj1.samples()); // int QGLFormat::swapInterval() // void QGLFormat::setSwapInterval(int) QCOMPARE(-1, obj1.swapInterval()); obj1.setSwapInterval(0); QCOMPARE(0, obj1.swapInterval()); obj1.setSwapInterval(TEST_INT_MIN); QCOMPARE(TEST_INT_MIN, obj1.swapInterval()); obj1.setSwapInterval(-1); QCOMPARE(-1, obj1.swapInterval()); obj1.setSwapInterval(TEST_INT_MAX); QCOMPARE(TEST_INT_MAX, obj1.swapInterval()); // bool QGLFormat::doubleBuffer() // void QGLFormat::setDoubleBuffer(bool) QCOMPARE(true, obj1.doubleBuffer()); QVERIFY(obj1.testOption(QGL::DoubleBuffer)); QVERIFY(!obj1.testOption(QGL::SingleBuffer)); obj1.setDoubleBuffer(false); QCOMPARE(false, obj1.doubleBuffer()); QVERIFY(!obj1.testOption(QGL::DoubleBuffer)); QVERIFY(obj1.testOption(QGL::SingleBuffer)); obj1.setDoubleBuffer(true); QCOMPARE(true, obj1.doubleBuffer()); QVERIFY(obj1.testOption(QGL::DoubleBuffer)); QVERIFY(!obj1.testOption(QGL::SingleBuffer)); // bool QGLFormat::depth() // void QGLFormat::setDepth(bool) QCOMPARE(true, obj1.depth()); QVERIFY(obj1.testOption(QGL::DepthBuffer)); QVERIFY(!obj1.testOption(QGL::NoDepthBuffer)); obj1.setDepth(false); QCOMPARE(false, obj1.depth()); QVERIFY(!obj1.testOption(QGL::DepthBuffer)); QVERIFY(obj1.testOption(QGL::NoDepthBuffer)); obj1.setDepth(true); QCOMPARE(true, obj1.depth()); QVERIFY(obj1.testOption(QGL::DepthBuffer)); QVERIFY(!obj1.testOption(QGL::NoDepthBuffer)); // bool QGLFormat::rgba() // void QGLFormat::setRgba(bool) QCOMPARE(true, obj1.rgba()); QVERIFY(obj1.testOption(QGL::Rgba)); QVERIFY(!obj1.testOption(QGL::ColorIndex)); obj1.setRgba(false); QCOMPARE(false, obj1.rgba()); QVERIFY(!obj1.testOption(QGL::Rgba)); QVERIFY(obj1.testOption(QGL::ColorIndex)); obj1.setRgba(true); QCOMPARE(true, obj1.rgba()); QVERIFY(obj1.testOption(QGL::Rgba)); QVERIFY(!obj1.testOption(QGL::ColorIndex)); // bool QGLFormat::alpha() // void QGLFormat::setAlpha(bool) QVERIFY(obj1.testOption(QGL::AlphaChannel)); QVERIFY(!obj1.testOption(QGL::NoAlphaChannel)); obj1.setAlpha(false); QCOMPARE(false, obj1.alpha()); QVERIFY(!obj1.testOption(QGL::AlphaChannel)); QVERIFY(obj1.testOption(QGL::NoAlphaChannel)); obj1.setAlpha(true); QCOMPARE(true, obj1.alpha()); QVERIFY(obj1.testOption(QGL::AlphaChannel)); QVERIFY(!obj1.testOption(QGL::NoAlphaChannel)); // bool QGLFormat::accum() // void QGLFormat::setAccum(bool) QCOMPARE(false, obj1.accum()); QVERIFY(!obj1.testOption(QGL::AccumBuffer)); QVERIFY(obj1.testOption(QGL::NoAccumBuffer)); obj1.setAccum(false); QCOMPARE(false, obj1.accum()); QVERIFY(!obj1.testOption(QGL::AccumBuffer)); QVERIFY(obj1.testOption(QGL::NoAccumBuffer)); obj1.setAccum(true); QCOMPARE(true, obj1.accum()); QVERIFY(obj1.testOption(QGL::AccumBuffer)); QVERIFY(!obj1.testOption(QGL::NoAccumBuffer)); // bool QGLFormat::stencil() // void QGLFormat::setStencil(bool) QCOMPARE(true, obj1.stencil()); QVERIFY(obj1.testOption(QGL::StencilBuffer)); QVERIFY(!obj1.testOption(QGL::NoStencilBuffer)); obj1.setStencil(false); QCOMPARE(false, obj1.stencil()); QVERIFY(!obj1.testOption(QGL::StencilBuffer)); QVERIFY(obj1.testOption(QGL::NoStencilBuffer)); obj1.setStencil(true); QCOMPARE(true, obj1.stencil()); QVERIFY(obj1.testOption(QGL::StencilBuffer)); QVERIFY(!obj1.testOption(QGL::NoStencilBuffer)); // bool QGLFormat::stereo() // void QGLFormat::setStereo(bool) QCOMPARE(false, obj1.stereo()); QVERIFY(!obj1.testOption(QGL::StereoBuffers)); QVERIFY(obj1.testOption(QGL::NoStereoBuffers)); obj1.setStereo(false); QCOMPARE(false, obj1.stereo()); QVERIFY(!obj1.testOption(QGL::StereoBuffers)); QVERIFY(obj1.testOption(QGL::NoStereoBuffers)); obj1.setStereo(true); QCOMPARE(true, obj1.stereo()); QVERIFY(obj1.testOption(QGL::StereoBuffers)); QVERIFY(!obj1.testOption(QGL::NoStereoBuffers)); // bool QGLFormat::directRendering() // void QGLFormat::setDirectRendering(bool) QCOMPARE(true, obj1.directRendering()); QVERIFY(obj1.testOption(QGL::DirectRendering)); QVERIFY(!obj1.testOption(QGL::IndirectRendering)); obj1.setDirectRendering(false); QCOMPARE(false, obj1.directRendering()); QVERIFY(!obj1.testOption(QGL::DirectRendering)); QVERIFY(obj1.testOption(QGL::IndirectRendering)); obj1.setDirectRendering(true); QCOMPARE(true, obj1.directRendering()); QVERIFY(obj1.testOption(QGL::DirectRendering)); QVERIFY(!obj1.testOption(QGL::IndirectRendering)); // bool QGLFormat::overlay() // void QGLFormat::setOverlay(bool) QCOMPARE(false, obj1.hasOverlay()); QVERIFY(!obj1.testOption(QGL::HasOverlay)); QVERIFY(obj1.testOption(QGL::NoOverlay)); obj1.setOverlay(false); QCOMPARE(false, obj1.hasOverlay()); QVERIFY(!obj1.testOption(QGL::HasOverlay)); QVERIFY(obj1.testOption(QGL::NoOverlay)); obj1.setOverlay(true); QCOMPARE(true, obj1.hasOverlay()); QVERIFY(obj1.testOption(QGL::HasOverlay)); QVERIFY(!obj1.testOption(QGL::NoOverlay)); // int QGLFormat::plane() // void QGLFormat::setPlane(int) QCOMPARE(0, obj1.plane()); obj1.setPlane(0); QCOMPARE(0, obj1.plane()); obj1.setPlane(TEST_INT_MIN); QCOMPARE(TEST_INT_MIN, obj1.plane()); obj1.setPlane(TEST_INT_MAX); QCOMPARE(TEST_INT_MAX, obj1.plane()); // operator== and operator!= for QGLFormat QGLFormat format1; QGLFormat format2; QVERIFY(format1 == format2); QVERIFY(!(format1 != format2)); format1.setDoubleBuffer(false); QVERIFY(!(format1 == format2)); QVERIFY(format1 != format2); format2.setDoubleBuffer(false); QVERIFY(format1 == format2); QVERIFY(!(format1 != format2)); format1.setDepthBufferSize(8); QVERIFY(!(format1 == format2)); QVERIFY(format1 != format2); format2.setDepthBufferSize(8); QVERIFY(format1 == format2); QVERIFY(!(format1 != format2)); format1.setAccumBufferSize(8); QVERIFY(!(format1 == format2)); QVERIFY(format1 != format2); format2.setAccumBufferSize(8); QVERIFY(format1 == format2); QVERIFY(!(format1 != format2)); format1.setRedBufferSize(8); QVERIFY(!(format1 == format2)); QVERIFY(format1 != format2); format2.setRedBufferSize(8); QVERIFY(format1 == format2); QVERIFY(!(format1 != format2)); format1.setGreenBufferSize(8); QVERIFY(!