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authorPaul Lemire <paul.lemire@kdab.com>2020-12-09 10:03:37 +0100
committerQt Cherry-pick Bot <cherrypick_bot@qt-project.org>2020-12-10 07:37:15 +0000
commit94d364789e3c73eb04671618cd708dd050023bdd (patch)
tree8f06ddb23dfcbc5f1f4ba441d8ce2ac2e499d62a
parent6da67b185b24ebacc07dcc7249c6f303deb7338e (diff)
QShaderProgram: fix documentation
was using \code instead of \endcode Change-Id: I63794533a3cf2593e9a47fc0b4f97f1b65c88f3f Reviewed-by: Mike Krus <mike.krus@kdab.com> Reviewed-by: Andreas Buhr <andreas.buhr@qt.io> (cherry picked from commit 0f96aa009a6b70e0b79491930fbbd4d3626136b4) Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
-rw-r--r--src/render/materialsystem/qshaderprogram.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/render/materialsystem/qshaderprogram.cpp b/src/render/materialsystem/qshaderprogram.cpp
index 2ae20ac55..5273f54e1 100644
--- a/src/render/materialsystem/qshaderprogram.cpp
+++ b/src/render/materialsystem/qshaderprogram.cpp
@@ -479,7 +479,7 @@
\badcode
Parameter { name: "myColor"; value: "blue" }
- \code
+ \endcode
Textures still have to be defined as standalone uniforms.
@@ -494,7 +494,7 @@
{
fragColor = texture(source, vec2(0.5, 0.5));
}
- \code
+ \endcode
*/
/*!