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#ifndef SPRITEPARTICLE_H
#define SPRITEPARTICLE_H
#include "particle.h"
#include <QDeclarativeListProperty>
QT_BEGIN_HEADER
QT_BEGIN_NAMESPACE
QT_MODULE(Declarative)
class SpriteState;
class SpriteEngine;
class GeometryNode;
class SpriteParticlesMaterial;
class SpriteParticleVertex;
class SpriteParticle : public ParticleType
{
Q_OBJECT
Q_PROPERTY(QDeclarativeListProperty<SpriteState> sprites READ sprites)
Q_CLASSINFO("DefaultProperty", "sprites")
public:
explicit SpriteParticle(QSGItem *parent = 0);
virtual void load(ParticleData*);
virtual void reload(ParticleData*);
virtual void setCount(int c);
QDeclarativeListProperty<SpriteState> sprites();
SpriteEngine* spriteEngine() {return m_spriteEngine;}
signals:
public slots:
protected:
Node *updatePaintNode(Node *, UpdatePaintNodeData *);
void reset();
void prepareNextFrame();
GeometryNode* buildParticleNode();
private slots:
void createEngine();
private:
GeometryNode *m_node;
SpriteParticlesMaterial *m_material;
int m_particle_duration;
int m_last_particle;
QTime m_timestamp;
QList<SpriteState*> m_sprites;
SpriteEngine* m_spriteEngine;
void vertexCopy(SpriteParticleVertex &b,const ParticleVertex& a);
};
QT_END_NAMESPACE
QT_END_HEADER
#endif // SPRITEPARTICLE_H
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