(format1 == format2)); QVERIFY(format1 != format2); format2.setGreenBufferSize(8); QVERIFY(format1 == format2); QVERIFY(!(format1 != format2)); format1.setBlueBufferSize(8); QVERIFY(!(format1 == format2)); QVERIFY(format1 != format2); format2.setBlueBufferSize(8); QVERIFY(format1 == format2); QVERIFY(!(format1 != format2)); format1.setAlphaBufferSize(8); QVERIFY(!(format1 == format2)); QVERIFY(format1 != format2); format2.setAlphaBufferSize(8); QVERIFY(format1 == format2); QVERIFY(!(format1 != format2)); format1.setStencilBufferSize(8); QVERIFY(!(format1 == format2)); QVERIFY(format1 != format2); format2.setStencilBufferSize(8); QVERIFY(format1 == format2); QVERIFY(!(format1 != format2)); format1.setSamples(8); QVERIFY(!(format1 == format2)); QVERIFY(format1 != format2); format2.setSamples(8); QVERIFY(format1 == format2); QVERIFY(!(format1 != format2)); format1.setSwapInterval(8); QVERIFY(!(format1 == format2)); QVERIFY(format1 != format2); format2.setSwapInterval(8); QVERIFY(format1 == format2); QVERIFY(!(format1 != format2)); format1.setPlane(8); QVERIFY(!(format1 == format2)); QVERIFY(format1 != format2); format2.setPlane(8); QVERIFY(format1 == format2); QVERIFY(!(format1 != format2)); // Copy constructor and assignment for QGLFormat. QGLFormat format3(format1); QGLFormat format4; QVERIFY(format1 == format3); QVERIFY(format1 != format4); format4 = format1; QVERIFY(format1 == format4); // Check that modifying a copy doesn't affect the original. format3.setRedBufferSize(16); format4.setPlane(16); QCOMPARE(format1.redBufferSize(), 8); QCOMPARE(format1.plane(), 8); // Check the QGLFormat constructor that takes an option list. QGLFormat format5 (QGL::DepthBuffer | QGL::StereoBuffers | QGL::ColorIndex, 3); QVERIFY(format5.depth()); QVERIFY(format5.stereo()); QVERIFY(format5.doubleBuffer()); // From defaultFormat() QVERIFY(!format5.hasOverlay()); // From defaultFormat() QVERIFY(!format5.rgba()); QCOMPARE(format5.plane(), 3); // The default format should be the same as QGLFormat(). QVERIFY(QGLFormat::defaultFormat() == QGLFormat()); // Modify the default format and check that it was changed. QGLFormat::setDefaultFormat(format1); QVERIFY(QGLFormat::defaultFormat() == format1); // Restore the default format. QGLFormat::setDefaultFormat(QGLFormat()); QVERIFY(QGLFormat::defaultFormat() == QGLFormat()); // Check the default overlay format's expected values. QGLFormat overlay(QGLFormat::defaultOverlayFormat()); QCOMPARE(overlay.depthBufferSize(), -1); QCOMPARE(overlay.accumBufferSize(), -1); QCOMPARE(overlay.redBufferSize(), -1); QCOMPARE(overlay.greenBufferSize(), -1); QCOMPARE(overlay.blueBufferSize(), -1); QCOMPARE(overlay.alphaBufferSize(), -1); QCOMPARE(overlay.samples(), -1); QCOMPARE(overlay.swapInterval(), -1); QCOMPARE(overlay.plane(), 1); QVERIFY(!overlay.sampleBuffers()); QVERIFY(!overlay.doubleBuffer()); QVERIFY(!overlay.depth()); QVERIFY(!overlay.rgba()); QVERIFY(!overlay.alpha()); QVERIFY(!overlay.accum()); QVERIFY(!overlay.stencil()); QVERIFY(!overlay.stereo()); QVERIFY(overlay.directRendering()); // Only option that should be on. QVERIFY(!overlay.hasOverlay()); // Overlay doesn't need an overlay! // Modify the default overlay format and check that it was changed. QGLFormat::setDefaultOverlayFormat(format1); QVERIFY(QGLFormat::defaultOverlayFormat() == format1); // Restore the default overlay format. QGLFormat::setDefaultOverlayFormat(overlay); QVERIFY(QGLFormat::defaultOverlayFormat() == overlay); MyGLContext obj2(obj1); // bool QGLContext::windowCreated() // void QGLContext::setWindowCreated(bool) obj2.setWindowCreated(false); QCOMPARE(false, obj2.windowCreated()); obj2.setWindowCreated(true); QCOMPARE(true, obj2.windowCreated()); // bool QGLContext::initialized() // void QGLContext::setInitialized(bool) obj2.setInitialized(false); QCOMPARE(false, obj2.initialized()); obj2.setInitialized(true); QCOMPARE(true, obj2.initialized()); MyGLWidget obj3; // bool QGLWidget::autoBufferSwap() // void QGLWidget::setAutoBufferSwap(bool) obj3.setAutoBufferSwap(false); QCOMPARE(false, obj3.autoBufferSwap()); obj3.setAutoBufferSwap(true); QCOMPARE(true, obj3.autoBufferSwap()); } #ifdef QT_BUILD_INTERNAL QT_BEGIN_NAMESPACE extern QGLFormat::OpenGLVersionFlags qOpenGLVersionFlagsFromString(const QString &versionString); QT_END_NAMESPACE #endif void tst_QGL::openGLVersionCheck() { #ifdef QT_BUILD_INTERNAL if (!QGLFormat::hasOpenGL()) QSKIP("QGL not supported on this platform", SkipAll); QString versionString; QGLFormat::OpenGLVersionFlags expectedFlag; QGLFormat::OpenGLVersionFlags versionFlag; versionString = "1.1 Irix 6.5"; expectedFlag = QGLFormat::OpenGL_Version_1_1; versionFlag = qOpenGLVersionFlagsFromString(versionString); QCOMPARE(versionFlag, expectedFlag); versionString = "1.2 Microsoft"; expectedFlag = QGLFormat::OpenGL_Version_1_2 | QGLFormat::OpenGL_Version_1_1; versionFlag = qOpenGLVersionFlagsFromString(versionString); QCOMPARE(versionFlag, expectedFlag); versionString = "1.2.1"; expectedFlag = QGLFormat::OpenGL_Version_1_2 | QGLFormat::OpenGL_Version_1_1; versionFlag = qOpenGLVersionFlagsFromString(versionString); QCOMPARE(versionFlag, expectedFlag); versionString = "1.3 NVIDIA"; expectedFlag = QGLFormat::OpenGL_Version_1_3 | QGLFormat::OpenGL_Version_1_2 | QGLFormat::OpenGL_Version_1_1; versionFlag = qOpenGLVersionFlagsFromString(versionString); QCOMPARE(versionFlag, expectedFlag); versionString = "1.4"; expectedFlag = QGLFormat::OpenGL_Version_1_4 | QGLFormat::OpenGL_Version_1_3 | QGLFormat::OpenGL_Version_1_2 | QGLFormat::OpenGL_Version_1_1; versionFlag = qOpenGLVersionFlagsFromString(versionString); QCOMPARE(versionFlag, expectedFlag); versionString = "1.5 NVIDIA"; expectedFlag = QGLFormat::OpenGL_Version_1_5 | QGLFormat::OpenGL_Version_1_4 | QGLFormat::OpenGL_Version_1_3 | QGLFormat::OpenGL_Version_1_2 | QGLFormat::OpenGL_Version_1_1; versionFlag = qOpenGLVersionFlagsFromString(versionString); QCOMPARE(versionFlag, expectedFlag); versionString = "2.0.2 NVIDIA 87.62"; expectedFlag = QGLFormat::OpenGL_Version_2_0 | QGLFormat::OpenGL_Version_1_5 | QGLFormat::OpenGL_Version_1_4 | QGLFormat::OpenGL_Version_1_3 | QGLFormat::OpenGL_Version_1_2 | QGLFormat::OpenGL_Version_1_1; versionFlag = qOpenGLVersionFlagsFromString(versionString); QCOMPARE(versionFlag, expectedFlag); versionString = "2.1 NVIDIA"; expectedFlag = QGLFormat::OpenGL_Version_2_1 | QGLFormat::OpenGL_Version_2_0 | QGLFormat::OpenGL_Version_1_5 | QGLFormat::OpenGL_Version_1_4 | QGLFormat::OpenGL_Version_1_3 | QGLFormat::OpenGL_Version_1_2 | QGLFormat::OpenGL_Version_1_1; versionFlag = qOpenGLVersionFlagsFromString(versionString); QCOMPARE(versionFlag, expectedFlag); versionString = "2.1"; expectedFlag = QGLFormat::OpenGL_Version_2_1 | QGLFormat::OpenGL_Version_2_0 | QGLFormat::OpenGL_Version_1_5 | QGLFormat::OpenGL_Version_1_4 | QGLFormat::OpenGL_Version_1_3 | QGLFormat::OpenGL_Version_1_2 | QGLFormat::OpenGL_Version_1_1; versionFlag = qOpenGLVersionFlagsFromString(versionString); QCOMPARE(versionFlag, expectedFlag); versionString = "OpenGL ES-CM 1.0 ATI"; expectedFlag = QGLFormat::OpenGL_ES_Common_Version_1_0 | QGLFormat::OpenGL_ES_CommonLite_Version_1_0; versionFlag = qOpenGLVersionFlagsFromString(versionString); QCOMPARE(versionFlag, expectedFlag); versionString = "OpenGL ES-CL 1.0 ATI"; expectedFlag = QGLFormat::OpenGL_ES_CommonLite_Version_1_0; versionFlag = qOpenGLVersionFlagsFromString(versionString); QCOMPARE(versionFlag, expectedFlag); versionString = "OpenGL ES-CM 1.1 ATI"; expectedFlag = QGLFormat::OpenGL_ES_Common_Version_1_1 | QGLFormat::OpenGL_ES_CommonLite_Version_1_1 | QGLFormat::OpenGL_ES_Common_Version_1_0 | QGLFormat::OpenGL_ES_CommonLite_Version_1_0; versionFlag = qOpenGLVersionFlagsFromString(versionString); QCOMPARE(versionFlag, expectedFlag); versionString = "OpenGL ES-CL 1.1 ATI"; expectedFlag = QGLFormat::OpenGL_ES_CommonLite_Version_1_1 | QGLFormat::OpenGL_ES_CommonLite_Version_1_0; versionFlag = qOpenGLVersionFlagsFromString(versionString); QCOMPARE(versionFlag, expectedFlag); versionString = "OpenGL ES 2.0 ATI"; expectedFlag = QGLFormat::OpenGL_ES_Version_2_0; versionFlag = qOpenGLVersionFlagsFromString(versionString); QCOMPARE(versionFlag, expectedFlag); versionString = "3.0"; expectedFlag = QGLFormat::OpenGL_Version_3_0 | QGLFormat::OpenGL_Version_2_1 | QGLFormat::OpenGL_Version_2_0 | QGLFormat::OpenGL_Version_1_5 | QGLFormat::OpenGL_Version_1_4 | QGLFormat::OpenGL_Version_1_3 | QGLFormat::OpenGL_Version_1_2 | QGLFormat::OpenGL_Version_1_1; versionFlag = qOpenGLVersionFlagsFromString(versionString); QCOMPARE(versionFlag, expectedFlag); QGLWidget glWidget; glWidget.show(); glWidget.makeCurrent(); // This is unfortunately the only test we can make on the actual openGLVersionFlags() // However, the complicated parts are in openGLVersionFlags(const QString &versionString) // tested above #if defined(QT_OPENGL_ES_1) QVERIFY(QGLFormat::openGLVersionFlags() & QGLFormat::OpenGL_ES_Common_Version_1_0); #elif defined(QT_OPENGL_ES_1_CL) QVERIFY(QGLFormat::openGLVersionFlags() & QGLFormat::OpenGL_ES_CommonLite_Version_1_0); #elif defined(QT_OPENGL_ES_2) QVERIFY(QGLFormat::openGLVersionFlags() & QGLFormat::OpenGL_ES_Version_2_0); #else QVERIFY(QGLFormat::openGLVersionFlags() & QGLFormat::OpenGL_Version_1_1); #endif //defined(QT_OPENGL_ES_1) #endif //QT_BUILD_INTERNAL } class UnclippedWidget : public QWidget { public: void paintEvent(QPaintEvent *) { QPainter p(this); p.fillRect(rect().adjusted(-1000, -1000, 1000, 1000), Qt::black); } }; void tst_QGL::graphicsViewClipping() { if (appDefaultDepth() < 24) QSKIP("This test won't work for bit depths < 24", SkipAll); const int size = 64; UnclippedWidget *widget = new UnclippedWidget; widget->setFixedSize(size, size); QGraphicsScene scene; scene.addWidget(widget)->setPos(0, 0); QGraphicsView view(&scene); view.resize(2*size, 2*size); QGLWidget *viewport = new QGLWidget; view.setViewport(viewport); view.show(); if (!viewport->isValid()) return; scene.setSceneRect(view.viewport()->rect()); #ifdef Q_WS_X11 qt_x11_wait_for_window_manager(&view); #endif QTest::qWait(500); QImage image = viewport->grabFrameBuffer(); QImage expected = image; QPainter p(&expected); p.fillRect(expected.rect(), Qt::white); p.fillRect(QRect(0, 0, size, size), Qt::black); p.end(); QCOMPARE(image, expected); } void tst_QGL::partialGLWidgetUpdates_data() { QTest::addColumn("doubleBufferedContext"); QTest::addColumn("autoFillBackground"); QTest::addColumn("supportsPartialUpdates"); QTest::newRow("Double buffered context") << true << true << false; QTest::newRow("Double buffered context without auto-fill background") << true << false << false; QTest::newRow("Single buffered context") << false << true << false; QTest::newRow("Single buffered context without auto-fill background") << false << false << true; } void tst_QGL::partialGLWidgetUpdates() { if (!QGLFormat::hasOpenGL()) QSKIP("QGL not supported on this platform", SkipAll); QFETCH(bool, doubleBufferedContext); QFETCH(bool, autoFillBackground); QFETCH(bool, supportsPartialUpdates); class MyGLWidget : public QGLWidget { public: QRegion paintEventRegion; void paintEvent(QPaintEvent *e) { paintEventRegion = e->region(); } }; QGLFormat format = QGLFormat::defaultFormat(); format.setDoubleBuffer(doubleBufferedContext); QGLFormat::setDefaultFormat(format); MyGLWidget widget; widget.setFixedSize(150, 150); widget.setAutoFillBackground(autoFillBackground); widget.show(); #ifdef Q_WS_X11 qt_x11_wait_for_window_manager(&widget); #endif QTest::qWait(200); if (widget.format().doubleBuffer() != doubleBufferedContext) QSKIP("Platform does not support requested format", SkipAll); widget.paintEventRegion = QRegion(); widget.repaint(50, 50, 50, 50); #ifdef Q_WS_MAC // repaint() is not immediate on the Mac; it has to go through the event loop. QTest::qWait(200); #endif if (supportsPartialUpdates) QCOMPARE(widget.paintEventRegion, QRegion(50, 50, 50, 50)); else QCOMPARE(widget.paintEventRegion, QRegion(widget.rect())); } // This tests that rendering to a QGLPBuffer using QPainter works. void