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/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** Contact: Qt Software Information (qt-info@nokia.com)
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the either Technology Preview License Agreement or the
** Beta Release License Agreement.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain
** additional rights. These rights are described in the Nokia Qt LGPL
** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
** package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
** If you are unsure which license is appropriate for your use, please
** contact the sales department at qt-sales@nokia.com.
** $QT_END_LICENSE$
**
****************************************************************************/

#include "fortunethread.h"

#include <QtNetwork>

//! [0]
FortuneThread::FortuneThread(int socketDescriptor, const QString &fortune, QObject *parent)
    : QThread(parent), socketDescriptor(socketDescriptor), text(fortune)
{
}
//! [0]

//! [1]
void FortuneThread::run()
{
    QTcpSocket tcpSocket;
//! [1] //! [2]
    if (!tcpSocket.setSocketDescriptor(socketDescriptor)) {
        emit error(tcpSocket.error());
        return;
    }
//! [2] //! [3]

    QByteArray block;
    QDataStream out(&block, QIODevice::WriteOnly);
    out.setVersion(QDataStream::Qt_4_0);
    out << (quint16)0;
    out << text;
    out.device()->seek(0);
    out << (quint16)(block.size() - sizeof(quint16));
//! [3] //! [4]

    tcpSocket.write(block);
    tcpSocket.disconnectFromHost();
    tcpSocket.waitForDisconnected();
}
//! [4]