summaryrefslogtreecommitdiffstats
path: root/src/script/qscriptengine.cpp
blob: 984af4043e0b52a6bd4b23dd1dead50c586a6506 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtScript module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the either Technology Preview License Agreement or the
** Beta Release License Agreement.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain
** additional rights. These rights are described in the Nokia Qt LGPL
** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
** package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
** If you are unsure which license is appropriate for your use, please
** contact the sales department at http://www.qtsoftware.com/contact.
** $QT_END_LICENSE$
**
****************************************************************************/

#include "qscriptengine.h"

#ifndef QT_NO_SCRIPT

#include "qscriptengine_p.h"
#include "qscriptvalueimpl_p.h"
#include "qscriptcontext_p.h"
#include "qscriptmember_p.h"
#include "qscriptobject_p.h"
#include "qscriptsyntaxcheckresult_p.h"

QT_BEGIN_NAMESPACE

/*!
  \since 4.3
  \class QScriptEngine
  \reentrant

  \brief The QScriptEngine class provides an environment for evaluating Qt Script code.

  \ingroup script
  \mainclass

  See the \l{QtScript} documentation for information about the Qt Script language,
  and how to get started with scripting your C++ application.

  \section1 Evaluating Scripts

  Use evaluate() to evaluate script code; this is the C++ equivalent
  of the built-in script function \c{eval()}.

  \snippet doc/src/snippets/code/src_script_qscriptengine.cpp 0

  evaluate() returns a QScriptValue that holds the result of the
  evaluation. The QScriptValue class provides functions for converting
  the result to various C++ types (e.g. QScriptValue::toString()
  and QScriptValue::toNumber()).

  The following code snippet shows how a script function can be
  defined and then invoked from C++ using QScriptValue::call():

  \snippet doc/src/snippets/code/src_script_qscriptengine.cpp 1

  As can be seen from the above snippets, a script is provided to the
  engine in the form of a string. One common way of loading scripts is
  by reading the contents of a file and passing it to evaluate():

  \snippet doc/src/snippets/code/src_script_qscriptengine.cpp 2

  Here we pass the name of the file as the second argument to
  evaluate().  This does not affect evaluation in any way; the second
  argument is a general-purpose string that is used to identify the
  script for debugging purposes (for example, our filename will now
  show up in any uncaughtExceptionBacktrace() involving the script).

  \section1 Engine Configuration

  The globalObject() function returns the \bold {Global Object}
  associated with the script engine. Properties of the Global Object
  are accessible from any script code (i.e. they are global
  variables). Typically, before evaluating "user" scripts, you will
  want to configure a script engine by adding one or more properties
  to the Global Object:

  \snippet doc/src/snippets/code/src_script_qscriptengine.cpp 3

  Adding custom properties to the scripting environment is one of the
  standard means of providing a scripting API that is specific to your
  application. Usually these custom properties are objects created by
  the newQObject() or newObject() functions, or constructor functions
  created by newFunction().

  \section1 Script Exceptions

  evaluate() can throw a script exception (e.g. due to a syntax
  error); in that case, the return value is the value that was thrown
  (typically an \c{Error} object). You can check whether the
  evaluation caused an exception by calling hasUncaughtException(). In
  that case, you can call toString() on the error object to obtain an
  error message. The current uncaught exception is also available
  through uncaughtException(). You can obtain a human-readable
  backtrace of the exception with uncaughtExceptionBacktrace().
  Calling clearExceptions() will cause any uncaught exceptions to be
  cleared.

  \snippet doc/src/snippets/code/src_script_qscriptengine.cpp 4

  The checkSyntax() function can be used to determine whether code can be
  usefully passed to evaluate().

  \section1 Script Object Creation

  Use newObject() to create a standard Qt Script object; this is the
  C++ equivalent of the script statement \c{new Object()}. You can use
  the object-specific functionality in QScriptValue to manipulate the
  script object (e.g. QScriptValue::setProperty()). Similarly, use
  newArray() to create a Qt Script array object. Use newDate() to
  create a \c{Date} object, and newRegExp() to create a \c{RegExp}
  object.

  \section1 QObject Integration

  Use newQObject() to wrap a QObject (or subclass)
  pointer. newQObject() returns a proxy script object; properties,
  children, and signals and slots of the QObject are available as
  properties of the proxy object. No binding code is needed because it
  is done dynamically using the Qt meta object system.

  \snippet doc/src/snippets/code/src_script_qscriptengine.cpp 5

  Use qScriptConnect() to connect a C++ signal to a script function;
  this is the Qt Script equivalent of QObject::connect().  When a
  script function is invoked in response to a C++ signal, it can cause
  a script exception; you can connect to the signalHandlerException()
  signal to catch such an exception.

  Use newQMetaObject() to wrap a QMetaObject; this gives you a "script
  representation" of a QObject-based class. newQMetaObject() returns a
  proxy script object; enum values of the class are available as
  properties of the proxy object. You can also specify a function that
  will be used to construct objects of the class (e.g.  when the
  constructor is invoked from a script). For classes that have a
  "standard" Qt constructor, Qt Script can provide a default script
  constructor for you; see scriptValueFromQMetaObject().

  See the \l{QtScript} documentation for more information on
  the QObject integration.

  \section1 Support for Custom C++ Types

  Use newVariant() to wrap a QVariant. This can be used to store
  values of custom (non-QObject) C++ types that have been registered
  with the Qt meta-type system. To make such types scriptable, you
  typically associate a prototype (delegate) object with the C++ type
  by calling setDefaultPrototype(); the prototype object defines the
  scripting API for the C++ type. Unlike the QObject integration,
  there is no automatic binding possible here; i.e. you have to create
  the scripting API yourself, for example by using the QScriptable
  class.

  Use fromScriptValue() to cast from a QScriptValue to another type,
  and toScriptValue() to create a QScriptValue from another value.
  You can specify how the conversion of C++ types is to be performed
  with qScriptRegisterMetaType() and qScriptRegisterSequenceMetaType().
  By default, Qt Script will use QVariant to store values of custom
  types.

  \section1 Importing Extensions

  Use importExtension() to import plugin-based extensions into the
  engine. Call availableExtensions() to obtain a list naming all the
  available extensions, and importedExtensions() to obtain a list
  naming only those extensions that have been imported.

  Call pushContext() to open up a new variable scope, and popContext()
  to close the current scope. This is useful if you are implementing
  an extension that evaluates script code containing temporary
  variable definitions (e.g. \c{var foo = 123;}) that are safe to
  discard when evaluation has completed.

  \section1 Native Functions

  Use newFunction() to wrap native (C++) functions, including
  constructors for your own custom types, so that these can be invoked
  from script code. Such functions must have the signature
  QScriptEngine::FunctionSignature. You may then pass the function as
  argument to newFunction(). Here is an example of a function that
  returns the sum of its first two arguments:

  \snippet doc/src/snippets/code/src_script_qscriptengine.cpp 6

  To expose this function to script code, you can set it as a property
  of the Global Object:

  \snippet doc/src/snippets/code/src_script_qscriptengine.cpp 7

  Once this is done, script code can call your function in the exact
  same manner as a "normal" script function:

  \snippet doc/src/snippets/code/src_script_qscriptengine.cpp 8

  \section1 Long-running Scripts

  If you need to evaluate possibly long-running scripts from the main
  (GUI) thread, you should first call setProcessEventsInterval() to
  make sure that the GUI stays responsive. You can abort a currently
  running script by calling abortEvaluation(). You can determine
  whether an engine is currently running a script by calling
  isEvaluating().

