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import Qt.labs.particles 2.0
import Qt.labs.particles 2.0 as Qlp
import QtQuick 2.0
Item {
id: root
width: 360
height: 540
MouseArea{
id: ma
anchors.fill: parent
}
ParticleSystem { id: sys }
Image {
source: "finalfrontier.png"
transformOrigin: Item.Center
anchors.centerIn: parent
smooth: true
NumberAnimation on rotation {
from: 0
to: 360
duration: 200000
loops: Animation.Infinite
}
}
ColoredParticle {
system: sys
particles: ["starfield"]
image: "star.png"
colorVariation: 0.3
color: "white"
additive: 1
}
TrailEmitter {
id: starField
system: sys
particle: "starfield"
particlesPerSecond: 80
particleDuration: 2500
anchors.centerIn: parent
//acceleration: AngleVector{angleVariation: 360; magnitude: 200}//Is this a better effect, more consistent speed?
acceleration: PointVector{ xVariation: 200; yVariation: 200; }
particleSize: 0
particleEndSize: 80
particleSizeVariation: 10
}
TrailEmitter{
system: sys
particle: "meteor"
particlesPerSecond: 12
particleDuration: 5000
emitting: true
acceleration: PointVector{ xVariation: 80; yVariation: 80; }
particleSize: 15
particleEndSize: 300
anchors.centerIn: parent
}
SpriteParticle{
system: sys
particles: ["meteor"]
sprites:[Sprite{
id: spinState
name: "spinning"
source: "meteor.png"
frames: 35
duration: 40
speedModifiesDuration: -0.1
to: {"explode":0, "spinning":1}
},Sprite{
name: "explode"
source: "_explo.png"
frames: 22
duration: 40
speedModifiesDuration: -0.1
to: {"nullFrame":1}
},Sprite{//Not sure if this is needed, but seemed easiest
name: "nullFrame"
source: "nullRock.png"
frames: 1
duration: 1000
}
]
}
SpriteGoal{
particles: ["meteor"]
system: sys
goalState: "explode"
jump: true
anchors.centerIn: holder//A bug in affectors currently isn't compensating for relative x,y. when that's fixed this can just anchors.fill: rocketShip
width: 60
height: 60
}
Image {
id: rocketShip
source: "rocket.png"
smooth: true
anchors.centerIn: holder
rotation: (circle.percent+0.25) * 360
z: 2
}
Item {
id: holder
x: circle.x - Math.sin(circle.percent * 6.28316530714)*200
y: circle.y + Math.cos(circle.percent * 6.28316530714)*200
z: 1
}
Item {
id: circle
x: root.width / 1.2
y: root.height / 1.7
property real percent: 0
SequentialAnimation on percent {
id: circleAnim1
loops: Animation.Infinite
running: true
NumberAnimation {
duration: 4000
from: 1
to: 0
}
}
}
ColoredParticle{
z:0
system: sys
particles: ["exhaust"]
image: "particle4.png"
color: "orange"
SequentialAnimation on color {
loops: Animation.Infinite
ColorAnimation {
from: "red"
to: "cyan"
duration: 1000
}
ColorAnimation {
from: "cyan"
to: "red"
duration: 1000
}
}
colorVariation: 0.2
}
TrailEmitter{
id: trailsNormal2
system: sys
particle: "exhaust"
particlesPerSecond: 300
particleDuration: 500
y: holder.y
x: holder.x
speed: PointVector{ xVariation: 40; yVariation: 40; }
speedFromMovement: 16
acceleration: PointVector{ xVariation: 10; yVariation: 10; }
particleSize: 4
particleSizeVariation: 4
}
}
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