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/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights.  These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef TETRIXPIECE_H
#define TETRIXPIECE_H

enum TetrixShape { NoShape, ZShape, SShape, LineShape, TShape, SquareShape,
                   LShape, MirroredLShape };

//! [0]
class TetrixPiece
{
public:
    TetrixPiece() { setShape(NoShape); }

    void setRandomShape();
    void setShape(TetrixShape shape);

    TetrixShape shape() const { return pieceShape; }
    int x(int index) const { return coords[index][0]; }
    int y(int index) const { return coords[index][1]; }
    int minX() const;
    int maxX() const;
    int minY() const;
    int maxY() const;
    TetrixPiece rotatedLeft() const;
    TetrixPiece rotatedRight() const;

private:
    void setX(int index, int x) { coords[index][0] = x; }
    void setY(int index, int y) { coords[index][1] = y; }

    TetrixShape pieceShape;
    int coords[4][2];
};
//! [0]

#endif