tst_QGL::glPBufferRendering() { if (!QGLPixelBuffer::hasOpenGLPbuffers()) QSKIP("QGLPixelBuffer not supported on this platform", SkipSingle); QGLPixelBuffer* pbuf = new QGLPixelBuffer(128, 128); QPainter p; bool begun = p.begin(pbuf); QVERIFY(begun); QPaintEngine::Type engineType = p.paintEngine()->type(); QVERIFY(engineType == QPaintEngine::OpenGL || engineType == QPaintEngine::OpenGL2); p.fillRect(0, 0, 128, 128, Qt::red); p.fillRect(32, 32, 64, 64, Qt::blue); p.end(); QImage fb = pbuf->toImage(); delete pbuf; QImage reference(128, 128, fb.format()); p.begin(&reference); p.fillRect(0, 0, 128, 128, Qt::red); p.fillRect(32, 32, 64, 64, Qt::blue); p.end(); QCOMPARE(fb, reference); } class GLWidget : public QGLWidget { public: GLWidget(QWidget* p = 0) : QGLWidget(p), beginOk(false), engineType(QPaintEngine::MaxUser) {} bool beginOk; QPaintEngine::Type engineType; void paintGL() { QPainter p; beginOk = p.begin(this); QPaintEngine* pe = p.paintEngine(); engineType = pe->type(); // This test only ensures it's possible to paint onto a QGLWidget. Full // paint engine feature testing is way out of scope! p.fillRect(0, 0, width(), height(), Qt::red); // No p.end() or swap buffers, should be done automatically } }; void tst_QGL::glWidgetRendering() { if (appDefaultDepth() < 24) QSKIP("This test won't work for bit depths < 24", SkipAll); GLWidget w; w.show(); #ifdef Q_WS_X11 qt_x11_wait_for_window_manager(&w); #endif QTest::qWait(200); QVERIFY(w.beginOk); QVERIFY(w.engineType == QPaintEngine::OpenGL || w.engineType == QPaintEngine::OpenGL2); QImage fb = w.grabFrameBuffer(false).convertToFormat(QImage::Format_RGB32); QImage reference(fb.size(), QImage::Format_RGB32); reference.fill(0xffff0000); QCOMPARE(fb, reference); } // NOTE: This tests that CombinedDepthStencil attachment works by assuming the // GL2 engine is being used and is implemented the same way as it was when // this autotest was written. If this is not the case, there may be some // false-positives: I.e. The test passes when either the depth or stencil // buffer is actually missing. But that's probably ok anyway. void tst_QGL::glFBORendering() { if (!QGLFramebufferObject::hasOpenGLFramebufferObjects()) QSKIP("QGLFramebufferObject not supported on this platform", SkipSingle); QGLWidget glw; glw.makeCurrent(); // No multisample with combined depth/stencil attachment: QGLFramebufferObjectFormat fboFormat; fboFormat.setAttachment(QGLFramebufferObject::CombinedDepthStencil); // Don't complicate things by using NPOT: QGLFramebufferObject *fbo = new QGLFramebufferObject(256, 128, fboFormat); QPainter fboPainter; bool painterBegun = fboPainter.begin(fbo); QVERIFY(painterBegun); QPainterPath intersectingPath; intersectingPath.moveTo(0, 0); intersectingPath.lineTo(100, 0); intersectingPath.lineTo(0, 100); intersectingPath.lineTo(100, 100); intersectingPath.closeSubpath(); QPainterPath trianglePath; trianglePath.moveTo(50, 0); trianglePath.lineTo(100, 100); trianglePath.lineTo(0, 100); trianglePath.closeSubpath(); fboPainter.fillRect(0, 0, fbo->width(), fbo->height(), Qt::red); // Background fboPainter.translate(14, 14); fboPainter.fillPath(intersectingPath, Qt::blue); // Test stencil buffer works fboPainter.translate(128, 0); fboPainter.setClipPath(trianglePath); // Test depth buffer works fboPainter.setTransform(QTransform()); // reset xform fboPainter.fillRect(0, 0, fbo->width(), fbo->height(), Qt::green); fboPainter.end(); QImage fb = fbo->toImage().convertToFormat(QImage::Format_RGB32); delete fbo; // As we're doing more than trivial painting, we can't just compare to // an image rendered with raster. Instead, we sample at well-defined // test-points: QCOMPARE(fb.pixel(39, 64), QColor(Qt::red).rgb()); QCOMPARE(fb.pixel(89, 64), QColor(Qt::red).rgb()); QCOMPARE(fb.pixel(64, 39), QColor(Qt::blue).rgb()); QCOMPARE(fb.pixel(64, 89), QColor(Qt::blue).rgb()); QCOMPARE(fb.pixel(167, 39), QColor(Qt::red).rgb()); QCOMPARE(fb.pixel(217, 39), QColor(Qt::red).rgb()); QCOMPARE(fb.pixel(192, 64), QColor(Qt::green).rgb()); } // Tests multiple QPainters active on different FBOs at the same time, with // interleaving painting. Performance-wise, this is sub-optimal, but it still // has to work flawlessly void tst_QGL::multipleFBOInterleavedRendering() { if (!QGLFramebufferObject::hasOpenGLFramebufferObjects()) QSKIP("QGLFramebufferObject not supported on this platform", SkipSingle); QGLWidget glw; glw.makeCurrent(); // No multisample with combined depth/stencil attachment: QGLFramebufferObjectFormat fboFormat; fboFormat.setAttachment(QGLFramebufferObject::CombinedDepthStencil); QGLFramebufferObject *fbo1 = new QGLFramebufferObject(256, 128, fboFormat); QGLFramebufferObject *fbo2 = new QGLFramebufferObject(256, 128, fboFormat); QGLFramebufferObject *fbo3 = new QGLFramebufferObject(256, 128, fboFormat); QPainter fbo1Painter; QPainter fbo2Painter; QPainter fbo3Painter; QVERIFY(fbo1Painter.begin(fbo1)); QVERIFY(fbo2Painter.begin(fbo2)); QVERIFY(fbo3Painter.begin(fbo3)); // Confirm we're using the GL2 engine, as interleaved rendering isn't supported // on the GL1 engine: if (fbo1Painter.paintEngine()->type() != QPaintEngine::OpenGL2) QSKIP("Interleaved GL rendering requires OpenGL 2.0 or higher", SkipSingle); QPainterPath intersectingPath; intersectingPath.moveTo(0, 0); intersectingPath.lineTo(100, 0); intersectingPath.lineTo(0, 100); intersectingPath.lineTo(100, 100); intersectingPath.closeSubpath(); QPainterPath trianglePath; trianglePath.moveTo(50, 0); trianglePath.lineTo(100, 100); trianglePath.lineTo(0, 100); trianglePath.closeSubpath(); fbo1Painter.fillRect(0, 0, fbo1->width(), fbo1->height(), Qt::red); // Background fbo2Painter.fillRect(0, 0, fbo2->width(), fbo2->height(), Qt::green); // Background fbo3Painter.fillRect(0, 0, fbo3->width(), fbo3->height(), Qt::blue); // Background fbo1Painter.translate(14, 14); fbo2Painter.translate(14, 14); fbo3Painter.translate(14, 14); fbo1Painter.fillPath(intersectingPath, Qt::blue); // Test stencil buffer works