diff options
author | Michael Brasser <mbrasser@ford.com> | 2020-04-01 15:42:51 -0500 |
---|---|---|
committer | Michael Brasser <mbrasser@ford.com> | 2020-04-02 10:58:57 -0500 |
commit | 0ebf47400335c1a08c0f75474d23d107b4cf277f (patch) | |
tree | f169863a6bff3734a30e47e916642ba5309c14ed | |
parent | 68407862766c514eb77270fdb5ab2890e74b59b3 (diff) |
Fix potential crash in ShaderBuilder node syncing
Change-Id: I0446aefe54acd42a01974873d974f57ec48fb49e
Reviewed-by: Mike Krus <mike.krus@kdab.com>
-rw-r--r-- | src/render/materialsystem/shaderbuilder.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/materialsystem/shaderbuilder.cpp b/src/render/materialsystem/shaderbuilder.cpp index 7434cd901..8efd8db8f 100644 --- a/src/render/materialsystem/shaderbuilder.cpp +++ b/src/render/materialsystem/shaderbuilder.cpp @@ -278,7 +278,7 @@ void ShaderBuilder::syncFromFrontEnd(const QNode *frontEnd, bool firstTime) markDirty(AbstractRenderer::ShadersDirty); } - static const QVector<std::pair<QShaderProgram::ShaderType, QUrl (QShaderProgramBuilder::*)() const>> shaderTypesToGetters = { + static const QVarLengthArray<std::pair<QShaderProgram::ShaderType, QUrl (QShaderProgramBuilder::*)() const>, 6> shaderTypesToGetters { {QShaderProgram::Vertex, &QShaderProgramBuilder::vertexShaderGraph}, {QShaderProgram::TessellationControl, &QShaderProgramBuilder::tessellationControlShaderGraph}, {QShaderProgram::TessellationEvaluation, &QShaderProgramBuilder::tessellationEvaluationShaderGraph}, |