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authorGiuseppe D'Angelo <giuseppe.dangelo@kdab.com>2017-04-18 15:40:16 +0200
committerGiuseppe D'Angelo <giuseppe.dangelo@kdab.com>2017-04-18 19:14:23 +0000
commit30abb904d42de5423749170c0de6e497d2aaf76e (patch)
tree4f440638e1fe53bc2f73ac5a3e00b3dce0c1a4c3
parent50712f797527b6519ec22e5f1a4b5a939152c798 (diff)
tst_GraphicsHelperGL3_2::blitFramebuffer(): check how many samples are supported
Apply the same fix as tst_GraphicsHelperGL3_3. Unblacklist the test, since it now passes. Change-Id: I72bde506c3c6c802ed30acf40e10013f01e69de3 Task-number: QTBUG-59921 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
-rw-r--r--tests/auto/render/graphicshelpergl3_2/BLACKLIST2
-rw-r--r--tests/auto/render/graphicshelpergl3_2/tst_graphicshelpergl3_2.cpp7
2 files changed, 6 insertions, 3 deletions
diff --git a/tests/auto/render/graphicshelpergl3_2/BLACKLIST b/tests/auto/render/graphicshelpergl3_2/BLACKLIST
deleted file mode 100644
index 1d6233cd7..000000000
--- a/tests/auto/render/graphicshelpergl3_2/BLACKLIST
+++ /dev/null
@@ -1,2 +0,0 @@
-[blitFramebuffer]
-ubuntu-16.04
diff --git a/tests/auto/render/graphicshelpergl3_2/tst_graphicshelpergl3_2.cpp b/tests/auto/render/graphicshelpergl3_2/tst_graphicshelpergl3_2.cpp
index fb0265427..7e24d22c7 100644
--- a/tests/auto/render/graphicshelpergl3_2/tst_graphicshelpergl3_2.cpp
+++ b/tests/auto/render/graphicshelpergl3_2/tst_graphicshelpergl3_2.cpp
@@ -1867,6 +1867,11 @@ private Q_SLOTS:
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 3.2 Core functions not supported");
+ GLint maxSamples;
+ m_func->glGetIntegerv(GL_MAX_SAMPLES, &maxSamples);
+ if (maxSamples < 1)
+ QSKIP("This test requires an implementation that supports multisampled textures");
+
// GIVEN
GLuint fbos[2];
GLuint fboTextures[2];
@@ -1875,7 +1880,7 @@ private Q_SLOTS:
m_func->glGenTextures(2, fboTextures);
m_func->glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, fboTextures[0]);
- m_func->glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 4, GL_RGBA8, 10, 10, true);
+ m_func->glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, maxSamples, GL_RGBA8, 10, 10, true);
m_func->glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0);
m_func->glBindTexture(GL_TEXTURE_2D, fboTextures[1]);