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author | Paul Lemire <paul.lemire@kdab.com> | 2021-02-02 10:50:13 +0100 |
---|---|---|
committer | Qt Cherry-pick Bot <cherrypick_bot@qt-project.org> | 2021-02-24 15:29:23 +0000 |
commit | 9c2d41c403dc312efadb95152525f9c4dbf5e644 (patch) | |
tree | 47b71404d6134a667e4c6be002ad35740abbc20a | |
parent | 034a0a3711b0023d0b361371e6247039440cc032 (diff) |
QDiffuseMapMaterial: use proper RHI vertex shader
This material relies on vertex position, normal and tex coordinates.
Change-Id: Ia6ce18d4a5f1aa267b5a82851b47e13aaa4da086
Reviewed-by: Mike Krus <mike.krus@kdab.com>
(cherry picked from commit e7c53539ae743d49df7eab800e4b17f449f4f0e8)
Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
-rw-r--r-- | src/extras/defaults/qdiffusemapmaterial.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/extras/defaults/qdiffusemapmaterial.cpp b/src/extras/defaults/qdiffusemapmaterial.cpp index 79aa76328..bd9785e2e 100644 --- a/src/extras/defaults/qdiffusemapmaterial.cpp +++ b/src/extras/defaults/qdiffusemapmaterial.cpp @@ -123,7 +123,7 @@ void QDiffuseMapMaterialPrivate::init() QStringLiteral("specular"), QStringLiteral("normal")}); - m_diffuseMapRHIShader->setVertexShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/rhi/default_pos_tex.vert")))); + m_diffuseMapRHIShader->setVertexShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/rhi/default_pos_norm_tex.vert")))); m_diffuseMapRHIShaderBuilder->setParent(q); m_diffuseMapRHIShaderBuilder->setShaderProgram(m_diffuseMapRHIShader); m_diffuseMapRHIShaderBuilder->setFragmentShaderGraph(QUrl(QStringLiteral("qrc:/shaders/graphs/phong.frag.json"))); |