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author | Paul Lemire <paul.lemire@kdab.com> | 2018-10-26 11:18:34 +0200 |
---|---|---|
committer | Paul Lemire <paul.lemire@kdab.com> | 2018-11-02 05:37:07 +0000 |
commit | fd9f66d17d79c4bebbd7b24d9bc52f9c87681ecb (patch) | |
tree | 97c2b0cfe30a40b2a1c75c4b70dcd04ec0e698f3 | |
parent | 3314694004b825263c9b9f2d69bd85da806ccbbc (diff) |
GLTexture: do not set layers when target is Texture3D
Because Texture3D doesn't support layers and that results in a warning
being added to the console.
Change-Id: I54d34ccccc2bc1f022814689b97aaaf624026249
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
-rw-r--r-- | src/render/renderers/opengl/textures/gltexture.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/render/renderers/opengl/textures/gltexture.cpp b/src/render/renderers/opengl/textures/gltexture.cpp index e98f3965d..91155b470 100644 --- a/src/render/renderers/opengl/textures/gltexture.cpp +++ b/src/render/renderers/opengl/textures/gltexture.cpp @@ -405,7 +405,6 @@ QOpenGLTexture *GLTexture::buildGLTexture() // Set layers count if texture array if (m_actualTarget == QAbstractTexture::Target1DArray || m_actualTarget == QAbstractTexture::Target2DArray || - m_actualTarget == QAbstractTexture::Target3D || m_actualTarget == QAbstractTexture::Target2DMultisampleArray || m_actualTarget == QAbstractTexture::TargetCubeMapArray) { glTex->setLayers(m_properties.layers); |