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/*
    This file is part of the WebKit open source project.
    This file has been generated by generate-bindings.pl. DO NOT MODIFY!

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public License
    along with this library; see the file COPYING.LIB.  If not, write to
    the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
    Boston, MA 02110-1301, USA.
*/

#include "config.h"


#if ENABLE(SVG) && ENABLE(SVG_FILTERS)

#include "SVGElement.h"
#include "JSSVGFEPointLightElement.h"

#include <wtf/GetPtr.h>

#include "JSSVGAnimatedNumber.h"
#include "SVGFEPointLightElement.h"


using namespace JSC;

namespace WebCore {

ASSERT_CLASS_FITS_IN_CELL(JSSVGFEPointLightElement)

/* Hash table */

static const HashTableValue JSSVGFEPointLightElementTableValues[4] =
{
    { "x", DontDelete|ReadOnly, (intptr_t)jsSVGFEPointLightElementX, (intptr_t)0 },
    { "y", DontDelete|ReadOnly, (intptr_t)jsSVGFEPointLightElementY, (intptr_t)0 },
    { "z", DontDelete|ReadOnly, (intptr_t)jsSVGFEPointLightElementZ, (intptr_t)0 },
    { 0, 0, 0, 0 }
};

static const HashTable JSSVGFEPointLightElementTable =
#if ENABLE(PERFECT_HASH_SIZE)
    { 3, JSSVGFEPointLightElementTableValues, 0 };
#else
    { 8, 7, JSSVGFEPointLightElementTableValues, 0 };
#endif

/* Hash table for prototype */

static const HashTableValue JSSVGFEPointLightElementPrototypeTableValues[1] =
{
    { 0, 0, 0, 0 }
};

static const HashTable JSSVGFEPointLightElementPrototypeTable =
#if ENABLE(PERFECT_HASH_SIZE)
    { 0, JSSVGFEPointLightElementPrototypeTableValues, 0 };
#else
    { 1, 0, JSSVGFEPointLightElementPrototypeTableValues, 0 };
#endif

const ClassInfo JSSVGFEPointLightElementPrototype::s_info = { "SVGFEPointLightElementPrototype", 0, &JSSVGFEPointLightElementPrototypeTable, 0 };

JSObject* JSSVGFEPointLightElementPrototype::self(ExecState* exec)
{
    return getDOMPrototype<JSSVGFEPointLightElement>(exec);
}

const ClassInfo JSSVGFEPointLightElement::s_info = { "SVGFEPointLightElement", &JSSVGElement::s_info, &JSSVGFEPointLightElementTable, 0 };

JSSVGFEPointLightElement::JSSVGFEPointLightElement(PassRefPtr<Structure> structure, PassRefPtr<SVGFEPointLightElement> impl)
    : JSSVGElement(structure, impl)
{
}

JSObject* JSSVGFEPointLightElement::createPrototype(ExecState* exec)
{
    return new (exec) JSSVGFEPointLightElementPrototype(JSSVGFEPointLightElementPrototype::createStructure(JSSVGElementPrototype::self(exec)));
}

bool JSSVGFEPointLightElement::getOwnPropertySlot(ExecState* exec, const Identifier& propertyName, PropertySlot& slot)
{
    return getStaticValueSlot<JSSVGFEPointLightElement, Base>(exec, &JSSVGFEPointLightElementTable, this, propertyName, slot);
}

JSValuePtr jsSVGFEPointLightElementX(ExecState* exec, const Identifier&, const PropertySlot& slot)
{
    SVGFEPointLightElement* imp = static_cast<SVGFEPointLightElement*>(static_cast<JSSVGFEPointLightElement*>(asObject(slot.slotBase()))->impl());
    RefPtr<SVGAnimatedNumber> obj = imp->xAnimated();
    return toJS(exec, obj.get(), imp);
}

JSValuePtr jsSVGFEPointLightElementY(ExecState* exec, const Identifier&, const PropertySlot& slot)
{
    SVGFEPointLightElement* imp = static_cast<SVGFEPointLightElement*>(static_cast<JSSVGFEPointLightElement*>(asObject(slot.slotBase()))->impl());
    RefPtr<SVGAnimatedNumber> obj = imp->yAnimated();
    return toJS(exec, obj.get(), imp);
}

JSValuePtr jsSVGFEPointLightElementZ(ExecState* exec, const Identifier&, const PropertySlot& slot)
{
    SVGFEPointLightElement* imp = static_cast<SVGFEPointLightElement*>(static_cast<JSSVGFEPointLightElement*>(asObject(slot.slotBase()))->impl());
    RefPtr<SVGAnimatedNumber> obj = imp->zAnimated();
    return toJS(exec, obj.get(), imp);
}


}

#endif // ENABLE(SVG) && ENABLE(SVG_FILTERS)