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authorRobert Brock <robert.brock@kdab.com>2016-05-03 13:48:21 +0100
committerSean Harmer <sean.harmer@kdab.com>2016-05-06 16:56:35 +0000
commit49ca5a95a7555448f7bc61b2ac764e9740f7c242 (patch)
treedb974198ab54ba774900fd61078ab220657d6bca
parent04b92812d36ebe3f8a7a45094e07845f548acbca (diff)
Replaced FPS Camera with Orbit - Tessellation
Tessellation example now has OrbitCameraController instead of FirstPersonCameraController Part of the examples cleanup. Change-Id: I823469d149147cf9f253d14e6d60d561a7539b9e Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
-rw-r--r--examples/qt3d/tessellation-modes/main.qml2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/qt3d/tessellation-modes/main.qml b/examples/qt3d/tessellation-modes/main.qml
index d9c371aa0..e37150078 100644
--- a/examples/qt3d/tessellation-modes/main.qml
+++ b/examples/qt3d/tessellation-modes/main.qml
@@ -77,7 +77,7 @@ Entity {
position: Qt.vector3d( 0.0, 0.0, 10.0 )
}
- FirstPersonCameraController { camera: mainCamera }
+ OrbitCameraController { camera: mainCamera }
TessellatedWireframeMaterial {
id: quadMaterial