  \section1 Core Debugging/Tracing Facilities

  Since Qt 4.4, you can be notified of events pertaining to script
  execution (e.g. script function calls and statement execution)
  through the QScriptEngineAgent interface; see the setAgent()
  function. This can be used to implement debugging and profiling of a
  QScriptEngine.

  \sa QScriptValue, QScriptContext, QScriptEngineAgent

*/

/*!
    \enum QScriptEngine::ValueOwnership

    This enum specifies the ownership when wrapping a C++ value, e.g. by using newQObject().

    \value QtOwnership The standard Qt ownership rules apply, i.e. the associated object will never be explicitly deleted by the script engine. This is the default. (QObject ownership is explained in \l{Object Trees and Object Ownership}.)
    \value ScriptOwnership The value is owned by the script environment. The associated data will be deleted when appropriate (i.e. after the garbage collector has discovered that there are no more live references to the value).
    \value AutoOwnership If the associated object has a parent, the Qt ownership rules apply (QtOwnership); otherwise, the object is owned by the script environment (ScriptOwnership).
*/

/*!
    \enum  QScriptEngine::QObjectWrapOption

    These flags specify options when wrapping a QObject pointer with newQObject().

    \value ExcludeChildObjects The script object will not expose child objects as properties.
    \value ExcludeSuperClassMethods The script object will not expose signals and slots inherited from the superclass.
    \value ExcludeSuperClassProperties The script object will not expose properties inherited from the superclass.
    \value ExcludeSuperClassContents Shorthand form for ExcludeSuperClassMethods | ExcludeSuperClassProperties
    \value ExcludeDeleteLater The script object will not expose the QObject::deleteLater() slot.
    \value AutoCreateDynamicProperties Properties that don't already exist in the QObject will be created as dynamic properties of that object, rather than as properties of the script object.
    \value PreferExistingWrapperObject If a wrapper object with the requested configuration already exists, return that object.
    \value SkipMethodsInEnumeration Don't include methods (signals and slots) when enumerating the object's properties.
*/

#ifdef QT_NO_QOBJECT

QScriptEngine::QScriptEngine()
    : d_ptr(new QScriptEnginePrivate)
{
    d_ptr->q_ptr = this;
    d_ptr->init();
}

/*! \internal
*/
QScriptEngine::QScriptEngine(QScriptEnginePrivate &dd)
    : d_ptr(&dd)
{
    d_ptr->q_ptr = this;
    d_ptr->init();
}
#else

/*!
    Constructs a QScriptEngine object.

    The globalObject() is initialized to have properties as described in
    \l{ECMA-262}, Section 15.1.
*/
QScriptEngine::QScriptEngine()
    : QObject(*new QScriptEnginePrivate, 0)
{
    Q_D(QScriptEngine);
    d->init();
}

/*!
    Constructs a QScriptEngine object with the given \a parent.

    The globalObject() is initialized to have properties as described in
    \l{ECMA-262}, Section 15.1.
*/

QScriptEngine::QScriptEngine(QObject *parent)
    : QObject(*new QScriptEnginePrivate, parent)
{
    Q_D(QScriptEngine);
    d->init();
}

/*! \internal
*/
QScriptEngine::QScriptEngine(QScriptEnginePrivate &dd, QObject *parent)
    : QObject(dd, parent)
{
    Q_D(QScriptEngine);
    d->init();
}
#endif

/*!
  Destroys this QScriptEngine.
*/
QScriptEngine::~QScriptEngine()
{
    Q_D(QScriptEngine);
    d->m_frameRepository.release(currentContext());
    d->objectAllocator.destruct();
#ifdef QT_NO_QOBJECT
    delete d_ptr;
    d_ptr = 0;
#endif
}

/*!
  Returns this engine's Global Object.

  By default, the Global Object contains the built-in objects that are
  part of \l{ECMA-262}, such as Math, Date and String. Additionally,
  you can set properties of the Global Object to make your own
  extensions available to all script code. Non-local variables in
  script code will be created as properties of the Global Object, as
  well as local variables in global code.
*/
QScriptValue QScriptEngine::globalObject() const
{
    Q_D(const QScriptEngine);
    return const_cast<QScriptEnginePrivate*>(d)->toPublic(d->m_globalObject);
}

/*!
  \since 4.5

  Sets this engine's Global Object to be the given \a object.
  If \a object is not a valid script object, this function does
  nothing.

  When setting a custom global object, you may want to use
  QScriptValueIterator to copy the properties of the standard Global
  Object; alternatively, you can set the internal prototype of your
  custom object to be the original Global Object.
*/
void QScriptEngine::setGlobalObject(const QScriptValue &object)
{
    Q_D(QScriptEngine);
    if (!object.isObject())
        return;
    QScriptValueImpl objectImpl = d->toImpl(object);

    // update properties of the global context
    QScriptValueImpl old = d->m_globalObject;
    QScriptContextPrivate *ctx = d->currentContext();
    while (ctx->parentContext() != 0)
        ctx = ctx->parentContext();
    if (QScriptEnginePrivate::strictlyEquals(ctx->m_thisObject, old))
        ctx->m_thisObject = objectImpl;
    if (QScriptEnginePrivate::strictlyEquals(ctx->m_activation, old))
        ctx->m_activation = objectImpl;
    if (QScriptEnginePrivate::strictlyEquals(ctx->m_scopeChain, old))
        ctx->m_scopeChain = objectImpl;

    d->m_globalObject = objectImpl;
}

/*!
  Returns a QScriptValue of the primitive type Null.

  \sa undefinedValue()
*/
QScriptValue QScriptEngine::nullValue()
{
    Q_D(QScriptEngine);
    return d->toPublic(d->nullValue());
}

/*!
  Returns a QScriptValue of the primitive type Undefined.

  \sa nullValue()
*/
QScriptValue QScriptEngine::undefinedValue()
{
    Q_D(QScriptEngine);
    return d->toPublic(d->undefinedValue());
}

/*!
  Creates a constructor function from \a fun, with the given \a length.
  The \c{prototype} property of the resulting function is set to be the
  given \a prototype. The \c{constructor} property of \a prototype is
  set to be the resulting function.

  When a function is called as a constructor (e.g. \c{new Foo()}), the
  `this' object associated with the function call is the new object
  that the function is expected to initialize; the prototype of this
  default constructed object will be the function's public
  \c{prototype} property. If you always want the function to behave as
  a constructor (e.g. \c{Foo()} should also create a new object), or
  if you need to create your own object rather than using the default
  `this' object, you should make sure that the prototype of your
  object is set correctly; either by setting it manually, or, when
  wrapping a custom type, by having registered the defaultPrototype()
  of that type. Example:

  \snippet doc/src/snippets/code/src_script_qscriptengine.cpp 9

  To wrap a custom type and provide a constructor for it, you'd typically
  do something like this:

  \snippet doc/src/snippets/code/src_script_qscriptengine.cpp 10
*/
QScriptValue QScriptEngine::newFunction(QScriptEngine::FunctionSignature fun,
                                        const QScriptValue &prototype,
                                        int length)
{
    Q_D(QScriptEngine);
    QScriptValueImpl v = d->createFunction(new QScript::CFunction(fun, length));
    QScriptValueImpl proto = d->toImpl(prototype);
    v.setProperty(d->idTable()->id_prototype, proto,
                  QScriptValue::Undeletable);
    proto.setProperty(d->idTable()->id_constructor, v,
                      QScriptValue::Undeletable
                      | QScriptValue::SkipInEnumeration);
    return d->toPublic(v);
}

#ifndef QT_NO_REGEXP
/*!
  Creates a QtScript object of class RegExp with the given
  \a regexp.

