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authorPaul Lemire <paul.lemire@kdab.com>2018-10-26 11:18:34 +0200
committerPaul Lemire <paul.lemire@kdab.com>2018-11-02 05:37:07 +0000
commitfd9f66d17d79c4bebbd7b24d9bc52f9c87681ecb (patch)
tree97c2b0cfe30a40b2a1c75c4b70dcd04ec0e698f3
parent3314694004b825263c9b9f2d69bd85da806ccbbc (diff)
GLTexture: do not set layers when target is Texture3D
Because Texture3D doesn't support layers and that results in a warning being added to the console. Change-Id: I54d34ccccc2bc1f022814689b97aaaf624026249 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
-rw-r--r--src/render/renderers/opengl/textures/gltexture.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/render/renderers/opengl/textures/gltexture.cpp b/src/render/renderers/opengl/textures/gltexture.cpp
index e98f3965d..91155b470 100644
--- a/src/render/renderers/opengl/textures/gltexture.cpp
+++ b/src/render/renderers/opengl/textures/gltexture.cpp
@@ -405,7 +405,6 @@ QOpenGLTexture *GLTexture::buildGLTexture()
// Set layers count if texture array
if (m_actualTarget == QAbstractTexture::Target1DArray ||
m_actualTarget == QAbstractTexture::Target2DArray ||
- m_actualTarget == QAbstractTexture::Target3D ||
m_actualTarget == QAbstractTexture::Target2DMultisampleArray ||
m_actualTarget == QAbstractTexture::TargetCubeMapArray) {
glTex->setLayers(m_properties.layers);