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authorPaul Lemire <paul.lemire@kdab.com>2014-05-15 11:55:16 +0200
committerThe Qt Project <gerrit-noreply@qt-project.org>2014-05-30 18:29:04 +0200
commit27db40bed760ffe7c1f3ba76ccb6e7927cd888c4 (patch)
tree6c9ddeb2a15cfe657da0184e1f4adc69a9950e3d
parentae750a6e36888238b49fca54ca41140c9a935186 (diff)
Added multiviewport example
Change-Id: I04f20d6c46891ebd3a7b550c181a3e554f30a384 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
-rw-r--r--examples/examples.pro3
-rw-r--r--examples/multiviewport/main.cpp62
-rw-r--r--examples/multiviewport/main.qml184
-rw-r--r--examples/multiviewport/multiviewport.pro16
-rw-r--r--examples/multiviewport/multiviewport.qrc5
5 files changed, 269 insertions, 1 deletions
diff --git a/examples/examples.pro b/examples/examples.pro
index 082aee4b7..36dfa6a90 100644
--- a/examples/examples.pro
+++ b/examples/examples.pro
@@ -5,7 +5,8 @@ SUBDIRS += \
simple-qml \
gltf \
assimp \
- cpp_example
+ cpp_example \
+ multiviewport
# TODO Port the old examples to new APIs
#SUBDIRS += qt3d
diff --git a/examples/multiviewport/main.cpp b/examples/multiviewport/main.cpp
new file mode 100644
index 000000000..da179b92c
--- /dev/null
+++ b/examples/multiviewport/main.cpp
@@ -0,0 +1,62 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <Qt3DQuick/quickwindow.h>
+#include <Qt3DRenderer/rendereraspect.h>
+
+#include <exampleresources.h>
+
+#include <QGuiApplication>
+
+int main(int ac, char **av)
+{
+ QGuiApplication app(ac, av);
+ Qt3D::Quick::QuickWindow win;
+
+ initializeAssetResources("../exampleresources/example-assets.qrb");
+ win.registerAspect(new Qt3D::RendererAspect);
+ win.setSource(QUrl("qrc:/main.qml"));
+ win.show();
+
+ return app.exec();
+}
+
+
diff --git a/examples/multiviewport/main.qml b/examples/multiviewport/main.qml
new file mode 100644
index 000000000..a1e301788
--- /dev/null
+++ b/examples/multiviewport/main.qml
@@ -0,0 +1,184 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+import Qt3D 2.0
+import Qt3D.Render 2.0
+
+
+Node {
+ id : rootNode
+
+ CameraLens {
+ id : cameraLens
+ projectionType: CameraLens.PerspectiveProjection
+ fieldOfView: 45
+ aspectRatio: 16/9
+ nearPlane : 0.01
+ farPlane : 1000.0
+ } // cameraLens
+
+ Entity {
+ id : sceneRoot
+ components: [frameGraph]
+ property real rotationAngle : 0
+
+ SequentialAnimation {
+ running : true
+ loops: Animation.Infinite
+ NumberAnimation {target : sceneRoot; property : "rotationAngle"; to : 360; duration : 2000;}
+ }
+
+ FrameGraph {
+ id : frameGraph
+ activeFrameGraph: Viewport {
+ id : mainViewport
+ rect: Qt.rect(0, 0, 1, 1)
+
+ property var cameras : [cameraViewport1, cameraViewport2, cameraViewport3, cameraViewport4]
+
+ Timer {
+ running : true
+ interval : 2000
+ repeat : true
+ property int count : 0
+ onTriggered:
+ {
+ cameraSelectorTopLeftViewport.camera = mainViewport.cameras[count++ % 4];
+ cameraSelectorTopRightViewport.camera = mainViewport.cameras[count % 4];
+ cameraSelectorBottomLeftViewport.camera = mainViewport.cameras[(count + 1) % 4];