  \sa QScriptValue::toRegExp()
*/
QScriptValue QScriptEngine::newRegExp(const QRegExp &regexp)
{
    Q_D(QScriptEngine);
    QScriptValueImpl v;
    d->regexpConstructor->newRegExp(&v, regexp);
    return d->toPublic(v);
}

#endif // QT_NO_REGEXP

/*!
  Creates a QtScript object holding the given variant \a value.

  If a default prototype has been registered with the meta type id of
  \a value, then the prototype of the created object will be that
  prototype; otherwise, the prototype will be the Object prototype
  object.

  \sa setDefaultPrototype(), QScriptValue::toVariant()
*/
QScriptValue QScriptEngine::newVariant(const QVariant &value)
{
    Q_D(QScriptEngine);
    QScriptValueImpl result;
    d->newVariant(&result, value);
    return d->toPublic(result);
}

/*!
  \since 4.4
  \overload

  Initializes the given Qt Script \a object to hold the given variant
  \a value, and returns the \a object.

  This function enables you to "promote" a plain Qt Script object
  (created by the newObject() function) to a variant, or to replace
  the variant contained inside an object previously created by the
  newVariant() function.

  The prototype() of the \a object will remain unchanged.

  If \a object is not an object, this function behaves like the normal
  newVariant(), i.e. it creates a new script object and returns it.

  This function is useful when you want to provide a script
  constructor for a C++ type. If your constructor is invoked in a
  \c{new} expression (QScriptContext::isCalledAsConstructor() returns
  true), you can pass QScriptContext::thisObject() (the default
  constructed script object) to this function to initialize the new
  object.
*/
QScriptValue QScriptEngine::newVariant(const QScriptValue &object,
                                       const QVariant &value)
{
    Q_D(QScriptEngine);
    QScriptValuePrivate *p = QScriptValuePrivate::get(object);
    if (!p || !p->value.isObject())
        return newVariant(value);
    if (p->value.isVariant())
        p->value.setVariantValue(value);
    else
        d->newVariant(&p->value, value, /*setDefaultPrototype=*/false);
    return object;
}

#ifndef QT_NO_QOBJECT
/*!
  Creates a QtScript object that wraps the given QObject \a
  object, using the given \a ownership. The given \a options control
  various aspects of the interaction with the resulting script object.

  Signals and slots, properties and children of \a object are
  available as properties of the created QScriptValue. For more
  information, see the \l{QtScript} documentation.

  If \a object is a null pointer, this function returns nullValue().

  If a default prototype has been registered for the \a object's class
  (or its superclass, recursively), the prototype of the new script
  object will be set to be that default prototype.

  If the given \a object is deleted outside of QtScript's control, any
  attempt to access the deleted QObject's members through the QtScript
  wrapper object (either by script code or C++) will result in a
  script exception.

  \sa QScriptValue::toQObject()
*/
QScriptValue QScriptEngine::newQObject(QObject *object, ValueOwnership ownership,
                                       const QObjectWrapOptions &options)
{
    Q_D(QScriptEngine);
    QScriptValueImpl result;
    d->newQObject(&result, object, ownership, options);
    return d->toPublic(result);
}

/*!
  \since 4.4
  \overload

  Initializes the given \a scriptObject to hold the given \a qtObject,
  and returns the \a scriptObject.

  This function enables you to "promote" a plain Qt Script object
  (created by the newObject() function) to a QObject proxy, or to
  replace the QObject contained inside an object previously created by
  the newQObject() function.

  The prototype() of the \a scriptObject will remain unchanged.

  If \a scriptObject is not an object, this function behaves like the
  normal newQObject(), i.e. it creates a new script object and returns
  it.

  This function is useful when you want to provide a script
  constructor for a QObject-based class. If your constructor is
  invoked in a \c{new} expression
  (QScriptContext::isCalledAsConstructor() returns true), you can pass
  QScriptContext::thisObject() (the default constructed script object)
  to this function to initialize the new object.
*/
QScriptValue QScriptEngine::newQObject(const QScriptValue &scriptObject,
                                       QObject *qtObject,
                                       ValueOwnership ownership,
                                       const QObjectWrapOptions &options)
{
    Q_D(QScriptEngine);
    QScriptValuePrivate *p = QScriptValuePrivate::get(scriptObject);
    if (!p || !p->value.isObject())
        return newQObject(qtObject, ownership, options);
    if (p->value.isVariant()) {
        QScript::ExtQObject::Instance *data;
        data = d->qobjectConstructor->get(p->value);
        Q_ASSERT(data != 0);
        data->value = qtObject;
        data->ownership = ownership;
        data->options = options;
    } else {
        d->newQObject(&p->value, qtObject, ownership, options,
                      /*setDefaultPrototype=*/false);
    }
    return scriptObject;
}

#endif // QT_NO_QOBJECT

/*!
  Creates a QtScript object of class Object.

  The prototype of the created object will be the Object
  prototype object.

  \sa newArray(), QScriptValue::setProperty()
*/
QScriptValue QScriptEngine::newObject()
{
    Q_D(QScriptEngine);
    QScriptValueImpl v;
    d->newObject(&v, d->objectConstructor->publicPrototype);
    return d->toPublic(v);
}

/*!
  \since 4.4
  \overload

  Creates a QtScript Object of the given class, \a scriptClass.

  The prototype of the created object will be the Object
  prototype object.

  \a data, if specified, is set as the internal data of the
  new object (using QScriptValue::setData()).

  \sa QScriptValue::scriptClass()
*/
QScriptValue QScriptEngine::newObject(QScriptClass *scriptClass,
                                      const QScriptValue &data)
{
    Q_D(QScriptEngine);
    return d->toPublic(d->newObject(scriptClass, d->toImpl(data)));
}

/*!
  \internal
*/
QScriptValue QScriptEngine::newActivationObject()
{
    Q_D(QScriptEngine);
    QScriptValueImpl v;
    d->newActivation(&v);
    return d->toPublic(v);
}

/*!
  Creates a QScriptValue that wraps a native (C++) function. \a fun
  must be a C++ function with signature QScriptEngine::FunctionSignature.  \a
  length is the number of arguments that \a fun expects; this becomes
  the \c{length} property of the created QScriptValue.

  Note that \a length only gives an indication of the number of
  arguments that the function expects; an actual invocation of a
  function can include any number of arguments. You can check the
  \l{QScriptContext::argumentCount()}{argumentCount()} of the
  QScriptContext associated with the invocation to determine the
  actual number of arguments passed.

  A \c{prototype} property is automatically created for the resulting
  function object, to provide for the possibility that the function
  will be used as a constructor.

  By combining newFunction() and the property flags
  QScriptValue::PropertyGetter and QScriptValue::PropertySetter, you
  can create script object properties that behave like normal
  properties in script code, but are in fact accessed through
  functions (analogous to how properties work in \l{Qt's Property
  System}). Example:

  \snippet doc/src/snippets/code/src_script_qscriptengine.cpp 11

  When the property \c{foo} of the script object is subsequently
  accessed in script code, \c{getSetFoo()} will be invoked to handle
  the access.  In this particular case, we chose to store the "real"
  value of \c{foo} as a property of the accessor function itself; you
  are of course free to do whatever you like in this function.

