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/****************************************************************************
**
** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the QtCore module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia.  For licensing terms and
** conditions see http://qt.digia.com/licensing.  For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights.  These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef ANIMATION_H
#define ANIMATION_H

#include <QPointF>
#include <QList>
#include <QString>

class Frame;
QT_BEGIN_NAMESPACE
class QIODevice;
QT_END_NAMESPACE
class Animation
{
public:
    Animation();
    ~Animation();

    void setTotalFrames(int totalFrames);
    int totalFrames() const;

    void setCurrentFrame(int currentFrame);
    int currentFrame() const;

    void setNodeCount(int nodeCount);
    int nodeCount() const;

    void setNodePos(int idx, const QPointF &pos);
    QPointF nodePos(int idx) const;

    QString name() const;
    void setName(const QString &name);

    void save(QIODevice *device) const;
    void load(QIODevice *device);

private:
    QString m_name;
    QList<Frame *> m_frames;
    int m_currentFrame;
};

#endif