+ cameraSelectorBottomRightViewport.camera = mainViewport.cameras[(count + 2) % 4];
+ }
+ }
+
+ Viewport {
+ id : topLeftViewport
+ rect : Qt.rect(0, 0, 0.5, 0.5)
+ CameraSelector {id : cameraSelectorTopLeftViewport; camera : mainViewport.cameras[0]}
+ }
+
+ Viewport {
+ id : topRightViewport
+ rect : Qt.rect(0.5, 0, 0.5, 0.5)
+ CameraSelector {id : cameraSelectorTopRightViewport;camera : mainViewport.cameras[1]}
+ }
+
+ Viewport {
+ id : bottomLeftViewport
+ rect : Qt.rect(0, 0.5, 0.5, 0.5)
+ CameraSelector {id : cameraSelectorBottomLeftViewport; camera : mainViewport.cameras[2]}
+ }
+
+ Viewport {
+ id : bottomRightViewport
+ rect : Qt.rect(0.5, 0.5, 0.5, 0.5)
+ CameraSelector {id : cameraSelectorBottomRightViewport; camera : mainViewport.cameras[3]}
+ }
+ } // mainViewport
+ } // frameGraph
+
+ Entity {
+ id : cameraViewport1
+ property Transform transform : Transform {
+ LookAt {
+ position: Qt.vector3d( 0.0, 0.0, -10.0 )
+ upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
+ viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
+ }
+ }
+ components : [cameraLens, transform]
+ }
+
+ Entity {
+ id : cameraViewport2
+ property Transform transform : Transform {
+ Rotate {
+ angle : sceneRoot.rotationAngle
+ axis : Qt.vector3d(0, 1, 0)
+ }
+ LookAt {
+ position: Qt.vector3d( 0.0, 0.0, 20.0 )
+ upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
+ viewCenter: Qt.vector3d( 5.0, 0.0, 10.0 )
+ }
+ }
+ components : [cameraLens, transform]
+ }
+
+ Entity {
+ id : cameraViewport3
+ property Transform transform : Transform {
+ LookAt {
+ position: Qt.vector3d( 0.0, 0.0, -20.0 )
+ upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
+ viewCenter: Qt.vector3d( -5.0, 0.0, -10.0 )
+ }
+ }
+ components : [cameraLens, transform]
+ }
+
+ Entity {
+ id : cameraViewport4
+ property Transform transform : Transform {
+ LookAt {
+ position: Qt.vector3d( 0.0, 5.0, -20.0 )
+ upVector: Qt.vector3d( 0.0, 0.0, 1.0 )
+ viewCenter: Qt.vector3d( 0.0, 30.0, 20.0 )
+ }
+ }
+ components : [cameraLens, transform]
+ }
+
+
+ Scene {
+ id: scene
+ source: ":/assets/test_scene.dae"
+ components : [Transform {
+ Rotate {
+ angle : -sceneRoot.rotationAngle
+ axis : Qt.vector3d(0, 0, 1)
+ }
+ }]
+ }
+
+ } // sceneRoot
+
+} // rootNode
diff --git a/examples/multiviewport/multiviewport.pro b/examples/multiviewport/multiviewport.pro
new file mode 100644
index 000000000..237c4bbbb
--- /dev/null
+++ b/examples/multiviewport/multiviewport.pro
@@ -0,0 +1,16 @@
+TEMPLATE = app
+
+QT += 3dcore 3drenderer 3dquick qml quick
+
+include("../exampleresources/exampleresources.pri")
+
+HEADERS += \
+
+SOURCES += \
+ main.cpp
+
+OTHER_FILES += \
+ main.qml
+
+RESOURCES += \
+ multiviewport.qrc
diff --git a/examples/multiviewport/multiviewport.qrc b/examples/multiviewport/multiviewport.qrc
new file mode 100644
index 000000000..5f6483ac3
--- /dev/null
+++ b/examples/multiviewport/multiviewport.qrc
@@ -0,0 +1,5 @@
+<RCC>
+ <qresource prefix="/">
+ <file>main.qml</file>
+ </qresource>
+</RCC>