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authorSean Harmer <sean.harmer@kdab.com>2016-01-16 19:34:12 +0000
committerSean Harmer <sean.harmer@kdab.com>2016-01-17 17:19:37 +0000
commitbbd0b8fcb1646858038fa23907aa6a4feebde26d (patch)
tree816f4be25cde02121cf5c9998f6d525de1138678
parentd28df400e31a1823e0cbb79f3bb5c1f197f23869 (diff)
Fix annotations in NormalDiffuseSpecularMapMaterial QML default
Change-Id: I7c5cf66fdcb6ea3398ea7c6d6084f46db424f39a Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
-rw-r--r--src/quick3d/imports/render/defaults/qml/NormalDiffuseSpecularMapMaterial.qml10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/quick3d/imports/render/defaults/qml/NormalDiffuseSpecularMapMaterial.qml b/src/quick3d/imports/render/defaults/qml/NormalDiffuseSpecularMapMaterial.qml
index ab1727e2d..05d215eb2 100644
--- a/src/quick3d/imports/render/defaults/qml/NormalDiffuseSpecularMapMaterial.qml
+++ b/src/quick3d/imports/render/defaults/qml/NormalDiffuseSpecularMapMaterial.qml
@@ -97,6 +97,13 @@ Material {
]
effect: Effect {
+
+ Annotation {
+ id: forward
+ name: "renderingStyle"
+ value: "forward"
+ }
+
ShaderProgram {
id: gl2Es2Shader
vertexShaderCode: loadSource("qrc:/shaders/es2/normaldiffusemap.vert")
@@ -112,6 +119,7 @@ Material {
techniques: [
// OpenGL 3.1
Technique {
+ annotations: [ forward ]
graphicsApiFilter {
api: GraphicsApiFilter.OpenGL
profile: GraphicsApiFilter.CoreProfile
@@ -123,6 +131,7 @@ Material {
// OpenGL 2.1
Technique {
+ annotations: [ forward ]
graphicsApiFilter {
api: GraphicsApiFilter.OpenGL
profile: GraphicsApiFilter.NoProfile
@@ -134,6 +143,7 @@ Material {
// OpenGL ES 2
Technique {
+ annotations: [ forward ]
graphicsApiFilter {
api: GraphicsApiFilter.OpenGLES
profile: GraphicsApiFilter.NoProfile