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/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
** the names of its contributors may be used to endorse or promote
** products derived from this software without specific prior written
** permission.
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.0
import Qt.labs.particles 2.0
Rectangle{
color: "goldenrod"
width: 800
height: 800
ParticleSystem{ id: sys }
SpriteParticle{
system: sys
anchors.fill: parent
sprites: [Sprite{
name: "initial"
source: "content/squarefacesprite.png"
frames: 6
duration: 0
to: {"happy":0.2, "silly":0.2, "sad":0.2, "cyclops":0.1, "evil":0.1, "love":0.1, "boggled":0.1}
}, Sprite{
name: "silly"
source: "content/squarefacesprite.png"
frames: 6
duration: 120
}, Sprite{
name: "happy"
source: "content/squarefacesprite2.png"
frames: 6
duration: 120
}, Sprite{
name: "sad"
source: "content/squarefacesprite3.png"
frames: 6
duration: 120
}, Sprite{
name: "cyclops"
source: "content/squarefacesprite4.png"
frames: 6
duration: 120
}, Sprite{
name: "evil"
source: "content/squarefacesprite5.png"
frames: 6
duration: 120
}, Sprite{
name: "love"
source: "content/squarefacesprite6.png"
frames: 6
duration: 120
}, Sprite{
name: "boggled"
source: "content/squarefacesprite7.png"
frames: 6
duration: 120
}]
}
TrailEmitter{
id: particleEmitter
system: sys
width: parent.width
particlesPerSecond: 16
particleDuration: 8000
emitting: true
speed: AngleVector{angle: 90; magnitude: 300; magnitudeVariation: 100; angleVariation: 5}
acceleration: PointVector{ y: 10 }
particleSize: 30
particleSizeVariation: 10
}
Binding{
target: particleEmitter
property: "y"
value: ma.mouseY
when: ma.mouseX !=0 || ma.mouseY!=0
}
MouseArea{
id: ma
anchors.fill: parent
}
}
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