diff options
author | Sean Harmer <sean.harmer@kdab.com> | 2015-09-18 09:29:00 +0100 |
---|---|---|
committer | Paul Lemire <paul.lemire@kdab.com> | 2015-10-13 10:18:42 +0000 |
commit | 2b1f2ca279cc4aefb3659110519b4a77e407c84f (patch) | |
tree | 50255c323edabf17aacac21e2066768a041970f9 | |
parent | 14fd5176af296b092d182ad8db1073e05e4cc5a9 (diff) |
Rename RenderParameterMapping -> ParameterMapping
Change-Id: I8b9c1498bf10b75a86e9829898abd96476dbd64b
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
-rw-r--r-- | src/render/backend/parametermapping.cpp (renamed from src/render/backend/renderparametermapping.cpp) | 16 | ||||
-rw-r--r-- | src/render/backend/parametermapping_p.h (renamed from src/render/backend/renderparametermapping_p.h) | 12 | ||||
-rw-r--r-- | src/render/backend/render-backend.pri | 8 | ||||
-rw-r--r-- | src/render/backend/renderrenderpass.cpp | 8 | ||||
-rw-r--r-- | src/render/backend/renderrenderpass_p.h | 8 | ||||
-rw-r--r-- | src/render/backend/renderview.cpp | 2 |
6 files changed, 27 insertions, 27 deletions
diff --git a/src/render/backend/renderparametermapping.cpp b/src/render/backend/parametermapping.cpp index 62cb16dcf..a05d11b66 100644 --- a/src/render/backend/renderparametermapping.cpp +++ b/src/render/backend/parametermapping.cpp @@ -34,19 +34,19 @@ ** ****************************************************************************/ -#include "renderparametermapping_p.h" +#include "parametermapping_p.h" QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { -RenderParameterMapping::RenderParameterMapping() +ParameterMapping::ParameterMapping() : m_bindingType(QParameterMapping::Uniform) { } -RenderParameterMapping::RenderParameterMapping(QParameterMapping *mapping) +ParameterMapping::ParameterMapping(QParameterMapping *mapping) : m_id(mapping ? mapping->id() : Qt3D::QNodeId()) , m_parameterName(mapping ? mapping->parameterName() : QString()) , m_shaderVariableName(mapping ? mapping->shaderVariableName() : QString()) @@ -54,27 +54,27 @@ RenderParameterMapping::RenderParameterMapping(QParameterMapping *mapping) { } -bool RenderParameterMapping::isValid() const +bool ParameterMapping::isValid() const { return !m_id.isNull(); } -Qt3D::QNodeId RenderParameterMapping::id() const +Qt3D::QNodeId ParameterMapping::id() const { return m_id; } -QString RenderParameterMapping::parameterName() const +QString ParameterMapping::parameterName() const { return m_parameterName; } -QString RenderParameterMapping::shaderVariableName() const +QString ParameterMapping::shaderVariableName() const { return m_shaderVariableName; } -QParameterMapping::Binding RenderParameterMapping::bindingType() const +QParameterMapping::Binding ParameterMapping::bindingType() const { return m_bindingType; } diff --git a/src/render/backend/renderparametermapping_p.h b/src/render/backend/parametermapping_p.h index fe5b85a91..ead8baf9a 100644 --- a/src/render/backend/renderparametermapping_p.h +++ b/src/render/backend/parametermapping_p.h @@ -34,8 +34,8 @@ ** ****************************************************************************/ -#ifndef QT3DRENDER_RENDER_RENDERPARAMETERMAPPING_P_H -#define QT3DRENDER_RENDER_RENDERPARAMETERMAPPING_P_H +#ifndef QT3DRENDER_RENDER_PARAMETERMAPPING_P_H +#define QT3DRENDER_RENDER_PARAMETERMAPPING_P_H #include <Qt3DRenderer/qparametermapping.h> @@ -45,11 +45,11 @@ namespace Qt3DRender { namespace Render { -class Q_AUTOTEST_EXPORT RenderParameterMapping +class Q_AUTOTEST_EXPORT ParameterMapping { public: - RenderParameterMapping(); - RenderParameterMapping(QParameterMapping *mapping); + ParameterMapping(); + ParameterMapping(QParameterMapping *mapping); bool isValid() const; @@ -71,4 +71,4 @@ private: QT_END_NAMESPACE -#endif // QT3DRENDER_RENDER_RENDERPARAMETERMAPPING_P_H +#endif // QT3DRENDER_RENDER_PARAMETERMAPPING_P_H diff --git a/src/render/backend/render-backend.pri b/src/render/backend/render-backend.pri index 1c96e938c..eaaf585ed 100644 --- a/src/render/backend/render-backend.pri +++ b/src/render/backend/render-backend.pri @@ -41,7 +41,6 @@ HEADERS += \ $$PWD/handle_types_p.h \ $$PWD/platformsurfacefilter_p.h \ $$PWD/rendershaderdata_p.h \ - $$PWD/renderparametermapping_p.h \ $$PWD/rendertextureimage_p.h \ $$PWD/vsyncframeadvanceservice_p.h \ $$PWD/buffer_p.h \ @@ -60,7 +59,8 @@ HEADERS += \ $$PWD/layer_p.h \ $$PWD/material_p.h \ $$PWD/nodefunctor_p.h \ - $$PWD/parameter_p.h + $$PWD/parameter_p.h \ + $$PWD/parametermapping_p.h SOURCES += \ $$PWD/qrenderaspect.cpp \ @@ -93,7 +93,6 @@ SOURCES += \ $$PWD/attachmentpack.cpp \ $$PWD/platformsurfacefilter.cpp \ $$PWD/rendershaderdata.cpp \ - $$PWD/renderparametermapping.cpp \ $$PWD/rendertextureimage.cpp \ $$PWD/buffermanager.cpp \ $$PWD/geometryrenderermanager.cpp \ @@ -109,4 +108,5 @@ SOURCES += \ $$PWD/geometryrenderer.cpp \ $$PWD/layer.cpp \ $$PWD/material.cpp \ - $$PWD/parameter.cpp + $$PWD/parameter.cpp \ + $$PWD/parametermapping.cpp diff --git a/src/render/backend/renderrenderpass.cpp b/src/render/backend/renderrenderpass.cpp index af800d223..7c49c99c3 100644 --- a/src/render/backend/renderrenderpass.cpp +++ b/src/render/backend/renderrenderpass.cpp @@ -80,7 +80,7 @@ void RenderRenderPass::updateFromPeer(Qt3D::QNode *peer) // The RenderPass clones frontend bindings in case the frontend ever removes them // TO DO: We probably need a QParameterMapper manager Q_FOREACH (QParameterMapping *binding, pass->bindings()) - appendBinding(RenderParameterMapping(binding)); + appendBinding(ParameterMapping(binding)); Q_FOREACH (QAnnotation *c, pass->annotations()) appendAnnotation(c->id()); Q_FOREACH (QRenderState *renderState, pass->renderStates()) @@ -100,7 +100,7 @@ void RenderRenderPass::sceneChangeEvent(const Qt3D::QSceneChangePtr &e) } else if (propertyChange->propertyName() == QByteArrayLiteral("shaderProgram")) { m_shaderUuid = propertyChange->value().value<QNodeId>(); } else if (propertyChange->propertyName() == QByteArrayLiteral("binding")) { - appendBinding(RenderParameterMapping(propertyChange->value().value<QParameterMapping *>())); + appendBinding(ParameterMapping(propertyChange->value().value<QParameterMapping *>())); } else if (propertyChange->propertyName() == QByteArrayLiteral("renderState")) { QNodePtr nodePtr = propertyChange->value().value<QNodePtr>(); QRenderState *renderState = static_cast<QRenderState *>(nodePtr.data()); @@ -136,7 +136,7 @@ Qt3D::QNodeId RenderRenderPass::shaderProgram() const return m_shaderUuid; } -QList<RenderParameterMapping> RenderRenderPass::bindings() const +QList<ParameterMapping> RenderRenderPass::bindings() const { return m_bindings.values(); } @@ -167,7 +167,7 @@ void RenderRenderPass::removeAnnotation(const Qt3D::QNodeId &annotationId) m_annotationList.removeOne(annotationId); } -void RenderRenderPass::appendBinding(const RenderParameterMapping &binding) +void RenderRenderPass::appendBinding(const ParameterMapping &binding) { if (!m_bindings.contains(binding.id())) m_bindings[binding.id()] = binding; diff --git a/src/render/backend/renderrenderpass_p.h b/src/render/backend/renderrenderpass_p.h index b36c09f5a..604ae6c1d 100644 --- a/src/render/backend/renderrenderpass_p.h +++ b/src/render/backend/renderrenderpass_p.h @@ -39,7 +39,7 @@ #define QT3DRENDER_RENDER_RENDERRENDERPASS_H #include <Qt3DRenderer/qt3drenderer_global.h> -#include <Qt3DRenderer/private/renderparametermapping_p.h> +#include <Qt3DRenderer/private/parametermapping_p.h> #include <Qt3DRenderer/private/parameterpack_p.h> #include <Qt3DCore/private/qabstractaspect_p.h> #include <Qt3DCore/qbackendnode.h> @@ -72,7 +72,7 @@ public: void sceneChangeEvent(const Qt3D::QSceneChangePtr &e) Q_DECL_OVERRIDE; Qt3D::QNodeId shaderProgram() const; - QList<RenderParameterMapping> bindings() const; + QList<ParameterMapping> bindings() const; QList<Qt3D::QNodeId> annotations() const; QList<RenderState *> renderStates() const; QList<Qt3D::QNodeId> parameters() const; @@ -81,14 +81,14 @@ private: void appendAnnotation(const Qt3D::QNodeId &criterionId); void removeAnnotation(const Qt3D::QNodeId &criterionId); - void appendBinding(const RenderParameterMapping &binding); + void appendBinding(const ParameterMapping &binding); void removeBinding(const Qt3D::QNodeId &bindingId); void appendRenderState(const Qt3D::QNodeId &id, RenderState *renderState); void removeRenderState(const Qt3D::QNodeId &renderStateId); Qt3D::QNodeId m_shaderUuid; - QHash<Qt3D::QNodeId, RenderParameterMapping> m_bindings; + QHash<Qt3D::QNodeId, ParameterMapping> m_bindings; QHash<Qt3D::QNodeId, RenderState *> m_renderStates; QList<Qt3D::QNodeId> m_annotationList; ParameterPack m_parameterPack; diff --git a/src/render/backend/renderview.cpp b/src/render/backend/renderview.cpp index 397f8d59b..a103860bb 100644 --- a/src/render/backend/renderview.cpp +++ b/src/render/backend/renderview.cpp @@ -641,7 +641,7 @@ void RenderView::setShaderAndUniforms(RenderCommand *command, RenderRenderPass * } // Set uniforms and attributes explicitly binded - Q_FOREACH (const RenderParameterMapping &binding, rPass->bindings()) { + Q_FOREACH (const ParameterMapping &binding, rPass->bindings()) { ParameterInfoList::iterator it = findParamInfo(¶meters, binding.parameterName()); if (it == parameters.end()) { if (binding.bindingType() == QParameterMapping::Attribute |