  In the above example, a single native function was used to handle
  both reads and writes to the property; the argument count is used to
  determine if we are handling a read or write. You can also use two
  separate functions; just specify the relevant flag
  (QScriptValue::PropertyGetter or QScriptValue::PropertySetter) when
  setting the property, e.g.:

  \snippet doc/src/snippets/code/src_script_qscriptengine.cpp 12

  \sa QScriptValue::call()
*/
QScriptValue QScriptEngine::newFunction(QScriptEngine::FunctionSignature fun, int length)
{
    Q_D(QScriptEngine);
    QScriptValueImpl v = d->createFunction(new QScript::CFunction(fun, length));
    QScriptValueImpl prototype = d->newObject();
    v.setProperty(d->idTable()->id_prototype, prototype, QScriptValue::Undeletable);
    prototype.setProperty(d->idTable()->id_constructor, v,
                          QScriptValue::Undeletable | QScriptValue::SkipInEnumeration);
    return d->toPublic(v);
}

/*!
  \internal
  \since 4.4
*/
QScriptValue QScriptEngine::newFunction(QScriptEngine::FunctionWithArgSignature fun, void *arg)
{
    Q_D(QScriptEngine);
    QScriptValueImpl v = d->createFunction(new QScript::C3Function(fun, arg, /*length=*/0));
    QScriptValueImpl prototype = d->newObject();
    v.setProperty(d->idTable()->id_prototype, prototype, QScriptValue::Undeletable);
    prototype.setProperty(d->idTable()->id_constructor, v,
                          QScriptValue::Undeletable | QScriptValue::SkipInEnumeration);
    return d->toPublic(v);
}

/*!
  Creates a QtScript object of class Array with the given \a length.

  \sa newObject()
*/
QScriptValue QScriptEngine::newArray(uint length)
{
    Q_D(QScriptEngine);
    QScriptValueImpl v;
    QScript::Array a(d);
    a.resize(length);
    d->newArray(&v, a);
    return d->toPublic(v);
}

/*!
  Creates a QtScript object of class RegExp with the given
  \a pattern and \a flags.

  The legal flags are 'g' (global), 'i' (ignore case), and 'm'
  (multiline).
*/
QScriptValue QScriptEngine::newRegExp(const QString &pattern, const QString &flags)
{
    Q_D(QScriptEngine);
    int bitflags = 0;
    for (int i = 0; i < flags.size(); ++i)
        bitflags |= QScript::Ecma::RegExp::flagFromChar(flags.at(i));
    QScriptValueImpl v;
    d->regexpConstructor->newRegExp(&v, pattern, bitflags);
    return d->toPublic(v);
}

/*!
  Creates a QtScript object of class Date with the given
  \a value (the number of milliseconds since 01 January 1970,
  UTC).
*/
QScriptValue QScriptEngine::newDate(qsreal value)
{
    Q_D(QScriptEngine);
    QScriptValueImpl v;
    d->dateConstructor->newDate(&v, value);
    return d->toPublic(v);
}

/*!
  Creates a QtScript object of class Date from the given \a value.

  \sa QScriptValue::toDateTime()
*/
QScriptValue QScriptEngine::newDate(const QDateTime &value)
{
    Q_D(QScriptEngine);
    QScriptValueImpl v;
    d->dateConstructor->newDate(&v, value);
    return d->toPublic(v);
}

#ifndef QT_NO_QOBJECT
/*!
  Creates a QtScript object that represents a QObject class, using the
  the given \a metaObject and constructor \a ctor.

  Enums of \a metaObject (declared with Q_ENUMS) are available as
  properties of the created QScriptValue. When the class is called as
  a function, \a ctor will be called to create a new instance of the
  class.

  Example:

  \snippet doc/src/snippets/code/src_script_qscriptengine.cpp 27

  \sa newQObject(), scriptValueFromQMetaObject()
*/
QScriptValue QScriptEngine::newQMetaObject(
    const QMetaObject *metaObject, const QScriptValue &ctor)
{
    Q_D(QScriptEngine);
    QScriptValueImpl v;
    d->qmetaObjectConstructor->newQMetaObject(&v, metaObject, d->toImpl(ctor));
    return d->toPublic(v);
}

/*!
  \fn QScriptValue QScriptEngine::scriptValueFromQMetaObject()

  Creates a QScriptValue that represents the Qt class \c{T}.

  This function is used in combination with one of the
  Q_SCRIPT_DECLARE_QMETAOBJECT() macro. Example:

  \snippet doc/src/snippets/code/src_script_qscriptengine.cpp 13

  \warning This function is not available with MSVC 6. Use
  qScriptValueFromQMetaObject() instead if you need to support that version
  of the compiler.

  \sa QScriptEngine::newQMetaObject()
*/

/*!
  \fn QScriptValue qScriptValueFromQMetaObject(QScriptEngine *engine)
  \since 4.3
  \relates QScriptEngine

  Uses \a engine to create a QScriptValue that represents the Qt class
  \c{T}.

  This function is equivalent to
  QScriptEngine::scriptValueFromQMetaObject(). It is provided as a
  work-around for MSVC 6, which doesn't support member template
  functions.

  \sa QScriptEngine::newQMetaObject()
*/
#endif // QT_NO_QOBJECT

/*!
  \obsolete

  Returns true if \a program can be evaluated; i.e. the code is
  sufficient to determine whether it appears to be a syntactically
  correct program, or contains a syntax error.

  This function returns false if \a program is incomplete; i.e. the
  input is syntactically correct up to the point where the input is
  terminated.

  Note that this function only does a static check of \a program;
  e.g. it does not check whether references to variables are
  valid, and so on.

  A typical usage of canEvaluate() is to implement an interactive
  interpreter for QtScript. The user is repeatedly queried for
  individual lines of code; the lines are concatened internally, and
  only when canEvaluate() returns true for the resulting program is it
  passed to evaluate().

  The following are some examples to illustrate the behavior of
  canEvaluate(). (Note that all example inputs are assumed to have an
  explicit newline as their last character, since otherwise the
  QtScript parser would automatically insert a semi-colon character at
  the end of the input, and this could cause canEvaluate() to produce
  different results.)

  Given the input
  \snippet doc/src/snippets/code/src_script_qscriptengine.cpp 14
  canEvaluate() will return true, since the program appears to be complete.

  Given the input
  \snippet doc/src/snippets/code/src_script_qscriptengine.cpp 15
  canEvaluate() will return false, since the if-statement is not complete,
  but is syntactically correct so far.

  Given the input
  \snippet doc/src/snippets/code/src_script_qscriptengine.cpp 16
  canEvaluate() will return true, but evaluate() will throw a
  SyntaxError given the same input.

  Given the input
  \snippet doc/src/snippets/code/src_script_qscriptengine.cpp 17
  canEvaluate() will return true, even though the code is clearly not
  syntactically valid QtScript code. evaluate() will throw a
  SyntaxError when this code is evaluated.

  Given the input
  \snippet doc/src/snippets/code/src_script_qscriptengine.cpp 18
  canEvaluate() will return true, but evaluate() will throw a
  ReferenceError if \c{foo} is not defined in the script
  environment.

