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authorPaul Lemire <paul.lemire@kdab.com>2016-03-16 17:20:37 +0100
committerSean Harmer <sean.harmer@kdab.com>2016-03-21 19:15:33 +0000
commitacb32c488b9ad6802b3e8b0d4293ae15748fb65e (patch)
tree1c34613ce1c30e3b43f96d5f23c7662720e5af25
parent002bb76d8c8c0c3188d9ce83888cde883627a629 (diff)
QDepthMask transformed into QNoDepthMask
By default the absence of a QNoDepthMask node in a RenderStateSet implies depth mask is enabled. Its presence, disables it. Change-Id: Iaa22b6cee12ee76e64d66a00e97f8aadfa82398b Task-number: QTBUG-51433 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
-rw-r--r--examples/qt3d/clip-planes-qml/PlaneVisualizationMaterial.qml4
-rw-r--r--examples/qt3d/transparency-qml-scene3d/Scene.qml4
-rw-r--r--examples/qt3d/transparency-qml/main.qml4
-rw-r--r--examples/qt3d/wave/WaveEffect.qml1
-rw-r--r--src/plugins/sceneparsers/gltf/gltfparser.cpp9
-rw-r--r--src/quick3d/imports/render/defaults/qml/PhongAlphaMaterial.qml6
-rw-r--r--src/quick3d/imports/render/qt3dquick3drenderplugin.cpp4
-rw-r--r--src/render/defaults/qphongalphamaterial.cpp12
-rw-r--r--src/render/defaults/qphongalphamaterial_p.h4
-rw-r--r--src/render/renderstates/qnodepthmask.cpp (renamed from src/render/renderstates/qdepthmask.cpp)40
-rw-r--r--src/render/renderstates/qnodepthmask.h (renamed from src/render/renderstates/qdepthmask.h)30
-rw-r--r--src/render/renderstates/qrenderstate_p.h2
-rw-r--r--src/render/renderstates/renderstates.cpp4
-rw-r--r--src/render/renderstates/renderstates.pri10
-rw-r--r--src/render/renderstates/renderstates_p.h2
-rw-r--r--src/render/renderstates/renderstateset.cpp7
-rw-r--r--tests/auto/render/renderpass/tst_renderpass.cpp2
17 files changed, 54 insertions, 91 deletions
diff --git a/examples/qt3d/clip-planes-qml/PlaneVisualizationMaterial.qml b/examples/qt3d/clip-planes-qml/PlaneVisualizationMaterial.qml
index 43c853ebc..72903c9d2 100644
--- a/examples/qt3d/clip-planes-qml/PlaneVisualizationMaterial.qml
+++ b/examples/qt3d/clip-planes-qml/PlaneVisualizationMaterial.qml
@@ -96,7 +96,7 @@ Material {
renderPasses: RenderPass {
shaderProgram: gl3PhongAlphaShader
renderStates: [
- DepthMask { mask: false },
+ NoDepthMask { },
BlendEquationArguments {
sourceRgb: BlendEquationArguments.SourceAlpha
destinationRgb: BlendEquationArguments.OneMinusSourceAlpha
@@ -118,7 +118,7 @@ Material {
renderPasses: RenderPass {
shaderProgram: gl2es2PhongAlphaShader
renderStates: [
- DepthMask { mask: false },
+ NoDepthMask { },
BlendEquationArguments {
sourceRgb: BlendEquationArguments.SourceAlpha
destinationRgb: BlendEquationArguments.OneMinusSourceAlpha
diff --git a/examples/qt3d/transparency-qml-scene3d/Scene.qml b/examples/qt3d/transparency-qml-scene3d/Scene.qml
index 759846b68..618ecc519 100644
--- a/examples/qt3d/transparency-qml-scene3d/Scene.qml
+++ b/examples/qt3d/transparency-qml-scene3d/Scene.qml
@@ -160,7 +160,7 @@ Entity {
renderStates: [
CullFace { mode : CullFace.Back },
DepthTest { depthFunction: DepthTest.Less },
- DepthMask { mask: false },
+ NoDepthMask { },
BlendEquationArguments {
sourceRgb: BlendEquationArguments.SourceAlpha
destinationRgb: BlendEquationArguments.OneMinusSourceAlpha
@@ -184,7 +184,7 @@ Entity {
renderStates: [
CullFace { mode : CullFace.Back },
DepthTest { depthFunction: DepthTest.Less },
- DepthMask { mask: false },
+ NoDepthMask { },
BlendEquationArguments {
sourceRgb: BlendEquationArguments.SourceAlpha
destinationRgb: BlendEquationArguments.OneMinusSourceAlpha
diff --git a/examples/qt3d/transparency-qml/main.qml b/examples/qt3d/transparency-qml/main.qml
