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authorNico Vertriest <nico.vertriest@qt.io>2018-10-02 14:16:53 +0200
committerNico Vertriest <nico.vertriest@qt.io>2018-10-15 10:19:24 +0000
commit17c12d5b3939b5c67d4c5f68492d1d05792613f7 (patch)
tree2af8139551a6b6b128659ae902bb6c6261a3f266
parent1c8066c6bfa261bc432f0c4ffddd0f302415077f (diff)
Doc: Minor corrections overview page
- added links - minor syntax correction Change-Id: I68f43b5a5091f402488b656a30d5fec40deae8cd Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
-rw-r--r--src/doc/src/qt3d-overview.qdoc22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/doc/src/qt3d-overview.qdoc b/src/doc/src/qt3d-overview.qdoc
index 5900f16ab..ec78791d6 100644
--- a/src/doc/src/qt3d-overview.qdoc
+++ b/src/doc/src/qt3d-overview.qdoc
@@ -49,14 +49,14 @@
features:
\list
- \li 2D and 3D rendering for C++ and Qt Quick applications
- \li Meshes and \l {Qt 3D Render Geometry}{Geometry}
+ \li 2D and 3D \l {Qt3DRender}{rendering} for C++ and Qt Quick applications
+ \li \l{Qt3DRender::QMesh}{Meshes} and \l {Qt 3D Render Geometry}{Geometry}
\li \l {Materials}
\li \l {Shaders}
\li \l {Shadow Mapping}{Shadow mapping}
- \li Ambient occlusion
+ \li \l {Qt3DExtras::QMetalRoughMaterial::ambientOcclusion}{Ambient occlusion}
\li High dynamic range
- \li Deferred rendering
+ \li \l {Deferred Renderer}{Deferred rendering}
\li Multitexturing
\li \l {Instanced Rendering}{Instanced rendering}
\li \l {Uniform Buffer Objects}
@@ -89,7 +89,7 @@
vertex, tessellation control, tessellation evaluation, geometry, and
fragment shaders. Compute shaders are planned for a future release.
- For examples of using shaders, see the Simple Shaders QML Example,
+ For examples of using shaders, see the \l {Simple Shader Example},
\l {Qt 3D: Shadow Map QML Example}, \l{Qt 3D: Wireframe QML Example}, and
\l {Qt 3D: Wave QML Example}.
@@ -173,10 +173,10 @@
large amounts of data readily available. Typical use cases for UBOs are for
sets of material or lighting parameters.
- \section2 Pro Tips
+ \section2 Useful Tips
- Because Murphy's law proves to often be true when it comes to 3D rendering,
- \l {Qt 3D Render Pro Tips}{here} are a few points that might help you.
+ Some very useful programming tips for 3D rendering can be found on this
+ page: \l {Qt 3D Render Pro Tips}.
\section1 Configurable Renderer
@@ -197,7 +197,7 @@
\section1 3D Extensions
Beyond the essentials of displaying 3D content on the screen, Qt 3D is
- extensible and flexible enough to act as a host for following types of
+ extensible and flexible enough to act as a host for the following types of
extensions related to the 3D objects:
\list
@@ -277,7 +277,7 @@
\section2 Using an ECS
- In an ECS, an entity represents a simulated object but by itself is devoid
+ In an ECS, an entity represents a simulated object, but by itself it is devoid
of any specific behavior or characteristics. Additional behavior can be
grafted onto an entity by having the entity aggregate one or more
components. Each component is a vertical slice of behavior of an object
@@ -373,7 +373,7 @@
\section1 Qt 3D's Aspects
- By default Qt 3D provides the Qt3DRender and Qt3DInput aspects. The
+ By default, Qt 3D provides the Qt3DRender and Qt3DInput aspects. The
components and other supporting classes provided by these aspects are
discussed in the documentation for those modules.