/**************************************************************************** ** ** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt Designer of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QACTIVEXPROPERTYSHEET_H #define QACTIVEXPROPERTYSHEET_H #include QT_BEGIN_NAMESPACE class QDesignerAxWidget; class QDesignerFormWindowInterface; /* The propertysheet has a method to delete itself and repopulate * if the "control" property changes. Pre 4.5, the control property * might not be the first one, so, the properties are stored and * re-applied. If the "control" is the first one, it should be * sufficient to reapply the changed flags, however, care must be taken when * resetting the control. * Resetting a control: The current behaviour is that the modified Active X properties are added again * as Fake-Properties, which is a nice side-effect as not cause a loss. */ class QAxWidgetPropertySheet: public QDesignerPropertySheet { Q_OBJECT Q_INTERFACES(QDesignerPropertySheetExtension) public: explicit QAxWidgetPropertySheet(QDesignerAxWidget *object, QObject *parent = 0); virtual bool isEnabled(int index) const; virtual void setProperty(int index, const QVariant &value); virtual bool reset(int index); int indexOf(const QString &name) const; bool dynamicPropertiesAllowed() const; static const char *controlPropertyName; public slots: void updatePropertySheet(); private: QDesignerAxWidget *axWidget() const; const QString m_controlProperty; const QString m_propertyGroup; int m_controlIndex; struct SavedProperties { typedef QMap NamePropertyMap; NamePropertyMap changedProperties; QWidget *widget; QString clsid; } m_currentProperties; static void reloadPropertySheet(const struct SavedProperties &properties, QDesignerFormWindowInterface *formWin); }; typedef QDesignerPropertySheetFactory ActiveXPropertySheetFactory; QT_END_NAMESPACE #endif