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authorMats Honkamaa <mats.honkamaa@qt.io>2019-08-27 09:23:54 +0300
committerMats Honkamaa <mats.honkamaa@qt.io>2019-08-27 10:15:51 +0300
commit2a72abee721c24638e6a7164379117d887b74aab (patch)
treefaa71f7c189f217667d943fba3ca52401e6c059e
parent855295c3748239ae65e874b579f5449e4ea6723f (diff)
Fix LerpClipBlend QML documentation
Task-number: QTBUG-74682 Change-Id: I346d31333f4bbce9a909798c176ad09fc2267859 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
-rw-r--r--src/animation/frontend/qlerpclipblend.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/animation/frontend/qlerpclipblend.cpp b/src/animation/frontend/qlerpclipblend.cpp
index fd9dd248c..89ce3ca6f 100644
--- a/src/animation/frontend/qlerpclipblend.cpp
+++ b/src/animation/frontend/qlerpclipblend.cpp
@@ -43,7 +43,7 @@ QT_BEGIN_NAMESPACE
namespace Qt3DAnimation {
/*!
- \qmltype LerpBlend
+ \qmltype LerpClipBlend
\instantiates Qt3DAnimation::QLerpClipBlend
\inqmlmodule Qt3D.Animation
@@ -52,7 +52,7 @@ namespace Qt3DAnimation {
\since 5.9
- LerpBlend can be useful to create advanced animation effects based on
+ LerpClipBlend can be useful to create advanced animation effects based on
individual animation clips. For instance, given a player character,, lerp
blending could be used to combine a walking animation clip with an injured
animation clip based on a blend factor that increases the more the player
@@ -118,7 +118,7 @@ Qt3DCore::QNodeCreatedChangeBasePtr QLerpClipBlend::createNodeCreationChange() c
}
/*!
- \qmlproperty real LerpBlend::blendFactor
+ \qmlproperty real LerpClipBlend::blendFactor
Specifies the blending factor between 0 and 1 to control the blending of
two animation clips.