index b9b88b26a..880e80875 100644
--- a/examples/qt3d/transparency-qml/main.qml
+++ b/examples/qt3d/transparency-qml/main.qml
@@ -173,7 +173,7 @@ Entity {
renderStates: [
CullFace { mode : CullFace.Back },
DepthTest { depthFunction: DepthTest.Less },
- DepthMask { mask: false },
+ NoDepthMask { },
BlendEquationArguments {
sourceRgb: BlendEquationArguments.SourceAlpha
destinationRgb: BlendEquationArguments.OneMinusSourceAlpha
@@ -198,7 +198,7 @@ Entity {
renderStates: [
CullFace { mode : CullFace.Back },
DepthTest { depthFunction: DepthTest.Less },
- DepthMask { mask: false },
+ NoDepthMask { },
BlendEquationArguments {
sourceRgb: BlendEquationArguments.SourceAlpha
destinationRgb: BlendEquationArguments.OneMinusSourceAlpha
diff --git a/examples/qt3d/wave/WaveEffect.qml b/examples/qt3d/wave/WaveEffect.qml
index 5609e6def..cbdcd1a6d 100644
--- a/examples/qt3d/wave/WaveEffect.qml
+++ b/examples/qt3d/wave/WaveEffect.qml
@@ -94,7 +94,6 @@ Effect {
// Disable depth testing and use simple additive blending
renderStates: [
DepthTest { depthFunction: DepthTest.Always },
- DepthMask { mask: true },
BlendEquationArguments {
sourceRgb: BlendEquationArguments.One
destinationRgb: BlendEquationArguments.OneMinusSourceColor
diff --git a/src/plugins/sceneparsers/gltf/gltfparser.cpp b/src/plugins/sceneparsers/gltf/gltfparser.cpp
index 71dc23b22..b1167579a 100644
--- a/src/plugins/sceneparsers/gltf/gltfparser.cpp
+++ b/src/plugins/sceneparsers/gltf/gltfparser.cpp
@@ -58,7 +58,7 @@
#include <Qt3DRender/QBlendStateSeparate>
#include <Qt3DRender/QColorMask>
#include <Qt3DRender/QCullFace>
-#include <Qt3DRender/QDepthMask>
+#include <Qt3DRender/QNoDepthMask>
#include <Qt3DRender/QDepthTest>
#include <Qt3DRender/QEffect>
#include <Qt3DRender/QFrontFace>
@@ -1512,8 +1512,11 @@ QRenderState* GLTFParser::buildState(const QString& functionName, const QJsonVal
}
if (functionName == QStringLiteral("depthMask")) {
- QDepthMask *depthMask = new QDepthMask;
- depthMask->setMask(values.at(0).toBool(true));
+ if (!values.at(0).toBool(true)) {
+ QNoDepthMask *depthMask = new QNoDepthMask;
+ return depthMask;
+ }
+ return Q_NULLPTR;
}
if (functionName == QStringLiteral("depthRange")) {
diff --git a/src/quick3d/imports/render/defaults/qml/PhongAlphaMaterial.qml b/src/quick3d/imports/render/defaults/qml/PhongAlphaMaterial.qml
index adccd7c04..295d8abd1 100644
--- a/src/quick3d/imports/render/defaults/qml/PhongAlphaMaterial.qml
+++ b/src/quick3d/imports/render/defaults/qml/PhongAlphaMaterial.qml
@@ -90,7 +90,7 @@ Material {
renderPasses: RenderPass {
shaderProgram: gl3PhongAlphaShader
renderStates: [
- DepthMask { mask: false },
+ NoDepthMask { },
BlendEquationArguments {
sourceRgb: BlendEquationArguments.SourceAlpha
destinationRgb: BlendEquationArguments.OneMinusSourceAlpha
@@ -112,7 +112,7 @@ Material {
renderPasses: RenderPass {
shaderProgram: gl2es2PhongAlphaShader
renderStates: [
- DepthMask { mask: false },
+ NoDepthMask { },
BlendEquationArguments {
sourceRgb: BlendEquationArguments.SourceAlpha
destinationRgb: BlendEquationArguments.OneMinusSourceAlpha
@@ -134,7 +134,7 @@ Material {
renderPasses: RenderPass {
shaderProgram: gl2es2PhongAlphaShader
renderStates: [
- DepthMask { mask: false },
+ NoDepthMask { },
BlendEquationArguments {
sourceRgb: BlendEquationArguments.SourceAlpha
destinationRgb: BlendEquationArguments.OneMinusSourceAlpha
diff --git a/src/quick3d/imports/render/qt3dquick3drenderplugin.cpp b/src/quick3d/imports/render/qt3dquick3drenderplugin.cpp
index 98950e47c..d0147bfd4 100644
--- a/src/quick3d/imports/render/qt3dquick3drenderplugin.cpp
