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author | Nico Vertriest <nico.vertriest@qt.io> | 2020-12-14 16:18:01 +0100 |
---|---|---|
committer | Qt Cherry-pick Bot <cherrypick_bot@qt-project.org> | 2020-12-16 10:53:41 +0000 |
commit | eda3728a33585ebacfe5411ca2febd90dc10258a (patch) | |
tree | 7495bb555f234dd9a80bb1bf52e694bf2185e960 | |
parent | c8e35bbe6feab808706d57ad41bd03c461ab34ad (diff) |
Doc: Fix qdoc syntax error
Warning log: qshaderprogram.cpp:253: (qdoc) warning: Missing '\endcode'
Change-Id: I63079eef0f277e9c6fd9a718bc40d7fecb5676e6
Reviewed-by: Paul Wicking <paul.wicking@qt.io>
(cherry picked from commit 0363d5d84e08ad66826856787e8af57d93a56e6b)
Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
-rw-r--r-- | src/render/materialsystem/qshaderprogram.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/render/materialsystem/qshaderprogram.cpp b/src/render/materialsystem/qshaderprogram.cpp index 5273f54e1..87545f5e0 100644 --- a/src/render/materialsystem/qshaderprogram.cpp +++ b/src/render/materialsystem/qshaderprogram.cpp @@ -254,7 +254,7 @@ QParameter *parameter = new QParameter(); parameter->setName("myColor"); parameter->setValue(QVariant::fromValue(QColor(Qt::blue))); - \code + \endcode Textures still have to be defined as standalone uniforms. @@ -269,7 +269,7 @@ { fragColor = texture(source, vec2(0.5, 0.5)); } - \code + \endcode */ /*! |