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authorPaul Lemire <paul.lemire@kdab.com>2018-06-08 08:48:26 +0200
committerJani Heikkinen <jani.heikkinen@qt.io>2018-06-11 07:47:53 +0000
commit2436ad6efb5bd9f96cc0256f009a33692ebac100 (patch)
treefe58324692b130854df66eaf1ad580b0f3fa0dd5
parent26d3b64ac721c8fb87dcb2da91bd63bb571006ed (diff)
QRenderAspect: properly register functor for QAbstractSkeleton
QSkeletonLoader had been registered by mistake instead of QAbstractSkeleton. This lead to a failure to create the backend node for a QAbstractSkeleton in the case where one would use a QSkeleton instead of a QSkeletonLoader. Also properly unregister QArmature, QJoint and QAbstractSkeleton Task-number: QTBUG-68781 Change-Id: I72f4debc406548b249ba4adc46d6028d469a6b22 Reviewed-by: Mike Krus <mike.krus@kdab.com>
-rw-r--r--src/render/frontend/qrenderaspect.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/render/frontend/qrenderaspect.cpp b/src/render/frontend/qrenderaspect.cpp
index 04ddfdd46..3590dd44e 100644
--- a/src/render/frontend/qrenderaspect.cpp
+++ b/src/render/frontend/qrenderaspect.cpp
@@ -249,7 +249,7 @@ void QRenderAspectPrivate::registerBackendTypes()
q->registerBackendType<QGeometry>(QSharedPointer<Render::NodeFunctor<Render::Geometry, Render::GeometryManager> >::create(m_renderer));
q->registerBackendType<QGeometryRenderer>(QSharedPointer<Render::GeometryRendererFunctor>::create(m_renderer, m_nodeManagers->geometryRendererManager()));
q->registerBackendType<Qt3DCore::QArmature>(QSharedPointer<Render::NodeFunctor<Render::Armature, Render::ArmatureManager>>::create(m_renderer));
- q->registerBackendType<Qt3DCore::QSkeletonLoader>(QSharedPointer<Render::SkeletonFunctor>::create(m_renderer, m_nodeManagers->skeletonManager(), m_nodeManagers->jointManager()));
+ q->registerBackendType<Qt3DCore::QAbstractSkeleton>(QSharedPointer<Render::SkeletonFunctor>::create(m_renderer, m_nodeManagers->skeletonManager(), m_nodeManagers->jointManager()));
q->registerBackendType<Qt3DCore::QJoint>(QSharedPointer<Render::JointFunctor>::create(m_renderer, m_nodeManagers->jointManager(), m_nodeManagers->skeletonManager()));
// Textures
@@ -324,6 +324,9 @@ void QRenderAspectPrivate::unregisterBackendTypes()
unregisterBackendType<QComputeCommand>();
unregisterBackendType<QGeometry>();
unregisterBackendType<QGeometryRenderer>();
+ unregisterBackendType<Qt3DCore::QArmature>();
+ unregisterBackendType<Qt3DCore::QAbstractSkeleton>();
+ unregisterBackendType<Qt3DCore::QJoint>();
// Textures
unregisterBackendType<QAbstractTexture>();