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/****************************************************************************
**
** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the documentation of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
**   * Redistributions of source code must retain the above copyright
**     notice, this list of conditions and the following disclaimer.
**   * Redistributions in binary form must reproduce the above copyright
**     notice, this list of conditions and the following disclaimer in
**     the documentation and/or other materials provided with the
**     distribution.
**   * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
**     of its contributors may be used to endorse or promote products derived
**     from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/

//! [0]
QPrinter pr;
if (pr.setup()) {
    QPainter p(&pr);
    canvas.drawArea(canvas.rect(), &p);
}
//! [0]


//! [1]
void MyCanvasView::contentsMousePressEvent(QMouseEvent* e)
{
    Q3CanvasItemList l = canvas()->collisions(e->pos());
    for (Q3CanvasItemList::Iterator it=l.begin(); it!=l.end(); ++it) {
        if ((*it)->rtti() == Q3CanvasRectangle::RTTI)
            qDebug("A Q3CanvasRectangle lies somewhere at this point");
    }
}
//! [1]


//! [2]
QMatrix wm;
wm.scale(2, 2);   // Zooms in by 2 times
wm.rotate(90);    // Rotates 90 degrees counter clockwise
                  // around the origin.
wm.translate(0, -canvas->height());
                  // moves the canvas down so what was visible
                  // before is still visible.
myCanvasView->setWorldMatrix(wm);
//! [2]


//! [3]
QRect rc = QRect(myCanvasView->contentsX(), myCanvasView->contentsY(),
                 myCanvasView->visibleWidth(), myCanvasView->visibleHeight());
QRect canvasRect = myCanvasView->inverseWorldMatrix().mapRect(rc);
//! [3]


//! [4]
Q3CanvasItem* item;
// Find an item, e.g. with Q3CanvasItem::collisions().
...
if (item->rtti() == MySprite::RTTI) {
    MySprite* s = (MySprite*)item;
    if (s->isDamagable()) s->loseHitPoints(1000);
    if (s->isHot()) myself->loseHitPoints(1000);
    ...
}
//! [4]