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authorPaul Lemire <paul.lemire@kdab.com>2020-02-13 11:51:38 +0100
committerPaul Lemire <paul.lemire@kdab.com>2020-02-13 15:59:51 +0100
commit294894610b02a2cd4682fafe139a60b2b96f3289 (patch)
tree70dc752d85d8b10df0f75be56c1fa2b5c12822c4
parentd046e7cc3e362e6cb45afd5ecae464d796c21079 (diff)
Destroy FBOs when RenderTarget node is destroyed
It appears we never destroyed FBOs which lead to bugs when destroying and recreating a RenderTarget Change-Id: I99b3df95b821670aa3bbd63209ff9bcc21afbf79 Reviewed-by: Mike Krus <mike.krus@kdab.com>
-rw-r--r--src/render/backend/managers_p.h29
-rw-r--r--src/render/backend/rendertarget.cpp28
-rw-r--r--src/render/backend/rendertarget_p.h15
-rw-r--r--src/render/frontend/qrenderaspect.cpp2
-rw-r--r--src/render/renderers/opengl/graphicshelpers/submissioncontext.cpp8
-rw-r--r--src/render/renderers/opengl/graphicshelpers/submissioncontext_p.h1
-rw-r--r--src/render/renderers/opengl/renderer/renderer.cpp7
-rw-r--r--tests/auto/render/rendertarget/tst_rendertarget.cpp42
8 files changed, 131 insertions, 1 deletions
diff --git a/src/render/backend/managers_p.h b/src/render/backend/managers_p.h
index 759c16f64..b2dec9cb5 100644
--- a/src/render/backend/managers_p.h
+++ b/src/render/backend/managers_p.h
@@ -282,6 +282,35 @@ class RenderTargetManager : public Qt3DCore::QResourceManager<
{
public:
RenderTargetManager() {}
+
+ // Called in AspectThread by RenderTarget node functor destroy
+ void addRenderTargetIdToCleanup(Qt3DCore::QNodeId id)
+ {
+ m_renderTargetIdsToCleanup.push_back(id);
+ }
+
+ // Called in AspectThread by RenderTarget node functor create
+ void removeRenderTargetToCleanup(Qt3DCore::QNodeId id)
+ {
+ m_renderTargetIdsToCleanup.removeAll(id);
+ }
+
+ // Called by RenderThread in updateGLResources (locked)
+ QVector<Qt3DCore::QNodeId> takeRenderTargetIdsToCleanup()
+ {
+ return std::move(m_renderTargetIdsToCleanup);
+ }
+
+#ifdef QT_BUILD_INTERNAL
+ // For unit testing purposes only
+ QVector<Qt3DCore::QNodeId> renderTargetIdsToCleanup() const
+ {
+ return m_renderTargetIdsToCleanup;
+ }
+#endif
+
+private:
+ QVector<Qt3DCore::QNodeId> m_renderTargetIdsToCleanup;
};
class RenderPassManager : public Qt3DCore::QResourceManager<
diff --git a/src/render/backend/rendertarget.cpp b/src/render/backend/rendertarget.cpp
index 088818c94..f78d149db 100644
--- a/src/render/backend/rendertarget.cpp
+++ b/src/render/backend/rendertarget.cpp
@@ -41,6 +41,7 @@
#include <Qt3DRender/qrendertarget.h>
#include <Qt3DRender/private/qrendertarget_p.h>
#include <Qt3DRender/qrendertargetoutput.h>
+#include <Qt3DRender/private/managers_p.h>
#include <QVariant>
QT_BEGIN_NAMESPACE
@@ -94,6 +95,33 @@ QVector<Qt3DCore::QNodeId> RenderTarget::renderOutputs() const
return m_renderOutputs;
}
+RenderTargetFunctor::RenderTargetFunctor(AbstractRenderer *renderer, RenderTargetManager *manager)
+ : m_renderer(renderer)
+ , m_renderTargetManager(manager)
+{
+}
+
+QBackendNode *RenderTargetFunctor::create(const QNodeCreatedChangeBasePtr &change) const
+{
+ RenderTarget *backend = m_renderTargetManager->getOrCreateResource(change->subjectId());
+ // Remove from the list of ids to destroy in case we were added to it
+ m_renderTargetManager->removeRenderTargetToCleanup(change->subjectId());
+ backend->setRenderer(m_renderer);
+ return backend;
+}
+
+QBackendNode *RenderTargetFunctor::get(QNodeId id) const
+{
