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authorNico Vertriest <nico.vertriest@qt.io>2020-12-14 16:18:01 +0100
committerQt Cherry-pick Bot <cherrypick_bot@qt-project.org>2020-12-16 10:53:41 +0000
commiteda3728a33585ebacfe5411ca2febd90dc10258a (patch)
tree7495bb555f234dd9a80bb1bf52e694bf2185e960
parentc8e35bbe6feab808706d57ad41bd03c461ab34ad (diff)
Doc: Fix qdoc syntax error
Warning log: qshaderprogram.cpp:253: (qdoc) warning: Missing '\endcode' Change-Id: I63079eef0f277e9c6fd9a718bc40d7fecb5676e6 Reviewed-by: Paul Wicking <paul.wicking@qt.io> (cherry picked from commit 0363d5d84e08ad66826856787e8af57d93a56e6b) Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
-rw-r--r--src/render/materialsystem/qshaderprogram.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/render/materialsystem/qshaderprogram.cpp b/src/render/materialsystem/qshaderprogram.cpp
index 5273f54e1..87545f5e0 100644
--- a/src/render/materialsystem/qshaderprogram.cpp
+++ b/src/render/materialsystem/qshaderprogram.cpp
@@ -254,7 +254,7 @@
QParameter *parameter = new QParameter();
parameter->setName("myColor");
parameter->setValue(QVariant::fromValue(QColor(Qt::blue)));
- \code
+ \endcode
Textures still have to be defined as standalone uniforms.
@@ -269,7 +269,7 @@
{
fragColor = texture(source, vec2(0.5, 0.5));
}
- \code
+ \endcode
*/
/*!