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author | Robert Brock <robert.brock@kdab.com> | 2016-05-03 13:48:21 +0100 |
---|---|---|
committer | Sean Harmer <sean.harmer@kdab.com> | 2016-05-06 16:56:35 +0000 |
commit | 49ca5a95a7555448f7bc61b2ac764e9740f7c242 (patch) | |
tree | db974198ab54ba774900fd61078ab220657d6bca | |
parent | 04b92812d36ebe3f8a7a45094e07845f548acbca (diff) |
Replaced FPS Camera with Orbit - Tessellation
Tessellation example now has OrbitCameraController
instead of FirstPersonCameraController
Part of the examples cleanup.
Change-Id: I823469d149147cf9f253d14e6d60d561a7539b9e
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
-rw-r--r-- | examples/qt3d/tessellation-modes/main.qml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/qt3d/tessellation-modes/main.qml b/examples/qt3d/tessellation-modes/main.qml index d9c371aa0..e37150078 100644 --- a/examples/qt3d/tessellation-modes/main.qml +++ b/examples/qt3d/tessellation-modes/main.qml @@ -77,7 +77,7 @@ Entity { position: Qt.vector3d( 0.0, 0.0, 10.0 ) } - FirstPersonCameraController { camera: mainCamera } + OrbitCameraController { camera: mainCamera } TessellatedWireframeMaterial { id: quadMaterial |