  \sa evaluate(), checkSyntax()
*/
bool QScriptEngine::canEvaluate(const QString &program) const
{
    return QScriptEnginePrivate::canEvaluate(program);
}

/*!
  \since 4.5

  Checks the syntax of the given \a program. Returns a
  QScriptSyntaxCheckResult object that contains the result of the check.
*/
QScriptSyntaxCheckResult QScriptEngine::checkSyntax(const QString &program)
{
    return QScriptEnginePrivate::checkSyntax(program);
}

/*!
  Evaluates \a program, using \a lineNumber as the base line number,
  and returns the result of the evaluation.

  The script code will be evaluated in the current context.

  The evaluation of \a program can cause an exception in the
  engine; in this case the return value will be the exception
  that was thrown (typically an \c{Error} object). You can call
  hasUncaughtException() to determine if an exception occurred in
  the last call to evaluate().

  \a lineNumber is used to specify a starting line number for \a
  program; line number information reported by the engine that pertain
  to this evaluation (e.g. uncaughtExceptionLineNumber()) will be
  based on this argument. For example, if \a program consists of two
  lines of code, and the statement on the second line causes a script
  exception, uncaughtExceptionLineNumber() would return the given \a
  lineNumber plus one. When no starting line number is specified, line
  numbers will be 1-based.

  \a fileName is used for error reporting. For example in error objects
  the file name is accessible through the "fileName" property if it's
  provided with this function.

  \sa canEvaluate(), hasUncaughtException(), isEvaluating(), abortEvaluation()
*/
QScriptValue QScriptEngine::evaluate(const QString &program, const QString &fileName, int lineNumber)
{
    Q_D(QScriptEngine);
    QScriptContextPrivate *ctx_p = d->currentContext();
    d->evaluate(ctx_p, program, lineNumber, fileName);
    return d->toPublic(ctx_p->m_result);
}

/*!
  Returns the current context.

  The current context is typically accessed to retrieve the arguments
  and `this' object in native functions; for convenience, it is
  available as the first argument in QScriptEngine::FunctionSignature.
*/
QScriptContext *QScriptEngine::currentContext() const
{
    Q_D(const QScriptEngine);
    return QScriptContextPrivate::get(d->currentContext());
}

/*!
  Enters a new execution context and returns the associated
  QScriptContext object.

  Once you are done with the context, you should call popContext() to
  restore the old context.

  By default, the `this' object of the new context is the Global Object.
  The context's \l{QScriptContext::callee()}{callee}() will be invalid.

  This function is useful when you want to evaluate script code
  as if it were the body of a function. You can use the context's
  \l{QScriptContext::activationObject()}{activationObject}() to initialize
  local variables that will be available to scripts. Example:

  \snippet doc/src/snippets/code/src_script_qscriptengine.cpp 19

  In the above example, the new variable "tmp" defined in the script
  will be local to the context; in other words, the script doesn't
  have any effect on the global environment.

  \sa popContext()
*/
QScriptContext *QScriptEngine::pushContext()
{
    Q_D(QScriptEngine);
    QScriptContextPrivate *ctx_p = d->pushContext();
    ctx_p->setThisObject(d->globalObject());
    QScriptValueImpl activation;
    d->newActivation(&activation);
    activation.setScope(d->globalObject());
    ctx_p->setActivationObject(activation);
    return QScriptContextPrivate::get(ctx_p);
}

/*!
  Pops the current execution context and restores the previous one.
  This function must be used in conjunction with pushContext().

  \sa pushContext()
*/
void QScriptEngine::popContext()
{
    Q_D(QScriptEngine);
    if (d->currentContext() && d->currentContext()->parentContext())
        d->popContext();
}

/*!
  Returns true if the last script evaluation resulted in an uncaught
  exception; otherwise returns false.

  The exception state is cleared when evaluate() is called.

  \sa uncaughtException(), uncaughtExceptionLineNumber(),
      uncaughtExceptionBacktrace()
*/
bool QScriptEngine::hasUncaughtException() const
{
    Q_D(const QScriptEngine);
    return d->hasUncaughtException();
}

/*!
  Returns the current uncaught exception, or an invalid QScriptValue
  if there is no uncaught exception.

  The exception value is typically an \c{Error} object; in that case,
  you can call toString() on the return value to obtain an error
  message.

  \sa hasUncaughtException(), uncaughtExceptionLineNumber(),
      uncaughtExceptionBacktrace()
*/
QScriptValue QScriptEngine::uncaughtException() const
{
    Q_D(const QScriptEngine);
    return const_cast<QScriptEnginePrivate*>(d)->toPublic(d->uncaughtException());
}

/*!
  Returns the line number where the last uncaught exception occurred.

  Line numbers are 1-based, unless a different base was specified as
  the second argument to evaluate().

  \sa hasUncaughtException(), uncaughtExceptionBacktrace()
*/
int QScriptEngine::uncaughtExceptionLineNumber() const
{
    return QScriptContextPrivate::get(currentContext())->errorLineNumber;
}

/*!
  Returns a human-readable backtrace of the last uncaught exception.

  Each line is of the form \c{<function-name>(<arguments>)@<file-name>:<line-number>}.

  \sa uncaughtException()
*/
QStringList QScriptEngine::uncaughtExceptionBacktrace() const
{
    Q_D(const QScriptEngine);
    return d->uncaughtExceptionBacktrace();
}

/*!
  \since 4.4

  Clears any uncaught exceptions in this engine.

  \sa hasUncaughtException()
*/
void QScriptEngine::clearExceptions()
{
    Q_D(QScriptEngine);
    d->clearExceptions();
}

/*!
  Returns the default prototype associated with the given \a metaTypeId,
  or an invalid QScriptValue if no default prototype has been set.

  \sa setDefaultPrototype()
*/
QScriptValue QScriptEngine::defaultPrototype(int metaTypeId) const
{
    Q_D(const QScriptEngine);
    return const_cast<QScriptEnginePrivate*>(d)->toPublic(d->defaultPrototype(metaTypeId));
}

/*!
  Sets the default prototype of the C++ type identified by the given
  \a metaTypeId to \a prototype.

  The default prototype provides a script interface for values of
  type \a metaTypeId when a value of that type is accessed from script
  code.  Whenever the script engine (implicitly or explicitly) creates
  a QScriptValue from a value of type \a metaTypeId, the default
  prototype will be set as the QScriptValue's prototype.

  The \a prototype object itself may be constructed using one of two
  principal techniques; the simplest is to subclass QScriptable, which
  enables you to define the scripting API of the type through QObject
  properties and slots.  Another possibility is to create a script
  object by calling newObject(), and populate the object with the
  desired properties (e.g. native functions wrapped with
  newFunction()).

  \sa defaultPrototype(), qScriptRegisterMetaType(), QScriptable, {Default Prototypes Example}
*/
void QScriptEngine::setDefaultPrototype(int metaTypeId, const QScriptValue &prototype)
{
    Q_D(QScriptEngine);
    d->setDefaultPrototype(metaTypeId, d->toImpl(prototype));
}

/*!
  \typedef QScriptEngine::FunctionSignature
  \relates QScriptEngine

  The function signature \c{QScriptValue f(QScriptContext *, QScriptEngine *)}.

  A function with such a signature can be passed to
  QScriptEngine::newFunction() to wrap the function.
*/

/*!
  \typedef QScriptEngine::FunctionWithArgSignature
  \relates QScriptEngine

  The function signature \c{QScriptValue f(QScriptContext *, QScriptEngine *, void *)}.