fbo2Painter.fillPath(intersectingPath, Qt::red); // Test stencil buffer works fbo3Painter.fillPath(intersectingPath, Qt::green); // Test stencil buffer works fbo1Painter.translate(128, 0); fbo2Painter.translate(128, 0); fbo3Painter.translate(128, 0); fbo1Painter.setClipPath(trianglePath); fbo2Painter.setClipPath(trianglePath); fbo3Painter.setClipPath(trianglePath); fbo1Painter.setTransform(QTransform()); // reset xform fbo2Painter.setTransform(QTransform()); // reset xform fbo3Painter.setTransform(QTransform()); // reset xform fbo1Painter.fillRect(0, 0, fbo1->width(), fbo1->height(), Qt::green); fbo2Painter.fillRect(0, 0, fbo2->width(), fbo2->height(), Qt::blue); fbo3Painter.fillRect(0, 0, fbo3->width(), fbo3->height(), Qt::red); fbo1Painter.end(); fbo2Painter.end(); fbo3Painter.end(); QImage fb1 = fbo1->toImage().convertToFormat(QImage::Format_RGB32); QImage fb2 = fbo2->toImage().convertToFormat(QImage::Format_RGB32); QImage fb3 = fbo3->toImage().convertToFormat(QImage::Format_RGB32); delete fbo1; delete fbo2; delete fbo3; // As we're doing more than trivial painting, we can't just compare to // an image rendered with raster. Instead, we sample at well-defined // test-points: QCOMPARE(fb1.pixel(39, 64), QColor(Qt::red).rgb()); QCOMPARE(fb1.pixel(89, 64), QColor(Qt::red).rgb()); QCOMPARE(fb1.pixel(64, 39), QColor(Qt::blue).rgb()); QCOMPARE(fb1.pixel(64, 89), QColor(Qt::blue).rgb()); QCOMPARE(fb1.pixel(167, 39), QColor(Qt::red).rgb()); QCOMPARE(fb1.pixel(217, 39), QColor(Qt::red).rgb()); QCOMPARE(fb1.pixel(192, 64), QColor(Qt::green).rgb()); QCOMPARE(fb2.pixel(39, 64), QColor(Qt::green).rgb()); QCOMPARE(fb2.pixel(89, 64), QColor(Qt::green).rgb()); QCOMPARE(fb2.pixel(64, 39), QColor(Qt::red).rgb()); QCOMPARE(fb2.pixel(64, 89), QColor(Qt::red).rgb()); QCOMPARE(fb2.pixel(167, 39), QColor(Qt::green).rgb()); QCOMPARE(fb2.pixel(217, 39), QColor(Qt::green).rgb()); QCOMPARE(fb2.pixel(192, 64), QColor(Qt::blue).rgb()); QCOMPARE(fb3.pixel(39, 64), QColor(Qt::blue).rgb()); QCOMPARE(fb3.pixel(89, 64), QColor(Qt::blue).rgb()); QCOMPARE(fb3.pixel(64, 39), QColor(Qt::green).rgb()); QCOMPARE(fb3.pixel(64, 89), QColor(Qt::green).rgb()); QCOMPARE(fb3.pixel(167, 39), QColor(Qt::blue).rgb()); QCOMPARE(fb3.pixel(217, 39), QColor(Qt::blue).rgb()); QCOMPARE(fb3.pixel(192, 64), QColor(Qt::red).rgb()); } class FBOUseInGLWidget : public QGLWidget { public: bool widgetPainterBeginOk; bool fboPainterBeginOk; QImage fboImage; protected: void paintEvent(QPaintEvent*) { QPainter widgetPainter; widgetPainterBeginOk = widgetPainter.begin(this); QGLFramebufferObjectFormat fboFormat; fboFormat.setAttachment(QGLFramebufferObject::CombinedDepthStencil); QGLFramebufferObject *fbo = new QGLFramebufferObject(128, 128, fboFormat); QPainter fboPainter; fboPainterBeginOk = fboPainter.begin(fbo); fboPainter.fillRect(0, 0, 128, 128, Qt::red); fboPainter.end(); fboImage = fbo->toImage(); widgetPainter.fillRect(rect(), Qt::blue); delete fbo; } }; void tst_QGL::glFBOUseInGLWidget() { if (appDefaultDepth() < 24) QSKIP("This test won't work for bit depths < 24", SkipAll); if (!QGLFramebufferObject::hasOpenGLFramebufferObjects()) QSKIP("QGLFramebufferObject not supported on this platform", SkipSingle); FBOUseInGLWidget w; w.resize(128, 128); w.show(); #ifdef Q_WS_X11 qt_x11_wait_for_window_manager(&w); #endif QTest::qWait(200); QVERIFY(w.widgetPainterBeginOk); QVERIFY(w.fboPainterBeginOk); QImage widgetFB = w.grabFrameBuffer(false); QImage widgetReference(widgetFB.size(), widgetFB.format()); widgetReference.fill(0xff0000ff); QCOMPARE(widgetFB, widgetReference); QImage fboReference(w.fboImage.size(), w.fboImage.format()); fboReference.fill(0xffff0000); QCOMPARE(w.fboImage, fboReference); } void tst_QGL::glWidgetReparent() { if (appDefaultDepth() < 24) QSKIP("This test won't work for bit depths < 24", SkipAll); // Try it as a top-level first: GLWidget *widget = new GLWidget; widget->setGeometry(0, 0, 200, 30); widget->show(); QWidget grandParentWidget; grandParentWidget.setPalette(Qt::blue); QVBoxLayout grandParentLayout(&grandParentWidget); QWidget parentWidget(&grandParentWidget); grandParentLayout.addWidget(&parentWidget); parentWidget.setPalette(Qt::green); parentWidget.setAutoFillBackground(true); QVBoxLayout parentLayout(&parentWidget); grandParentWidget.setGeometry(0, 100, 200, 200); grandParentWidget.show(); #ifdef Q_WS_X11 qt_x11_wait_for_window_manager(widget); qt_x11_wait_for_window_manager(&parentWidget); #endif QTest::qWait(200); QVERIFY(parentWidget.children().count() == 1); // The layout // Now both widgets should be created & shown, time to re-parent: parentLayout.addWidget(widget); #ifdef Q_WS_X11 qt_x11_wait_for_window_manager(&parentWidget); #endif QTest::qWait(200); QVERIFY(parentWidget.children().count() == 2); // Layout & glwidget QVERIFY(parentWidget.children().contains(widget)); QVERIFY(widget->height() > 30); delete widget; #ifdef Q_WS_X11 qt_x11_wait_for_window_manager(&parentWidget); #endif QTest::qWait(200); QVERIFY(parentWidget.children().count() == 1); // The layout // Now do pretty much the same thing, but don't show the // widget first: widget = new GLWidget; parentLayout.addWidget(widget); #ifdef Q_WS_X11 qt_x11_wait_for_window_manager(&parentWidget); #endif QTest::qWait(200); QVERIFY(parentWidget.children().count() == 2); // Layout & glwidget QVERIFY(parentWidget.children().contains(widget)); QVERIFY(widget->height() > 30); delete widget; } class RenderPixmapWidget : public QGLWidget { protected: void initializeGL() { // Set some gl state: glClearColor(1.0, 0.0, 0.0, 1.0); } void paintGL() { glClear(GL_COLOR_BUFFER_BIT); } }; void tst_QGL::glWidgetRenderPixmap() { RenderPixmapWidget *w = new RenderPixmapWidget; QPixmap pm = w->renderPixmap(100, 100, false); delete w; QImage fb = pm.toImage().convertToFormat(QImage::Format_RGB32); QImage reference(fb.size(), QImage::Format_RGB32); reference.fill(0xffff0000); QCOMPARE(fb, reference); } class ColormapExtended : public QGLColormap { public: ColormapExtended() {} Qt::HANDLE handle() { return QGLColormap::handle(); } void setHandle(Qt::HANDLE handle) { QGLColormap::setHandle(handle); } }; void tst_QGL::colormap() { // Check the properties of the default empty colormap. QGLColormap cmap1; QVERIFY(cmap1.isEmpty()); QCOMPARE(cmap1.size(), 0); QVERIFY(cmap1.entryRgb(0) == 0); QVERIFY(cmap1.entryRgb(-1) == 0); QVERIFY(cmap1.entryRgb(100) == 0); QVERIFY(!cmap1.entryColor(0).isValid()); QVERIFY(!cmap1.entryColor(-1).isValid()); QVERIFY(!cmap1.entryColor(100).isValid()); QCOMPARE(cmap1.find(qRgb(255, 0, 0)), -1); QCOMPARE(cmap1.findNearest(qRgb(255, 0, 0)), -1); // Set an entry and re-test. cmap1.setEntry(56, qRgb(255, 0, 0)); // The colormap is still considered "empty" even though it // has entries in it now. The isEmpty() method is used to // detect when the colormap is in use by a GL widget, // not to detect when it is empty! QVERIFY(cmap1.isEmpty()); QCOMPARE(cmap1.size(), 256); QVERIFY(cmap1.entryRgb(0) == 0); QVERIFY(cmap1.entryColor(0) == QColor(0, 0, 0, 255)); QVERIFY(cmap1.entryRgb(56) == qRgb(255, 0, 0)); QVERIFY(cmap1.entryColor(56) == QColor(255, 0, 0, 255)); QCOMPARE(cmap1.find(qRgb(255, 0, 0)), 56); QCOMPARE(cmap1.findNearest(qRgb(255, 0, 0)), 56); // Set some more entries. static QRgb const colors[] = { qRgb(255, 0, 0), qRgb(0, 255, 0), qRgb(255, 255, 255), qRgb(0, 0, 255), qRgb(0, 0, 0) }; cmap1.setEntry(57, QColor(0, 255, 0)); cmap1.setEntries(3, colors + 2, 58); cmap1.setEntries(5, colors, 251); int idx; for (idx = 0; idx < 5; ++idx) { QVERIFY(cmap1.entryRgb(56 + idx) == colors[idx]); QVERIFY(cmap1.entryColor(56 + idx) == QColor(colors[idx])); QVERIFY(cmap1.entryRgb(251 + idx) == colors[idx]); QVERIFY(cmap1.entryColor(251 + idx) == QColor(colors[idx])); } QCOMPARE(cmap1.size(), 256); // Perform color lookups. QCOMPARE(cmap1.find(qRgb(255, 0, 0)), 56); QCOMPARE(cmap1.find(qRgb(0, 0, 0)), 60); // Actually finds 0, 0, 0, 255. QCOMPARE(cmap1.find(qRgba(0, 0, 0, 0)), 0); QCOMPARE(cmap1.find(qRgb(0, 255, 0)), 57); QCOMPARE(cmap1.find(qRgb(255, 255, 255)), 58); QCOMPARE(cmap1.find(qRgb(0, 0, 255)), 59); QCOMPARE(cmap1.find(qRgb(140, 0, 0)), -1); QCOMPARE(cmap1.find(qRgb(0, 140, 0)), -1); QCOMPARE(cmap1.find(qRgb(0, 0, 140)), -1); QCOMPARE(cmap1.find(qRgb(64, 0, 0)), -1); QCOMPARE(cmap1.find(qRgb(0, 64, 0)), -1); QCOMPARE(cmap1.find(qRgb(0, 0, 64)), -1); QCOMPARE(cmap1.findNearest(qRgb(255, 0, 0)), 56); QCOMPARE(cmap1.findNearest(qRgb(0, 0, 0)), 60); QCOMPARE(cmap1.findNearest(qRgba(0, 0, 0, 0)), 0); QCOMPARE(cmap1.findNearest(qRgb(0, 255, 0)), 57); QCOMPARE(cmap1.findNearest(qRgb(255, 255, 255)), 58); QCOMPARE(cmap1.findNearest(qRgb(0, 0, 255)), 59); QCOMPARE(cmap1.findNearest(qRgb(140, 0, 0)), 56); QCOMPARE(cmap1.findNearest(qRgb(0, 140, 0)), 57); QCOMPARE(cmap1.findNearest(qRgb(0, 0, 140)), 59); QCOMPARE(cmap1.findNearest(qRgb(64, 0, 0)), 0); QCOMPARE(cmap1.findNearest(qRgb(0, 64, 0)), 0); QCOMPARE(cmap1.findNearest(qRgb(0, 0, 64)), 0); // Make some copies of the colormap and check that they are the same. QGLColormap cmap2(cmap1); QGLColormap cmap3; cmap3 = cmap1; QVERIFY(cmap2.isEmpty()); QVERIFY(cmap3.isEmpty()); QCOMPARE(cmap2.size(), 256); QCOMPARE(cmap3.size(), 256); for (idx = 0; idx < 256; ++idx) { QCOMPARE(cmap1.entryRgb(idx), cmap2.entryRgb(idx)); QCOMPARE(cmap1.entryRgb(idx), cmap3.entryRgb(idx)); } // Modify an entry in one of the copies and recheck the original. cmap2.setEntry(45, qRgb(255, 0, 0)); for (idx = 0; idx < 256; ++idx) { if (idx != 45) QCOMPARE(cmap1.entryRgb(idx), cmap2.entryRgb(idx)); else QCOMPARE(cmap2.entryRgb(45), qRgb(255, 0, 0)); QCOMPARE(cmap1.entryRgb(idx), cmap3.entryRgb(idx)); } // Check that setting the handle will cause isEmpty() to work right. ColormapExtended cmap4; cmap4.setEntry(56, qRgb(255, 0, 0)); QVERIFY(cmap4.isEmpty()); QCOMPARE(cmap4.size(), 256); cmap4.setHandle(Qt::HANDLE(42)); QVERIFY(cmap4.handle() == Qt::HANDLE(42)); QVERIFY(!cmap4.isEmpty()); QCOMPARE(cmap4.size(), 256); } #ifndef QT_OPENGL_ES #define DEFAULT_FORMAT GL_RGBA8 #else #define DEFAULT_FORMAT GL_RGBA #endif #ifndef GL_TEXTURE_3D #define GL_TEXTURE_3D 0x806F #endif #ifndef GL_RGB16 #define GL_RGB16 0x8054 #endif void tst_QGL::fboFormat() { // Check the initial conditions. QGLFramebufferObjectFormat format1; QCOMPARE(format1.samples(), 0); QVERIFY(format1.attachment() == QGLFramebufferObject::NoAttachment); QCOMPARE(int(format1.textureTarget()), int(GL_TEXTURE_2D)); QCOMPARE(int(format1.internalTextureFormat()), int(DEFAULT_FORMAT)); // Modify the values and re-check. format1.setSamples(8); format1.setAttachment(QGLFramebufferObject::CombinedDepthStencil); format1.setTextureTarget(GL_TEXTURE_3D); format1.setInternalTextureFormat(GL_RGB16); QCOMPARE(format1.samples(), 8); QVERIFY(format1.attachment() == QGLFramebufferObject::CombinedDepthStencil); QCOMPARE(int(format1.textureTarget()), int(GL_TEXTURE_3D)); QCOMPARE(int(format1.internalTextureFormat()), int(GL_RGB16)); // Make copies and check that they are the same. QGLFramebufferObjectFormat format2(format1); QGLFramebufferObjectFormat format3; QCOMPARE(format2.samples(), 8); QVERIFY(format2.attachment() == QGLFramebufferObject::CombinedDepthStencil); QCOMPARE(int(format2.textureTarget()), int(GL_TEXTURE_3D)); QCOMPARE(int(format2.internalTextureFormat()), int(GL_RGB16)); format3 = format1; QCOMPARE(format3.samples(), 8); QVERIFY(format3.attachment() == QGLFramebufferObject::CombinedDepthStencil); QCOMPARE(int(format3.textureTarget()), int(GL_TEXTURE_3D)); QCOMPARE(int(format3.internalTextureFormat()), int(GL_RGB16)); // Modify the copies and check that the original is unchanged. format2.setSamples(9); format3.setTextureTarget(GL_TEXTURE_2D); QCOMPARE(format1.samples(), 8); QVERIFY(format1.attachment() == QGLFramebufferObject::CombinedDepthStencil); QCOMPARE(int(format1.textureTarget()), int(GL_TEXTURE_3D)); QCOMPARE(int(format1.internalTextureFormat()), int(GL_RGB16)); // operator== and operator!