+ return m_renderTargetManager->lookupResource(id);
+}
+
+void RenderTargetFunctor::destroy(QNodeId id) const
+{
+ // We add ourselves to the dirty list to tell the renderer that this rendertarget has been destroyed
+ m_renderTargetManager->addRenderTargetIdToCleanup(id);
+ m_renderTargetManager->releaseResource(id);
+}
+
} // namespace Render
} // namespace Qt3DRender
diff --git a/src/render/backend/rendertarget_p.h b/src/render/backend/rendertarget_p.h
index 30769dcfc..e156754b7 100644
--- a/src/render/backend/rendertarget_p.h
+++ b/src/render/backend/rendertarget_p.h
@@ -82,6 +82,21 @@ private:
QVector<Qt3DCore::QNodeId> m_renderOutputs;
};
+class Q_AUTOTEST_EXPORT RenderTargetFunctor : public Qt3DCore::QBackendNodeMapper
+{
+public:
+ explicit RenderTargetFunctor(AbstractRenderer *renderer,
+ RenderTargetManager *manager);
+ Qt3DCore::QBackendNode *create(const Qt3DCore::QNodeCreatedChangeBasePtr &change) const final;
+ Qt3DCore::QBackendNode *get(Qt3DCore::QNodeId id) const final;
+ void destroy(Qt3DCore::QNodeId id) const final;
+
+private:
+ AbstractRenderer *m_renderer;
+ RenderTargetManager *m_renderTargetManager;
+};
+
+
} // namespace Render
} // namespace Qt3DRender
diff --git a/src/render/frontend/qrenderaspect.cpp b/src/render/frontend/qrenderaspect.cpp
index 5784b35f4..a42da4908 100644
--- a/src/render/frontend/qrenderaspect.cpp
+++ b/src/render/frontend/qrenderaspect.cpp
@@ -269,7 +269,7 @@ void QRenderAspectPrivate::registerBackendTypes()
registerBackendType<QLevelOfDetail, true>(QSharedPointer<Render::NodeFunctor<Render::LevelOfDetail, Render::LevelOfDetailManager> >::create(m_renderer));
registerBackendType<QLevelOfDetailSwitch, true>(QSharedPointer<Render::NodeFunctor<Render::LevelOfDetail, Render::LevelOfDetailManager> >::create(m_renderer));
registerBackendType<QSceneLoader, true>(QSharedPointer<Render::RenderSceneFunctor>::create(m_renderer, m_nodeManagers->sceneManager()));
- registerBackendType<QRenderTarget, true>(QSharedPointer<Render::NodeFunctor<Render::RenderTarget, Render::RenderTargetManager> >::create(m_renderer));
+ registerBackendType<QRenderTarget, true>(QSharedPointer<Render::RenderTargetFunctor>::create(m_renderer, m_nodeManagers->renderTargetManager()));
registerBackendType<QRenderTargetOutput, true>(QSharedPointer<Render::NodeFunctor<Render::RenderTargetOutput, Render::AttachmentManager> >::create(m_renderer));
registerBackendType<QRenderSettings, true>(QSharedPointer<Render::RenderSettingsFunctor>::create(m_renderer));
registerBackendType<QRenderState, true>(QSharedPointer<Render::NodeFunctor<Render::RenderStateNode, Render::RenderStateManager> >::create(m_renderer));
diff --git a/src/render/renderers/opengl/graphicshelpers/submissioncontext.cpp b/src/render/renderers/opengl/graphicshelpers/submissioncontext.cpp
index 47779dded..b8229dd9e 100644
--- a/src/render/renderers/opengl/graphicshelpers/submissioncontext.cpp
+++ b/src/render/renderers/opengl/graphicshelpers/submissioncontext.cpp
@@ -506,6 +506,14 @@ void SubmissionContext::activateRenderTarget(Qt3DCore::QNodeId renderTargetNodeI
activateDrawBuffers(attachments);
}
+void SubmissionContext::releaseRenderTarget(const Qt3DCore::QNodeId id)
+{
+ if (m_renderTargets.contains(id)) {
+ const GLuint fboId = m_renderTargets.take(id);
+ m_glHelper->releaseFrameBufferObject(fboId);
+ }
+}
+
GLuint SubmissionContext::createRenderTarget(Qt3DCore::QNodeId renderTargetNodeId, const AttachmentPack &attachments)
