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authorMichael Brasser <mbrasser@ford.com>2020-04-01 15:42:51 -0500
committerMichael Brasser <mbrasser@ford.com>2020-04-02 10:58:57 -0500
commit0ebf47400335c1a08c0f75474d23d107b4cf277f (patch)
treef169863a6bff3734a30e47e916642ba5309c14ed
parent68407862766c514eb77270fdb5ab2890e74b59b3 (diff)
Fix potential crash in ShaderBuilder node syncing
Change-Id: I0446aefe54acd42a01974873d974f57ec48fb49e Reviewed-by: Mike Krus <mike.krus@kdab.com>
-rw-r--r--src/render/materialsystem/shaderbuilder.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/materialsystem/shaderbuilder.cpp b/src/render/materialsystem/shaderbuilder.cpp
index 7434cd901..8efd8db8f 100644
--- a/src/render/materialsystem/shaderbuilder.cpp
+++ b/src/render/materialsystem/shaderbuilder.cpp
@@ -278,7 +278,7 @@ void ShaderBuilder::syncFromFrontEnd(const QNode *frontEnd, bool firstTime)
markDirty(AbstractRenderer::ShadersDirty);
}
- static const QVector<std::pair<QShaderProgram::ShaderType, QUrl (QShaderProgramBuilder::*)() const>> shaderTypesToGetters = {
+ static const QVarLengthArray<std::pair<QShaderProgram::ShaderType, QUrl (QShaderProgramBuilder::*)() const>, 6> shaderTypesToGetters {
{QShaderProgram::Vertex, &QShaderProgramBuilder::vertexShaderGraph},
{QShaderProgram::TessellationControl, &QShaderProgramBuilder::tessellationControlShaderGraph},
{QShaderProgram::TessellationEvaluation, &QShaderProgramBuilder::tessellationEvaluationShaderGraph},