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author | Paul Lemire <paul.lemire@kdab.com> | 2016-01-21 10:06:10 +0100 |
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committer | Paul Lemire <paul.lemire@kdab.com> | 2016-01-23 07:45:30 +0000 |
commit | ee59e9fb690da8586b76aa1ab21ec19509fb70f7 (patch) | |
tree | c0072e86eafd05ff3541575b792d92e3447d3bd3 | |
parent | 57dce684d3d2ed812c1cfc7ce726657f0edb53ba (diff) |
simple-shaders-qml: add QInputSettings component
Change-Id: I30398143e3260ec56fe90afd7b6b7d8f1ef8232b
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
-rw-r--r-- | examples/qt3d/simple-shaders-qml/main.qml | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/examples/qt3d/simple-shaders-qml/main.qml b/examples/qt3d/simple-shaders-qml/main.qml index b51a25712..b10834c61 100644 --- a/examples/qt3d/simple-shaders-qml/main.qml +++ b/examples/qt3d/simple-shaders-qml/main.qml @@ -37,6 +37,7 @@ import QtQuick 2.2 as QQ2 import Qt3D.Core 2.0 import Qt3D.Render 2.0 +import Qt3D.Input 2.0 Entity { id: sceneRoot @@ -61,7 +62,9 @@ Entity { clearColor: Qt.rgba(0, 0.5, 1, 1) camera: camera } - } + }, + // Event Source will be set by the Qt3DQuickWindow + InputSettings { } ] TorusMesh { |