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/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights.  These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/

/****************************************************************************
**
** This is a simple QGLWidget displaying an openGL wireframe box
**
****************************************************************************/

#ifndef GLBOX_H
#define GLBOX_H

#include <QtOpenGL>
//! [0]
#include <QAxBindable>

class GLBox : public QGLWidget,
	      public QAxBindable
{
    Q_OBJECT
//! [0] //! [1]

public:

    GLBox( QWidget* parent, const char* name = 0 );
    ~GLBox();

    QAxAggregated *createAggregate();

public slots:

    void		setXRotation( int degrees );
//! [1]
    void		setYRotation( int degrees );
    void		setZRotation( int degrees );

protected:

    void		initializeGL();
    void		paintGL();
    void		resizeGL( int w, int h );

    virtual GLuint 	makeObject();

private:

    GLuint object;
    GLfloat xRot, yRot, zRot, scale;

};

#endif // GLBOX_H