  A function with such a signature can be passed to
  QScriptEngine::newFunction() to wrap the function.
*/

/*!
    \typedef QScriptEngine::MarshalFunction
    \internal
*/

/*!
    \typedef QScriptEngine::DemarshalFunction
    \internal
*/

/*!
    \internal
*/
QScriptValue QScriptEngine::create(int type, const void *ptr)
{
    Q_D(QScriptEngine);
    return d->toPublic(d->create(type, ptr));
}

/*!
    \internal
*/
bool QScriptEngine::convert(const QScriptValue &value, int type, void *ptr)
{
    Q_D(QScriptEngine);
    return QScriptEnginePrivate::convert(d->toImpl(value), type, ptr, d);
}

/*!
    \internal
*/
bool QScriptEngine::convertV2(const QScriptValue &value, int type, void *ptr)
{
    QScriptValueImpl impl = QScriptValuePrivate::valueOf(value);
    QScriptEnginePrivate *eng_p = QScriptEnginePrivate::get(value.engine());
    return QScriptEnginePrivate::convert(impl, type, ptr, eng_p);
}

/*!
    \internal
*/
void QScriptEngine::registerCustomType(int type, MarshalFunction mf,
                                       DemarshalFunction df,
                                       const QScriptValue &prototype)
{
    Q_D(QScriptEngine);
    QScriptCustomTypeInfo info = d->m_customTypes.value(type);
    info.marshal = mf;
    info.demarshal = df;
    info.prototype = d->toImpl(prototype);
    d->m_customTypes.insert(type, info);
}

/*!
  \since 4.5

  Installs translator functions on the given \a object, or on the Global
  Object if no object is specified.

  The relation between Qt Script translator functions and C++ translator
  functions is described in the following table:

    \table
    \header \o Script Function \o Corresponding C++ Function
    \row    \o qsTr()       \o QObject::tr()
    \row    \o QT_TR_NOOP() \o QT_TR_NOOP()
    \row    \o qsTranslate() \o QCoreApplication::translate()
    \row    \o QT_TRANSLATE_NOOP() \o QT_TRANSLATE_NOOP()
    \endtable

  \sa {Internationalization with Qt}
*/
void QScriptEngine::installTranslatorFunctions(const QScriptValue &object)
{
    Q_D(QScriptEngine);
    QScriptValue target = object.isObject() ? object : globalObject();
    QScriptValueImpl impl = QScriptValuePrivate::valueOf(target);
    d->installTranslatorFunctions(impl);
}

/*!
    Imports the given \a extension into this QScriptEngine.  Returns
    undefinedValue() if the extension was successfully imported. You
    can call hasUncaughtException() to check if an error occurred; in
    that case, the return value is the value that was thrown by the
    exception (usually an \c{Error} object).

    QScriptEngine ensures that a particular extension is only imported
    once; subsequent calls to importExtension() with the same extension
    name will do nothing and return undefinedValue().

    \sa availableExtensions(), QScriptExtensionPlugin, {Creating QtScript Extensions}
*/
QScriptValue QScriptEngine::importExtension(const QString &extension)
{
    Q_D(QScriptEngine);
    return d->toPublic(d->importExtension(extension));
}

/*!
    \since 4.4

    Returns a list naming the available extensions that can be
    imported using the importExtension() function. This list includes
    extensions that have been imported.

    \sa importExtension(), importedExtensions()
*/
QStringList QScriptEngine::availableExtensions() const
{
    Q_D(const QScriptEngine);
    return d->availableExtensions();
}

/*!
    \since 4.4

    Returns a list naming the extensions that have been imported
    using the importExtension() function.

    \sa availableExtensions()
*/
QStringList QScriptEngine::importedExtensions() const
{
    Q_D(const QScriptEngine);
    return d->importedExtensions();
}

/*! \fn QScriptValue QScriptEngine::toScriptValue(const T &value)

    Creates a QScriptValue with the given \a value.

    Note that the template type \c{T} must be known to QMetaType.

    See \l{Conversion Between QtScript and C++ Types} for a
    description of the built-in type conversion provided by
    QtScript. By default, the types that are not specially handled by
    QtScript are represented as QVariants (e.g. the \a value is passed
    to newVariant()); you can change this behavior by installing your
    own type conversion functions with qScriptRegisterMetaType().

    \warning This function is not available with MSVC 6. Use
    qScriptValueFromValue() instead if you need to support that
    version of the compiler.

    \sa fromScriptValue(), qScriptRegisterMetaType()
*/

/*! \fn T QScriptEngine::fromScriptValue(const QScriptValue &value)

    Returns the given \a value converted to the template type \c{T}.

    Note that \c{T} must be known to QMetaType.

    See \l{Conversion Between QtScript and C++ Types} for a
    description of the built-in type conversion provided by
    QtScript.

    \warning This function is not available with MSVC 6. Use
    qScriptValueToValue() or qscriptvalue_cast() instead if you need
    to support that version of the compiler.

    \sa toScriptValue(), qScriptRegisterMetaType()
*/

/*!
    \fn QScriptValue qScriptValueFromValue(QScriptEngine *engine, const T &value)
    \since 4.3
    \relates QScriptEngine

    Creates a QScriptValue using the given \a engine with the given \a
    value of template type \c{T}.

    This function is equivalent to QScriptEngine::toScriptValue().
    It is provided as a work-around for MSVC 6, which doesn't support
    member template functions.

    \sa qScriptValueToValue()
*/

/*!
    \fn T qScriptValueToValue<T>(const QScriptValue &value)
    \since 4.3
    \relates QScriptEngine

    Returns the given \a value converted to the template type \c{T}.

    This function is equivalent to QScriptEngine::fromScriptValue().
    It is provided as a work-around for MSVC 6, which doesn't
    support member template functions.

    \sa qScriptValueFromValue()
*/

/*!
    \fn QScriptValue qScriptValueFromSequence(QScriptEngine *engine, const Container &container)
    \since 4.3
    \relates QScriptEngine

    Creates an array in the form of a QScriptValue using the given \a engine
    with the given \a container of template type \c{Container}.

    The \c Container type must provide a \c const_iterator class to enable the
    contents of the container to be copied into the array.

    Additionally, the type of each element in the sequence should be suitable
    for conversion to a QScriptValue.
    See \l{QtScript Module#Conversion Between QtScript and C++ Types}
    {Conversion Between QtScript and C++ Types} for more information about the
    restrictions on types that can be used with QScriptValue.

    \sa qScriptValueFromValue()
*/

/*!
    \fn void qScriptValueToSequence(const QScriptValue &value, Container &container)
    \since 4.3
    \relates QScriptEngine

    Copies the elements in the sequence specified by \a value to the given
    \a container of template type \c{Container}.

    The \a value used is typically an array, but any container can be copied
    as long as it provides a \c length property describing how many elements
    it contains.

    Additionally, the type of each element in the sequence must be suitable
    for conversion to a C++ type from a QScriptValue.
    See \l{QtScript Module#Conversion Between QtScript and C++ Types}
    {Conversion Between QtScript and C++ Types} for more information about the
    restrictions on types that can be used with QScriptValue.

    \sa qscriptvalue_cast()
*/

/*!
    \fn T qscriptvalue_cast<T>(const QScriptValue &value)
    \since 4.3
    \relates QScriptValue

    Returns the given \a value converted to the template type \c{T}.

