/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt Designer of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "formwindow_dnditem.h" #include "formwindow.h" #include #include #include #include #include #include QT_BEGIN_NAMESPACE using namespace qdesigner_internal; static QWidget *decorationFromWidget(QWidget *w) { QLabel *label = new QLabel(0, Qt::ToolTip); QPixmap pm = QPixmap::grabWidget(w); label->setPixmap(pm); label->resize(pm.size()); return label; } static DomUI *widgetToDom(QWidget *widget, FormWindow *form) { QDesignerResource builder(form); builder.setSaveRelative(false); return builder.copy(FormBuilderClipboard(widget)); } FormWindowDnDItem::FormWindowDnDItem(QDesignerDnDItemInterface::DropType type, FormWindow *form, QWidget *widget, const QPoint &global_mouse_pos) : QDesignerDnDItem(type, form) { QWidget *decoration = decorationFromWidget(widget); QPoint pos = widget->mapToGlobal(QPoint(0, 0)); decoration->move(pos); init(0, widget, decoration, global_mouse_pos); } DomUI *FormWindowDnDItem::domUi() const { DomUI *result = QDesignerDnDItem::domUi(); if (result != 0) return result; FormWindow *form = qobject_cast(source()); if (widget() == 0 || form == 0) return 0; QtResourceModel *resourceModel = form->core()->resourceModel(); QtResourceSet *currentResourceSet = resourceModel->currentResourceSet(); /* Short: * We need to activate the original resourceSet associated with a form * to properly generate the dom resource includes. * Long: * widgetToDom() calls copy() on QDesignerResource. It generates the * Dom structure. In order to create DomResources properly we need to * have the associated ResourceSet active (QDesignerResource::saveResources() * queries the resource model for a qrc path for the given resource file: * qrcFile = m_core->resourceModel()->qrcPath(ri->text()); * This works only when the resource file comes from the active * resourceSet */ resourceModel->setCurrentResourceSet(form->resourceSet()); result = widgetToDom(widget(), form); const_cast(this)->setDomUi(result); resourceModel->setCurrentResourceSet(currentResourceSet); return result; } QT_END_NAMESPACE