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/****************************************************************************
**
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
**   * Redistributions of source code must retain the above copyright
**     notice, this list of conditions and the following disclaimer.
**   * Redistributions in binary form must reproduce the above copyright
**     notice, this list of conditions and the following disclaimer in
**     the documentation and/or other materials provided with the
**     distribution.
**   * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
**     of its contributors may be used to endorse or promote products derived
**     from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include "mouse.h"

#include <QGraphicsScene>
#include <QPainter>
#include <QStyleOption>

#include <math.h>

static const double Pi = 3.14159265358979323846264338327950288419717;
static double TwoPi = 2.0 * Pi;

static qreal normalizeAngle(qreal angle)
{
    while (angle < 0)
        angle += TwoPi;
    while (angle > TwoPi)
        angle -= TwoPi;
    return angle;
}

//! [0]
Mouse::Mouse()
    : angle(0), speed(0), mouseEyeDirection(0),
      color(qrand() % 256, qrand() % 256, qrand() % 256)
{
    setRotation(qrand() % (360 * 16));
}
//! [0]

//! [1]
QRectF Mouse::boundingRect() const
{
    qreal adjust = 0.5;
    return QRectF(-18 - adjust, -22 - adjust,
                  36 + adjust, 60 + adjust);
}
//! [1]

//! [2]
QPainterPath Mouse::shape() const
{
    QPainterPath path;
    path.addRect(-10, -20, 20, 40);
    return path;
}
//! [2]

//! [3]
void Mouse::paint(QPainter *painter, const QStyleOptionGraphicsItem *, QWidget *)
{
    // Body
    painter->setBrush(color);
    painter->drawEllipse(-10, -20, 20, 40);

    // Eyes
    painter->setBrush(Qt::white);
    painter->drawEllipse(-10, -17, 8, 8);
    painter->drawEllipse(2, -17, 8, 8);

    // Nose
    painter->setBrush(Qt::black);
    painter->drawEllipse(QRectF(-2, -22, 4, 4));

    // Pupils
    painter->drawEllipse(QRectF(-8.0 + mouseEyeDirection, -17, 4, 4));
    painter->drawEllipse(QRectF(4.0 + mouseEyeDirection, -17, 4, 4));

    // Ears
    painter->setBrush(scene()->collidingItems(this).isEmpty() ? Qt::darkYellow : Qt::red);
    painter->drawEllipse(-17, -12, 16, 16);
    painter->drawEllipse(1, -12, 16, 16);

    // Tail
    QPainterPath path(QPointF(0, 20));
    path.cubicTo(-5, 22, -5, 22, 0, 25);
    path.cubicTo(5, 27, 5, 32, 0, 30);
    path.cubicTo(-5, 32, -5, 42, 0, 35);
    painter->setBrush(Qt::NoBrush);
    painter->drawPath(path);
}
//! [3]

//! [4]
void Mouse::advance(int step)
{
    if (!step)
        return;
//! [4]
    // Don't move too far away
//! [5]
    QLineF lineToCenter(QPointF(0, 0), mapFromScene(0, 0));
    if (lineToCenter.length() > 150) {
        qreal angleToCenter = ::acos(lineToCenter.dx() / lineToCenter.length());
        if (lineToCenter.dy() < 0)
            angleToCenter = TwoPi - angleToCenter;
        angleToCenter = normalizeAngle((Pi - angleToCenter) + Pi / 2);

        if (angleToCenter < Pi && angleToCenter > Pi / 4) {
            // Rotate left
            angle += (angle < -Pi / 2) ? 0.25 : -0.25;
        } else if (angleToCenter >= Pi && angleToCenter < (Pi + Pi / 2 + Pi / 4)) {
            // Rotate right
            angle += (angle < Pi / 2) ? 0.25 : -0.25;
        }
    } else if (::sin(angle) < 0) {
        angle += 0.25;
    } else if (::sin(angle) > 0) {
        angle -= 0.25;
//! [5] //! [6]
    }
//! [6]

    // Try not to crash with any other mice
//! [7]
    QList<QGraphicsItem *> dangerMice = scene()->items(QPolygonF()
                                                       << mapToScene(0, 0)
                                                       << mapToScene(-30, -50)
                                                       << mapToScene(30, -50));
    foreach (QGraphicsItem *item, dangerMice) {
        if (item == this)
            continue;
        
        QLineF lineToMouse(QPointF(0, 0), mapFromItem(item, 0, 0));
        qreal angleToMouse = ::acos(lineToMouse.dx() / lineToMouse.length());
        if (lineToMouse.dy() < 0)
            angleToMouse = TwoPi - angleToMouse;
        angleToMouse = normalizeAngle((Pi - angleToMouse) + Pi / 2);

        if (angleToMouse >= 0 && angleToMouse < Pi / 2) {
            // Rotate right
            angle += 0.5;
        } else if (angleToMouse <= TwoPi && angleToMouse > (TwoPi - Pi / 2)) {
            // Rotate left
            angle -= 0.5;
//! [7] //! [8]
        }
//! [8] //! [9]
    }
//! [9]

    // Add some random movement
//! [10]
    if (dangerMice.size() > 1 && (qrand() % 10) == 0) {
        if (qrand() % 1)
            angle += (qrand() % 100) / 500.0;
        else
            angle -= (qrand() % 100) / 500.0;
    }
//! [10]

//! [11]
    speed += (-50 + qrand() % 100) / 100.0;

    qreal dx = ::sin(angle) * 10;
    mouseEyeDirection = (qAbs(dx / 5) < 1) ? 0 : dx / 5;

    setRotation(rotation() + dx);
    setPos(mapToParent(0, -(3 + sin(speed) * 3)));
}
//! [11]