    \sa qScriptRegisterMetaType(), QScriptEngine::toScriptValue()
*/

/*! \fn int qScriptRegisterMetaType(
            QScriptEngine *engine,
            QScriptValue (*toScriptValue)(QScriptEngine *, const T &t),
            void (*fromScriptValue)(const QScriptValue &, T &t),
            const QScriptValue &prototype = QScriptValue())
    \relates QScriptEngine

    Registers the type \c{T} in the given \a engine. \a toScriptValue must
    be a function that will convert from a value of type \c{T} to a
    QScriptValue, and \a fromScriptValue a function that does the
    opposite. \a prototype, if valid, is the prototype that's set on
    QScriptValues returned by \a toScriptValue.

    Returns the internal ID used by QMetaType.

    You only need to call this function if you want to provide custom
    conversion of values of type \c{T}, i.e. if the default
    QVariant-based representation and conversion is not
    appropriate. (Note that custom QObject-derived types also fall in
    this category; e.g. for a QObject-derived class called MyObject,
    you probably want to define conversion functions for MyObject*
    that utilize QScriptEngine::newQObject() and
    QScriptValue::toQObject().)

    If you only want to define a common script interface for values of
    type \c{T}, and don't care how those values are represented
    (i.e. storing them in QVariants is fine), use
    \l{QScriptEngine::setDefaultPrototype()}{setDefaultPrototype}()
    instead; this will minimize conversion costs.

    You need to declare the custom type first with
    Q_DECLARE_METATYPE().

    After a type has been registered, you can convert from a
    QScriptValue to that type using
    \l{QScriptEngine::fromScriptValue()}{fromScriptValue}(), and
    create a QScriptValue from a value of that type using
    \l{QScriptEngine::toScriptValue()}{toScriptValue}(). The engine
    will take care of calling the proper conversion function when
    calling C++ slots, and when getting or setting a C++ property;
    i.e. the custom type may be used seamlessly on both the C++ side
    and the script side.

    The following is an example of how to use this function. We will
    specify custom conversion of our type \c{MyStruct}. Here's the C++
    type:

    \snippet doc/src/snippets/code/src_script_qscriptengine.cpp 20

    We must declare it so that the type will be known to QMetaType:

    \snippet doc/src/snippets/code/src_script_qscriptengine.cpp 21

    Next, the \c{MyStruct} conversion functions. We represent the
    \c{MyStruct} value as a script object and just copy the properties:

    \snippet doc/src/snippets/code/src_script_qscriptengine.cpp 22

    Now we can register \c{MyStruct} with the engine:
    \snippet doc/src/snippets/code/src_script_qscriptengine.cpp 23

    Working with \c{MyStruct} values is now easy:
    \snippet doc/src/snippets/code/src_script_qscriptengine.cpp 24

    If you want to be able to construct values of your custom type
    from script code, you have to register a constructor function for
    the type. For example:

    \snippet doc/src/snippets/code/src_script_qscriptengine.cpp 25

    \sa qScriptRegisterSequenceMetaType(), qRegisterMetaType()
*/

/*!
    \macro Q_SCRIPT_DECLARE_QMETAOBJECT(QMetaObject, ArgType)
    \since 4.3
    \relates QScriptEngine

    Declares the given \a QMetaObject. Used in combination with
    QScriptEngine::scriptValueFromQMetaObject() to make enums and
    instantiation of \a QMetaObject available to script code. The
    constructor generated by this macro takes a single argument of
    type \a ArgType; typically the argument is the parent type of the
    new instance, in which case \a ArgType is \c{QWidget*} or
    \c{QObject*}. Objects created by the constructor will have
    QScriptEngine::AutoOwnership ownership.
*/

/*! \fn int qScriptRegisterSequenceMetaType(
            QScriptEngine *engine,
            const QScriptValue &prototype = QScriptValue())
    \relates QScriptEngine

    Registers the sequence type \c{T} in the given \a engine. This
    function provides conversion functions that convert between \c{T}
    and Qt Script \c{Array} objects. \c{T} must provide a
    const_iterator class and begin(), end() and push_back()
    functions. If \a prototype is valid, it will be set as the
    prototype of \c{Array} objects due to conversion from \c{T};
    otherwise, the standard \c{Array} prototype will be used.

    Returns the internal ID used by QMetaType.

    You need to declare the container type first with
    Q_DECLARE_METATYPE(). If the element type isn't a standard Qt/C++
    type, it must be declared using Q_DECLARE_METATYPE() as well.
    Example:

    \snippet doc/src/snippets/code/src_script_qscriptengine.cpp 26

    \sa qScriptRegisterMetaType()
*/

/*!
  Runs the garbage collector.

  The garbage collector will attempt to reclaim memory by locating and
  disposing of objects that are no longer reachable in the script
  environment.

  Normally you don't need to call this function; the garbage collector
  will automatically be invoked when the QScriptEngine decides that
  it's wise to do so (i.e. when a certain number of new objects have
  been created). However, you can call this function to explicitly
  request that garbage collection should be performed as soon as
  possible.
*/
void QScriptEngine::collectGarbage()
{
    Q_D(QScriptEngine);
    d->gc();
}

/*!

  Sets the interval between calls to QCoreApplication::processEvents
  to \a interval milliseconds.

  While the interpreter is running, all event processing is by default
  blocked. This means for instance that the gui will not be updated
  and timers will not be fired. To allow event processing during
  interpreter execution one can specify the processing interval to be
  a positive value, indicating the number of milliseconds between each
  time QCoreApplication::processEvents() is called.

  The default value is -1, which disables event processing during
  interpreter execution.

  You can use QCoreApplication::postEvent() to post an event that
  performs custom processing at the next interval. For example, you
  could keep track of the total running time of the script and call
  abortEvaluation() when you detect that the script has been running
  for a long time without completing.

  \sa processEventsInterval()
*/
void QScriptEngine::setProcessEventsInterval(int interval)
{
    Q_D(QScriptEngine);
    d->m_processEventsInterval = interval;
}

/*!

  Returns the interval in milliseconds between calls to
  QCoreApplication::processEvents() while the interpreter is running.

  \sa setProcessEventsInterval()
*/
int QScriptEngine::processEventsInterval() const
{
    Q_D(const QScriptEngine);
    return d->m_processEventsInterval;
}

/*!
  \since 4.4

  Returns true if this engine is currently evaluating a script,
  otherwise returns false.

  \sa evaluate(), abortEvaluation()
*/
bool QScriptEngine::isEvaluating() const
{
    Q_D(const QScriptEngine);
    return d->m_evaluating;
}

/*!
  \since 4.4

  Aborts any script evaluation currently taking place in this engine.
  The given \a result is passed back as the result of the evaluation
  (i.e. it is returned from the call to evaluate() being aborted).

  If the engine isn't evaluating a script (i.e. isEvaluating() returns
  false), this function does nothing.

  Call this function if you need to abort a running script for some
  reason, e.g.  when you have detected that the script has been
  running for several seconds without completing.

  \sa evaluate(), isEvaluating(), setProcessEventsInterval()
*/
void QScriptEngine::abortEvaluation(const QScriptValue &result)
{
    Q_D(QScriptEngine);
    d->abortEvaluation(d->toImpl(result));
}

#ifndef QT_NO_QOBJECT

/*!
  \since 4.4
  \relates QScriptEngine

  Creates a connection from the \a signal in the \a sender to the
  given \a function. If \a receiver is an object, it will act as the
  `this' object when the signal handler function is invoked. Returns
  true if the connection succeeds; otherwise returns false.