= for QGLFramebufferObjectFormat. QGLFramebufferObjectFormat format1c; QGLFramebufferObjectFormat format2c; QVERIFY(format1c == format2c); QVERIFY(!(format1c != format2c)); format1c.setSamples(8); QVERIFY(!(format1c == format2c)); QVERIFY(format1c != format2c); format2c.setSamples(8); QVERIFY(format1c == format2c); QVERIFY(!(format1c != format2c)); format1c.setAttachment(QGLFramebufferObject::CombinedDepthStencil); QVERIFY(!(format1c == format2c)); QVERIFY(format1c != format2c); format2c.setAttachment(QGLFramebufferObject::CombinedDepthStencil); QVERIFY(format1c == format2c); QVERIFY(!(format1c != format2c)); format1c.setTextureTarget(GL_TEXTURE_3D); QVERIFY(!(format1c == format2c)); QVERIFY(format1c != format2c); format2c.setTextureTarget(GL_TEXTURE_3D); QVERIFY(format1c == format2c); QVERIFY(!(format1c != format2c)); format1c.setInternalTextureFormat(GL_RGB16); QVERIFY(!(format1c == format2c)); QVERIFY(format1c != format2c); format2c.setInternalTextureFormat(GL_RGB16); QVERIFY(format1c == format2c); QVERIFY(!(format1c != format2c)); QGLFramebufferObjectFormat format3c(format1c); QGLFramebufferObjectFormat format4c; QVERIFY(format1c == format3c); QVERIFY(!(format1c != format3c)); format3c.setInternalTextureFormat(DEFAULT_FORMAT); QVERIFY(!(format1c == format3c)); QVERIFY(format1c != format3c); format4c = format1c; QVERIFY(format1c == format4c); QVERIFY(!(format1c != format4c)); format4c.setInternalTextureFormat(DEFAULT_FORMAT); QVERIFY(!(format1c == format4c)); QVERIFY(format1c != format4c); } void tst_QGL::testDontCrashOnDanglingResources() { // We have a number of Q_GLOBAL_STATICS inside the QtOpenGL // library. This test is verify that we don't crash as a result of // them calling into libgl on application shutdown. QWidget *widget = new UnclippedWidget(); widget->show(); qApp->processEvents(); widget->hide(); } class ReplaceClippingGLWidget : public QGLWidget { public: void paint(QPainter *painter) { painter->fillRect(rect(), Qt::white); QPainterPath path; path.addRect(0, 0, 100, 100); path.addRect(50, 50, 100, 100); painter->setClipRect(0, 0, 150, 150); painter->fillPath(path, Qt::red); painter->translate(150, 150); painter->setClipRect(0, 0, 150, 150); painter->fillPath(path, Qt::red); } protected: void paintEvent(QPaintEvent*) { // clear the stencil with junk glStencilMask(0xFFFF); glClearStencil(0xFFFF); glDisable(GL_STENCIL_TEST); glDisable(GL_SCISSOR_TEST); glClear(GL_STENCIL_BUFFER_BIT); QPainter painter(this); paint(&painter); } }; void tst_QGL::replaceClipping() { if (appDefaultDepth() < 24) QSKIP("This test won't work for bit depths < 24", SkipAll); ReplaceClippingGLWidget glw; glw.resize(300, 300); glw.show(); #ifdef Q_WS_X11 qt_x11_wait_for_window_manager(&glw); #endif QTest::qWait(200); QImage reference(300, 300, QImage::Format_RGB32); QPainter referencePainter(&reference); glw.paint(&referencePainter); referencePainter.end(); const QImage widgetFB = glw.grabFrameBuffer(false).convertToFormat(QImage::Format_RGB32); QCOMPARE(widgetFB, reference); } class ClipTestGLWidget : public QGLWidget { public: void paint(QPainter *painter) { painter->fillRect(rect(), Qt::white); painter->setClipRect(10, 10, width()-20, height()-20); painter->fillRect(rect(), Qt::cyan); painter->save(); painter->setClipRect(10, 10, 100, 100, Qt::IntersectClip); painter->fillRect(rect(), Qt::blue); painter->save(); painter->setClipRect(10, 10, 50, 50, Qt::IntersectClip); painter->fillRect(rect(), Qt::red); painter->restore(); painter->fillRect(0, 0, 40, 40, Qt::white); painter->save(); painter->setClipRect(0, 0, 35, 35, Qt::IntersectClip); painter->fillRect(rect(), Qt::black); painter->restore(); painter->fillRect(0, 0, 30, 30, Qt::magenta); painter->save(); painter->setClipRect(60, 10, 50, 50, Qt::ReplaceClip); painter->fillRect(rect(), Qt::green); painter->restore(); painter->save(); painter->setClipRect(0, 60, 60, 25, Qt::IntersectClip); painter->setClipRect(60, 60, 50, 25, Qt::UniteClip); painter->fillRect(rect(), Qt::yellow); painter->restore(); painter->restore(); painter->translate(100, 100); { QPainterPath path; path.addRect(10, 10, 100, 100); path.addRect(10, 10, 10, 10); painter->setClipPath(path, Qt::IntersectClip); } painter->fillRect(rect(), Qt::blue); painter->save(); { QPainterPath path; path.addRect(10, 10, 50, 50); path.addRect(10, 10, 10, 10); painter->setClipPath(path, Qt::IntersectClip); } painter->fillRect(rect(), Qt::red); painter->restore(); painter->fillRect(0, 0, 40, 40, Qt::white); painter->save(); { QPainterPath path; path.addRect(0, 0, 35, 35); path.addRect(10, 10, 10, 10); painter->setClipPath(path, Qt::IntersectClip); } painter->fillRect(rect(), Qt::black); painter->restore(); painter->fillRect(0, 0, 30, 30, Qt::magenta); painter->save(); { QPainterPath path; path.addRect(60, 10, 50, 50); path.addRect(10, 10, 10, 10); painter->setClipPath(path, Qt::ReplaceClip); } painter->fillRect(rect(), Qt::green); painter->restore(); painter->save(); { QPainterPath path; path.addRect(0, 60, 60, 25); path.addRect(10, 10, 10, 10); painter->setClipPath(path, Qt::IntersectClip); } painter->setClipRect(60, 60, 50, 25, Qt::UniteClip); painter->fillRect(rect(), Qt::yellow); painter->restore(); } protected: void paintEvent(QPaintEvent*) { QPainter painter(this); paint(&painter); } }; void tst_QGL::clipTest() { if (appDefaultDepth() < 24) QSKIP("This test won't work for bit depths < 24", SkipAll); ClipTestGLWidget glw; glw.resize(220, 220); glw.show(); #ifdef Q_WS_X11 qt_x11_wait_for_window_manager(&glw); #endif QTest::qWait(200); QImage reference(glw.size(), QImage::Format_RGB32); QPainter referencePainter(&reference); glw.paint(&referencePainter); referencePainter.end(); const QImage widgetFB = glw.grabFrameBuffer(false).convertToFormat(QImage::Format_RGB32); QCOMPARE(widgetFB, reference); } void tst_QGL::destroyFBOAfterContext() { if (!QGLFramebufferObject::hasOpenGLFramebufferObjects()) QSKIP("QGLFramebufferObject not supported on this platform", SkipSingle); QGLWidget *glw = new QGLWidget(); glw->makeCurrent(); // No multisample with combined depth/stencil