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import QtQuick 2.0
import Qt.labs.particles 2.0
Rectangle{
color: "goldenrod"
width: 800
height: 800
id: root
SpriteImage{
sprites: [Sprite{
name: "happy"
source: "squarefacesprite2.png"
frames: 6
duration: 120
to: {"silly": 0.4, "sad": 0.2, "cyclops":0.1, "boggled":0.3, "dying":0.0}
}, Sprite{
name: "silly"
source: "squarefacesprite.png"
frames: 6
duration: 120
to: {"love": 0.4, "happy": 0.1, "evil": 0.2, "cyclops":0.1, "boggled":0.2}
}, Sprite{
name: "sad"
source: "squarefacesprite3.png"
frames: 6
duration: 120
to: {"love" : 0.2, "evil": 0.2, "silly": 0.2, "cyclops":0.2, "boggled":0.2}
}, Sprite{
name: "cyclops"
source: "squarefacesprite4.png"
frames: 6
duration: 120
to: {"love": 0.1, "evil": 0.1, "silly":0.1, "boggled":0.1, "cyclops" : 1.0}
}, Sprite{
name: "evil"
source: "squarefacesprite5.png"
frames: 6
duration: 120
to: {"happy": 1.0}
}, Sprite{
name: "love"
source: "squarefacesprite6.png"
frames: 6
duration: 120
to: {"sad": 0.6, "evil":0.4, "boggled":0.2}
}, Sprite{
name: "boggled"
source: "squarefacesprite7.png"
frames: 6
duration: 120
to: {"love" : 0.2, "evil": 0.2, "silly": 0.2, "cyclops":0.1, "sad":0.2}
}, Sprite{
name: "dying"
source: "squarefacespriteX.png"
frames: 4
duration: 120
to: {"dead":1.0}
}, Sprite{
name: "dead"
source: "squarefacespriteXX.png"
frames: 1
duration: 10000
}]
width: 100
height: 100
x: 20
y: 20
z:4
}
ParticleSystem{ id: sys }
SpriteParticle{
anchors.fill: parent
id: particles
system: sys
sprites: [Sprite{
name: "happy"
source: "squarefacesprite2.png"
frames: 6
duration: 120
to: {"silly": 0.4, "sad": 0.2, "cyclops":0.1, "boggled":0.3, "dying":0.0}
}, Sprite{
name: "silly"
source: "squarefacesprite.png"
frames: 6
duration: 120
to: {"love": 0.4, "happy": 0.1, "evil": 0.2, "cyclops":0.1, "boggled":0.2}
}, Sprite{
name: "sad"
source: "squarefacesprite3.png"
frames: 6
duration: 120
to: {"love" : 0.2, "evil": 0.2, "silly": 0.2, "cyclops":0.2, "boggled":0.2}
}, Sprite{
name: "cyclops"
source: "squarefacesprite4.png"
frames: 6
duration: 120
to: {"love": 0.1, "evil": 0.1, "silly":0.1, "boggled":0.1, "cyclops" : 1.0}
}, Sprite{
name: "evil"
source: "squarefacesprite5.png"
frames: 6
duration: 120
to: {"happy": 1.0}
}, Sprite{
name: "love"
source: "squarefacesprite6.png"
frames: 6
duration: 120
to: {"sad": 0.6, "evil":0.4, "boggled":0.2}
}, Sprite{
name: "boggled"
source: "squarefacesprite7.png"
frames: 6
duration: 120
to: {"love" : 0.2, "evil": 0.2, "silly": 0.2, "cyclops":0.1, "sad":0.2}
}, Sprite{
name: "dying"
source: "squarefacespriteX.png"
frames: 4
duration: 120
to: {"dead":1.0}
}, Sprite{
name: "dead"
source: "squarefacespriteXX.png"
frames: 1
duration: 10000
}]
}
TrailEmitter{
system: sys
particlesPerSecond: 16
particleDuration: 10000
emitting: true
speed: AngleVector{angle: 90; magnitude: 60; angleVariation: 5}
acceleration: PointVector{ y: 10 }
particleSize: 30
particleSizeVariation: 10
width: parent.width
height: 100
}
SpriteGoal{
system: sys
width: root.width;
height: root.height/2;
y: root.height/2;
goalState:"dead"
}
}
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