/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QML Shaders plugin of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 1.0 import Qt.labs.shaders 1.0 Item { id: main width: 360 height: 640 property bool liveShadows: true property real r: 0 NumberAnimation on r { loops: Animation.Infinite from: 0 to: 360 duration: 3000 } Image { id: background width: main.width height: main.height fillMode: Image.Tile source: "bg.jpg" } GaussianDropShadow { x: image1.x + 50 y: image1.y + 50 width: image1.width height: image1.height shadowColor: "#88000000" source: ShaderEffectSource { sourceItem: image1; hideSource: false; sourceRect: Qt.rect(-10, -10, image1.width + 20, image1.height + 20) } radius: 12.0 deviation: 12 rotation: r } Image { id: image1 anchors.fill: parent source: "drop_shadow_small.png" smooth: true rotation: r } GaussianDropShadow { x: image2.x + 50 y: image2.y + 50 width: image2.width height: image2.height shadowColor: "#88000000" source: ShaderEffectSource { sourceItem: image2; hideSource: false; sourceRect: Qt.rect(-10, -10, image2.width + 20, image2.height + 20) } radius: 12.0 deviation: 12 rotation: -r } Image { id: image2 anchors.fill: parent source: "drop_shadow_small.png" smooth: true rotation: -r } }