  \sa qScriptDisconnect(), QScriptEngine::signalHandlerException()
*/
bool qScriptConnect(QObject *sender, const char *signal,
                    const QScriptValue &receiver, const QScriptValue &function)
{
    if (!sender || !signal)
        return false;
    if (!function.isFunction())
        return false;
    if (receiver.isObject() && (receiver.engine() != function.engine()))
        return false;
    QScriptEnginePrivate *eng_p = QScriptEnginePrivate::get(function.engine());
    return eng_p->scriptConnect(sender, signal,
                                eng_p->toImpl(receiver),
                                eng_p->toImpl(function));
}

/*!
  \since 4.4
  \relates QScriptEngine

  Disconnects the \a signal in the \a sender from the given (\a
  receiver, \a function) pair. Returns true if the connection is
  successfully broken; otherwise returns false.

  \sa qScriptConnect()
*/
bool qScriptDisconnect(QObject *sender, const char *signal,
                       const QScriptValue &receiver, const QScriptValue &function)
{
    if (!sender || !signal)
        return false;
    if (!function.isFunction())
        return false;
    if (receiver.isObject() && (receiver.engine() != function.engine()))
        return false;
    QScriptEnginePrivate *eng_p = QScriptEnginePrivate::get(function.engine());
    return eng_p->scriptDisconnect(sender, signal,
                                   eng_p->toImpl(receiver),
                                   eng_p->toImpl(function));
}

/*!
    \since 4.4
    \fn void QScriptEngine::signalHandlerException(const QScriptValue &exception)

    This signal is emitted when a script function connected to a signal causes
    an \a exception.

    \sa qScriptConnect()
*/

QT_BEGIN_INCLUDE_NAMESPACE
#include "moc_qscriptengine.cpp"
QT_END_INCLUDE_NAMESPACE

#endif // QT_NO_QOBJECT

/*!
  \since 4.4

  Installs the given \a agent on this engine. The agent will be
  notified of various events pertaining to script execution. This is
  useful when you want to find out exactly what the engine is doing,
  e.g. when evaluate() is called. The agent interface is the basis of
  tools like debuggers and profilers.

  The engine maintains ownership of the \a agent.

  Calling this function will replace the existing agent, if any.

  \sa agent()
*/
void QScriptEngine::setAgent(QScriptEngineAgent *agent)
{
    Q_D(QScriptEngine);
    d->setAgent(agent);
}

/*!
  \since 4.4

  Returns the agent currently installed on this engine, or 0 if no
  agent is installed.

  \sa setAgent()
*/
QScriptEngineAgent *QScriptEngine::agent() const
{
    Q_D(const QScriptEngine);
    return d->agent();
}

/*!
  \since 4.4

  Returns a handle that represents the given string, \a str.

  QScriptString can be used to quickly look up properties, and
  compare property names, of script objects.

  \sa QScriptValue::property()
*/
QScriptString QScriptEngine::toStringHandle(const QString &str)
{
    Q_D(QScriptEngine);
    return d->internedString(str);
}

/*!
  \since 4.5

  Converts the given \a value to an object, if such a conversion is
  possible; otherwise returns an invalid QScriptValue. The conversion
  is performed according to the following table:

    \table
    \header \o Input Type \o Result
    \row    \o Undefined  \o An invalid QScriptValue.
    \row    \o Null       \o An invalid QScriptValue.
    \row    \o Boolean    \o A new Boolean object whose internal value is set to the value of the boolean.
    \row    \o Number     \o A new Number object whose internal value is set to the value of the number.
    \row    \o String     \o A new String object whose internal value is set to the value of the string.
    \row    \o Object     \o The result is the object itself (no conversion).
    \endtable

    \sa newObject()
*/
QScriptValue QScriptEngine::toObject(const QScriptValue &value)
{
    Q_D(QScriptEngine);
    return d->toPublic(d->toObject(d->toImpl(value)));
}

/*!
  \internal

  Returns the object with the given \a id, or an invalid
  QScriptValue if there is no object with that id.

  \sa QScriptValue::objectId()
*/
QScriptValue QScriptEngine::objectById(qint64 id) const
{
    Q_D(const QScriptEngine);
    return const_cast<QScriptEnginePrivate*>(d)->toPublic(d->objectById(id));
}

/*!
  \since 4.5
  \class QScriptSyntaxCheckResult

  \brief The QScriptSyntaxCheckResult class provides the result of a script syntax check.

  \ingroup script
  \mainclass

  QScriptSyntaxCheckResult is returned by QScriptEngine::checkSyntax() to
  provide information about the syntactical (in)correctness of a script.
*/

/*!
    \enum QScriptSyntaxCheckResult::State

    This enum specifies the state of a syntax check.

    \value Error The program contains a syntax error.
    \value Intermediate The program is incomplete.
    \value Valid The program is a syntactically correct Qt Script program.
*/

/*!
  Constructs a new QScriptSyntaxCheckResult from the \a other result.
*/
QScriptSyntaxCheckResult::QScriptSyntaxCheckResult(const QScriptSyntaxCheckResult &other)
    : d_ptr(other.d_ptr)
{
    if (d_ptr)
        d_ptr->ref.ref();
}

/*!
  \internal
*/
QScriptSyntaxCheckResult::QScriptSyntaxCheckResult(QScriptSyntaxCheckResultPrivate *d)
    : d_ptr(d)
{
    if (d_ptr)
        d_ptr->ref.ref();
}

/*!
  \internal
*/
QScriptSyntaxCheckResult::QScriptSyntaxCheckResult()
    : d_ptr(0)
{
}

/*!
  Destroys this QScriptSyntaxCheckResult.
*/
QScriptSyntaxCheckResult::~QScriptSyntaxCheckResult()
{
    if (d_ptr && !d_ptr->ref.deref()) {
        delete d_ptr;
        d_ptr = 0;
    }
}

/*!
  Returns the state of this QScriptSyntaxCheckResult.
*/
QScriptSyntaxCheckResult::State QScriptSyntaxCheckResult::state() const
{
    Q_D(const QScriptSyntaxCheckResult);
    return d->state;
}

/*!
  Returns the error line number of this QScriptSyntaxCheckResult, or -1 if
  there is no error.

  \sa state(), errorMessage()
*/
int QScriptSyntaxCheckResult::errorLineNumber() const
{
    Q_D(const QScriptSyntaxCheckResult);
    return d->errorLineNumber;
}

/*!
  Returns the error column number of this QScriptSyntaxCheckResult, or -1 if
  there is no error.

  \sa state(), errorLineNumber()
*/
int QScriptSyntaxCheckResult::errorColumnNumber() const
{
    Q_D(const QScriptSyntaxCheckResult);
    return d->errorColumnNumber;
}

/*!
  Returns the error message of this QScriptSyntaxCheckResult, or an empty
  string if there is no error.

  \sa state(), errorLineNumber()
*/
QString QScriptSyntaxCheckResult::errorMessage() const
{
    Q_D(const QScriptSyntaxCheckResult);
    return d->errorMessage;
}

/*!
  Assigns the \a other result to this QScriptSyntaxCheckResult, and returns a
  reference to this QScriptSyntaxCheckResult.
*/
QScriptSyntaxCheckResult &QScriptSyntaxCheckResult::operator=(const QScriptSyntaxCheckResult &other)
{
    if (d_ptr == other.d_ptr)
        return *this;
    if (d_ptr && !d_ptr->ref.deref()) {
        delete d_ptr;
        d_ptr = 0;
    }
    d_ptr = other.d_ptr;
    if (d_ptr)
        d_ptr->ref.ref();
    return *this;
}

QT_END_NAMESPACE

#endif // QT_NO_SCRIPT