{
const GLuint fboId = m_glHelper->createFrameBufferObject();
diff --git a/src/render/renderers/opengl/graphicshelpers/submissioncontext_p.h b/src/render/renderers/opengl/graphicshelpers/submissioncontext_p.h
index a8700dd3a..0f769fa1c 100644
--- a/src/render/renderers/opengl/graphicshelpers/submissioncontext_p.h
+++ b/src/render/renderers/opengl/graphicshelpers/submissioncontext_p.h
@@ -111,6 +111,7 @@ public:
// FBO
GLuint activeFBO() const { return m_activeFBO; }
void activateRenderTarget(const Qt3DCore::QNodeId id, const AttachmentPack &attachments, GLuint defaultFboId);
+ void releaseRenderTarget(const Qt3DCore::QNodeId id);
QSize renderTargetSize(const QSize &surfaceSize) const;
QImage readFramebuffer(const QRect &rect);
void blitFramebuffer(Qt3DCore::QNodeId outputRenderTargetId, Qt3DCore::QNodeId inputRenderTargetId,
diff --git a/src/render/renderers/opengl/renderer/renderer.cpp b/src/render/renderers/opengl/renderer/renderer.cpp
index d61d1d8ac..3e5bef3cd 100644
--- a/src/render/renderers/opengl/renderer/renderer.cpp
+++ b/src/render/renderers/opengl/renderer/renderer.cpp
@@ -1397,6 +1397,13 @@ void Renderer::updateGLResources()
// Record list of buffer that might need uploading
lookForDownloadableBuffers();
+
+ // Remove destroyed FBOs
+ {
+ const QNodeIdVector destroyedRenderTargetIds = m_nodesManager->renderTargetManager()->takeRenderTargetIdsToCleanup();
+ for (const Qt3DCore::QNodeId &renderTargetId : destroyedRenderTargetIds)
+ m_submissionContext->releaseRenderTarget(renderTargetId);
+ }
}
// Render Thread
diff --git a/tests/auto/render/rendertarget/tst_rendertarget.cpp b/tests/auto/render/rendertarget/tst_rendertarget.cpp
index 31eee6ec5..9b436aa5b 100644
--- a/tests/auto/render/rendertarget/tst_rendertarget.cpp
+++ b/tests/auto/render/rendertarget/tst_rendertarget.cpp
@@ -32,6 +32,7 @@
#include <Qt3DRender/qrendertargetoutput.h>
#include <Qt3DRender/private/qrendertarget_p.h>
#include <Qt3DRender/private/rendertarget_p.h>
+#include <Qt3DRender/private/managers_p.h>
#include "qbackendnodetester.h"
#include "testrenderer.h"
@@ -205,6 +206,47 @@ private Q_SLOTS:
}
}
+ void checkRenderTargetManager()
+ {
+ // GIVEN
+ Qt3DRender::QRenderTarget renderTarget;
+ TestRenderer renderer;
+ Qt3DRender::Render::RenderTargetManager manager;
+ Qt3DRender::Render::RenderTargetFunctor creationFunctor(&renderer, &manager);
+
+ // THEN
+ QVERIFY(manager.renderTargetIdsToCleanup().isEmpty());
+
+ // WHEN
+ Qt3DCore::QNodeCreatedChangeBase changeObj(&renderTarget);
+ Qt3DCore::QNodeCreatedChangeBasePtr changePtr(&changeObj, [](Qt3DCore::QNodeCreatedChangeBase *) {});
+ auto backend = creationFunctor.create(changePtr);
+
+ // THEN
+ QVERIFY(backend != nullptr);
+ QVERIFY(manager.renderTargetIdsToCleanup().isEmpty());
+
+ {
+ // WHEN
+ auto sameBackend = creationFunctor.get(renderTarget.id());
+ // THEN
+ QCOMPARE(backend, sameBackend);
+ }
+
+ // WHEN
+ creationFunctor.destroy(renderTarget.id());
+
+ // THEN -> Should be in list of ids to remove and return null on get
+ QVERIFY(manager.renderTargetIdsToCleanup().contains(renderTarget.id()));
+ QVERIFY(creationFunctor.get(renderTarget.id()) == nullptr);
+
+ // WHEN -> Should be removed from list of ids to remove
+ creationFunctor.create(changePtr);
+
+ // THEN
+ QVERIFY(manager.renderTargetIdsToCleanup().isEmpty());
+ QVERIFY(creationFunctor.get(renderTarget.id()) != nullptr);
+ }
};
QTEST_MAIN(tst_RenderTarget)