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/****************************************************************************
**
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the documentation of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:FDL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia.  For licensing terms and
** conditions see http://qt.digia.com/licensing.  For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Free Documentation License Usage
** Alternatively, this file may be used under the terms of the GNU Free
** Documentation License version 1.3 as published by the Free Software
** Foundation and appearing in the file included in the packaging of
** this file.  Please review the following information to ensure
** the GNU Free Documentation License version 1.3 requirements
** will be met: http://www.gnu.org/copyleft/fdl.html.
** $QT_END_LICENSE$
**
****************************************************************************/
/*!
\page qtdevelopment-steps.html
\title Qt Development: The Steps from Challenge to Achievement

\section1 The Challenge

One day, your boss runs into your cubicle and exclaims to you, "The board blew
millions on a new enterprise HelloWorld application. The new one does not work
and we need a solution quickly before this disaster brings down the company! I'm
putting you in charge of the whole project while I go on vacation -- see you in
2 weeks."

\section1 Brainstorming Ideas - It is time to play!

Never one to shy away from a challenge (especially when your job might be on the
line), you first set out try come up with an idea about what your options are.

You ask around a bit and discover that the broken application was intended to
replace one that has been living on a dusty mainframe for the past 25 years. The
machine is nearing end of life and, rather than invest in replacement hardware
to run a legacy HelloWorld program, the board decided to invest in new software
that could be run on desktops, web, mobile devices and embedded into the
company's main product line -- a pocket size device with a small LCD screen,
which flashes the message "Hello World" every full moon.

The vendor that was chosen to handle this task was a well known multinational
company that specialized in enterprise CRM/ERP systems. The project missed
several delivery deadlines over a 2 year period, and was 500% over budget. There
was not going to be much margin for error trying to fix the problem, and there
would likely be no budget either.

You begin researching dozens of possible possible approaches to the problem. One
of the biggest challenges is that there are very few options that will allow you
to create native applications that use the same framework for targeting
\l{qt-creator-configure-target}{multiple platforms}.

Some years ago you had coded a small desktop application using the Qt framework,
without realizing that it also can be used for targeting the web, mobile devices
and embedded devices. Since that time, Qt has added a new feature called \l{Qt
Quick}, which provides the ability to easily design applications with intuitive,
modern-looking, fluid user interfaces.

\section1 Creating an Objective

You quickly realize that you might need two, three, or more interfaces for your
application -- one for each of the target platforms you are aiming for.
Thankfully Qt has options well suited for each of them.

For your mobile application the choice seems obvious enough. The new Qt Quick
technology looks very promising, but you do not know QML; the declarative
language that helps define the interface in a Qt Quick program. You still want
to give it a try, but worry that you might not have something complete before
your boss returns from vacation in two weeks. You also wonder if Qt Quick is
applicable to desktop and embedded targets -- and then of course there is the
need for something targeting the web. You decide to give Qt Quick a try first
and \l{QML Examples and Demos}{see where it takes you}.

\section1 Developing Plans

One thing you realize after reading up on \l{Qt Quick} is that things are very
different from the desktop when designing an interface. Qt Quick doesn't contain
ready made UI 'chrome'; the widgets and other design elements that define the
application interface. A new technology, called Qt Quick Components, looks like
a promising solution, but the components will only be available at a later date.
For now you'll have to come up with something on your own -- but you are keen to
give your design skills a work out, and learning to use Qt Quick seems to be a
great way to do it.

Not knowing a better place to start, you begin by taking a cue from web design
and plan a wireframe, which helps
\l{external: Developing Qt Quick Applications}{define the application layout},
content and user interaction. You decide on breaking the field of the screen
space into three roughly equal size parts. There will be one section across the
top, which will span the width of the screen, and two sections in the lower
have, which will be approximately as tall as the top section is wide (when in
portrait mode).

The top section will be a simple text representation of the phrase "Hello World"
in English. In the lower left you would like to place some kind of audio
playback feature that repeats back the phrase in the top section of the screen.
Finally, in the lower right hand side of the screen will be four links to
similar views for additional languages -- Mandarin Chinese, Brazilian
Portuguese, Arabic, and Russian. When the user clicks one of the links the text
at the top is then translated, and the playback corresponds to the appropriate
language.

While the wireframe is effective in dealing with one part of the design
challenge, it does not cover visual aspects other than layout and content. This
means that you still need to define colours, white space, and typography (among
other things). This is where a style guide would come in handy, if your company
already had one that is. In the absence of one you decide to again get some
inspiration from the web, and you mimic some of the company's website design
into your application -- a sans-serif font for white text on a blue field across
the top, black text on white for the bottom two sections, and a small company
logo to the left of the "Hello World" message.


\section1 Execution: The Coding Begins!

At long last you sit down to \l{qt-technologies}{implement} your plans and
designs. The first few steps go according to plan, and creating the basic layout
and text goes fairly smoothly -- but you run into a few challenges quite
quickly:

Devising a user friendly interface to audio playback is not as intuitive as you
first thought. Since there exist a ready made component for
\l{external: Mobility Multimedia}{multimedia},
you remove the bottom left field and now have the screen split in two. You add
textual links for each of the five target languages, and when the user clicks
one of them the message text changes and the appropriate audio plays back. It is
a small sacrifice to make for now, and you are sure there is a solution to be
found once you have become more proficient with QML.

The next challenge you run into is that \l{qt-deployment}{deploying} the
application to a Symbian phone is not as clearly understood as you expected.
Again you are sure there is something you are missing, but for the time being
you manually copy the .sis file to the "Installs" directory on the phone
(connected to the development machine by USB) and then install it through the
Application Manager.

When you finally manage to install the application on the device you notice
something that looks rather peculiar, and something you had not thought of. When
the phone is turned into landscape mode, your text remains at the same absolute
coordinates as when it was in portrait mode. You had not realized you needed to
anchor it in order to achieve the centering you wanted. There was an
\l{qt-testing}{easy fix} for this, but you were glad you saw this earlier rather
than later.


\section1 Innovating

After the ups and downs of learning to develop a basic application
using Qt Quick, you start to see greater possibilities for using Qt technologies
for your current and future projects:

\list
\o Extending HTML5 based applications that tie Javascript to a Qt C++ back end
using \l{Qt WebKit}
\o An \l{qt-rendering-painting-system}{OpenGL} based UI for embedded platforms
\o \l{Gestures Programming}{Touch} screen support
\o \l{external: Mobility Location}{Location} based applications
\o \l{qt-technologies}{Much, much more}
\endlist


\section1 The Achievement

After your boss returned from vacation you presented him with the finished Qt
Quick application, demonstrating it on both a mobile device as well as desktop
(it happened to work well on both with little modification). You also provided
him a presentation that detailed your road map for taking things to the next
level -- targeting other platforms, such as the web, as well as improving on the
existing application you just completed.

Even though the final product did not turn out the way you originally planned,
your boss was still sufficiently impressed. Not only was the go ahead given for
future projects, but ramping up a small team of developers and designers was
also suggested to help support your efforts.

*/