attachment: QGLFramebufferObjectFormat fboFormat; fboFormat.setAttachment(QGLFramebufferObject::CombinedDepthStencil); // Don't complicate things by using NPOT: QGLFramebufferObject *fbo = new QGLFramebufferObject(256, 128, fboFormat); // The handle should be valid until the context is destroyed. QVERIFY(fbo->handle() != 0); QVERIFY(fbo->isValid()); delete glw; // The handle should now be zero. QVERIFY(fbo->handle() == 0); QVERIFY(!fbo->isValid()); delete fbo; } #ifdef QT_BUILD_INTERNAL class tst_QGLResource : public QObject { Q_OBJECT public: tst_QGLResource(QObject *parent = 0) : QObject(parent) {} ~tst_QGLResource() { ++deletions; } static int deletions; }; int tst_QGLResource::deletions = 0; static void qt_shared_test_free(void *data) { delete reinterpret_cast(data); } Q_GLOBAL_STATIC_WITH_ARGS(QGLContextResource, qt_shared_test, (qt_shared_test_free)) #endif void tst_QGL::shareRegister() { #ifdef QT_BUILD_INTERNAL QGLShareRegister *shareReg = qgl_share_reg(); QVERIFY(shareReg != 0); // Create a context. QGLWidget *glw1 = new QGLWidget(); glw1->makeCurrent(); // Nothing should be sharing with glw1's context yet. QList list; list = shareReg->shares(glw1->context()); QCOMPARE(list.size(), 0); // Create a guard for the first context. QGLSharedResourceGuard guard(glw1->context()); QVERIFY(guard.id() == 0); guard.setId(3); QVERIFY(guard.id() == 3); // Add a resource to the first context. tst_QGLResource *res1 = new tst_QGLResource(); QVERIFY(!qt_shared_test()->value(glw1->context())); qt_shared_test()->insert(glw1->context(), res1); QVERIFY(qt_shared_test()->value(glw1->context()) == res1); // Create another context that shares with the first. QGLWidget *glw2 = new QGLWidget(0, glw1); if (!glw2->isSharing()) { delete glw2; delete glw1; QSKIP("Context sharing is not supported", SkipSingle); } QVERIFY(glw1->context() != glw2->context()); // Check that the first context's resource is also on the second. QVERIFY(qt_shared_test()->value(glw1->context()) == res1); QVERIFY(qt_shared_test()->value(glw2->context()) == res1); // Guard should still be the same. QVERIFY(guard.context() == glw1->context()); QVERIFY(guard.id() == 3); // Now there are two items in the share lists. list = shareReg->shares(glw1->context()); QCOMPARE(list.size(), 2); QVERIFY(list.contains(glw1->context())); QVERIFY(list.contains(glw2->context())); list = shareReg->shares(glw2->context()); QCOMPARE(list.size(), 2); QVERIFY(list.contains(glw1->context())); QVERIFY(list.contains(glw2->context())); // Check the sharing relationships. QVERIFY(QGLContext::areSharing(glw1->context(), glw1->context())); QVERIFY(QGLContext::areSharing(glw2->context(), glw2->context())); QVERIFY(QGLContext::areSharing(glw1->context(), glw2->context())); QVERIFY(QGLContext::areSharing(glw2->context(), glw1->context())); QVERIFY(!QGLContext::areSharing(0, glw2->context())); QVERIFY(!QGLContext::areSharing(glw1->context(), 0)); QVERIFY(!QGLContext::areSharing(0, 0)); // Create a third context, not sharing with the others. QGLWidget *glw3 = new QGLWidget(); // Create a guard on the standalone context. QGLSharedResourceGuard guard3(glw3->context()); guard3.setId(5); // Add a resource to the third context. tst_QGLResource *res3 = new tst_QGLResource(); QVERIFY(!qt_shared_test()->value(glw3->context())); qt_shared_test()->insert(glw3->context(), res3); QVERIFY(qt_shared_test()->value(glw1->context()) == res1); QVERIFY(qt_shared_test()->value(glw2->context()) == res1); QVERIFY(qt_shared_test()->value(glw3->context()) == res3); // First two should still be sharing, but third is in its own list. list = shareReg->shares(glw1->context()); QCOMPARE(list.size(), 2); QVERIFY(list.contains(glw1->context())); QVERIFY(list.contains(glw2->context())); list = shareReg->shares(glw2->context()); QCOMPARE(list.size(), 2); QVERIFY(list.contains(glw1->context())); QVERIFY(list.contains(glw2->context())); list = shareReg->shares(glw3->context()); QCOMPARE(list.size(), 0); // Check the sharing relationships again. QVERIFY(QGLContext::areSharing(glw1->context(), glw1->context())); QVERIFY(QGLContext::areSharing(glw2->context(), glw2->context())); QVERIFY(QGLContext::areSharing(glw1->context(), glw2->context())); QVERIFY(QGLContext::areSharing(glw2->context(), glw1->context())); QVERIFY(!QGLContext::areSharing(glw1->context(), glw3->context())); QVERIFY(!QGLContext::areSharing(glw2->context(), glw3->context())); QVERIFY(!QGLContext::areSharing(glw3->context(), glw1->context())); QVERIFY(!QGLContext::areSharing(glw3->context(), glw2->context())); QVERIFY(QGLContext::areSharing(glw3->context(), glw3->context())); QVERIFY(!QGLContext::areSharing(0, glw2->context())); QVERIFY(!QGLContext::areSharing(glw1->context(), 0)); QVERIFY(!QGLContext::areSharing(0, glw3->context())); QVERIFY(!QGLContext::areSharing(glw3->context(), 0)); QVERIFY(!QGLContext::areSharing(0, 0)); // Shared guard should still be the same. QVERIFY(guard.context() == glw1->context()); QVERIFY(guard.id() == 3); // Delete the first context. delete glw1; // The first context's resource should transfer to the second context. QCOMPARE(tst_QGLResource::deletions, 0); QVERIFY(qt_shared_test()->value(glw2->context()) == res1); QVERIFY(qt_shared_test()->value(glw3->context()) == res3); // Shared guard should now be the second context, with the id the same. QVERIFY(guard.context() == glw2->context()); QVERIFY(guard.id() == 3); QVERIFY(guard3.context() == glw3->context()); QVERIFY(guard3.id() == 5); // Re-check the share list for the second context (should be empty now). list = shareReg->shares(glw2->context()); QCOMPARE(list.size(), 0); // Clean up and check that the resources are properly deleted. delete glw2; QCOMPARE(tst_QGLResource::deletions, 1); delete glw3; QCOMPARE(tst_QGLResource::deletions, 2); // Guards should now be null and the id zero. QVERIFY(guard.context() == 0); QVERIFY(guard.id() == 0); QVERIFY(guard3.context() == 0); QVERIFY(guard3.id() == 0); #endif } QTEST_MAIN(tst_QGL) #include "tst_qgl.moc"