+++ b/src/quick3d/imports/render/qt3dquick3drenderplugin.cpp
@@ -72,7 +72,7 @@
#include <Qt3DRender/qblendequation.h>
#include <Qt3DRender/qalphatest.h>
#include <Qt3DRender/qdepthtest.h>
-#include <Qt3DRender/qdepthmask.h>
+#include <Qt3DRender/qnodepthmask.h>
#include <Qt3DRender/qcullface.h>
#include <Qt3DRender/qfrontface.h>
#include <Qt3DRender/qstenciltest.h>
@@ -294,7 +294,7 @@ void Qt3DQuick3DRenderPlugin::registerTypes(const char *uri)
qmlRegisterType<Qt3DRender::QBlendEquation>(uri, 2, 0, "BlendEquation");
qmlRegisterType<Qt3DRender::QAlphaTest>(uri, 2, 0, "AlphaTest");
qmlRegisterType<Qt3DRender::QDepthTest>(uri, 2, 0, "DepthTest");
- qmlRegisterType<Qt3DRender::QDepthMask>(uri, 2, 0, "DepthMask");
+ qmlRegisterType<Qt3DRender::QNoDepthMask>(uri, 2, 0, "NoDepthMask");
qmlRegisterType<Qt3DRender::QCullFace>(uri, 2, 0, "CullFace");
qmlRegisterType<Qt3DRender::QFrontFace>(uri, 2, 0, "FrontFace");
qmlRegisterUncreatableType<Qt3DRender::QStencilTestArguments>(uri, 2, 0, "StencilTestArguments", QStringLiteral("QStencilTestArguments cannot be instantiated on its own"));
diff --git a/src/render/defaults/qphongalphamaterial.cpp b/src/render/defaults/qphongalphamaterial.cpp
index b48a7e7c6..858b58314 100644
--- a/src/render/defaults/qphongalphamaterial.cpp
+++ b/src/render/defaults/qphongalphamaterial.cpp
@@ -49,7 +49,7 @@
#include <Qt3DRender/qgraphicsapifilter.h>
#include <Qt3DRender/qblendequation.h>
#include <Qt3DRender/qblendequationarguments.h>
-#include <Qt3DRender/qdepthmask.h>
+#include <Qt3DRender/qnodepthmask.h>
#include <QUrl>
#include <QVector3D>
#include <QVector4D>
@@ -74,7 +74,7 @@ QPhongAlphaMaterialPrivate::QPhongAlphaMaterialPrivate()
, m_phongAlphaES2RenderPass(new QRenderPass())
, m_phongAlphaGL3Shader(new QShaderProgram())
, m_phongAlphaGL2ES2Shader(new QShaderProgram())
- , m_depthMask(new QDepthMask())
+ , m_noDepthMask(new QNoDepthMask())
, m_blendState(new QBlendEquationArguments())
, m_blendEquation(new QBlendEquation())
, m_filterKey(new QFilterKey)
@@ -124,8 +124,6 @@ void QPhongAlphaMaterialPrivate::init()
m_phongAlphaGL2Technique->addFilterKey(m_filterKey);
m_phongAlphaES2Technique->addFilterKey(m_filterKey);
- m_depthMask->setMask(false);
-
m_blendState->setSourceRgb(QBlendEquationArguments::SourceAlpha);
m_blendState->setDestinationRgb(QBlendEquationArguments::OneMinusSourceAlpha);
m_blendEquation->setBlendFunction(QBlendEquation::Add);
@@ -134,15 +132,15 @@ void QPhongAlphaMaterialPrivate::init()
m_phongAlphaGL2RenderPass->setShaderProgram(m_phongAlphaGL2ES2Shader);
m_phongAlphaES2RenderPass->setShaderProgram(m_phongAlphaGL2ES2Shader);
- m_phongAlphaGL3RenderPass->addRenderState(m_depthMask);
+ m_phongAlphaGL3RenderPass->addRenderState(m_noDepthMask);
m_phongAlphaGL3RenderPass->addRenderState(m_blendState);
m_phongAlphaGL3RenderPass->addRenderState(m_blendEquation);
- m_phongAlphaGL2RenderPass->addRenderState(m_depthMask);
+ m_phongAlphaGL2RenderPass->addRenderState(m_noDepthMask);
m_phongAlphaGL2RenderPass->addRenderState(m_blendState);
m_phongAlphaGL2RenderPass->addRenderState(m_blendEquation);
- m_phongAlphaES2RenderPass->addRenderState(m_depthMask);
+ m_phongAlphaES2RenderPass->addRenderState(m_noDepthMask);
m_phongAlphaES2RenderPass->addRenderState(m_blendState);
m_phongAlphaES2RenderPass->addRenderState(m_blendEquation);
diff --git a/src/render/defaults/qphongalphamaterial_p.h b/src/render/defaults/qphongalphamaterial_p.h
index dc3cc729d..4b420d487 100644
--- a/src/render/defaults/qphongalphamaterial_p.h
+++ b/src/render/defaults/qphongalphamaterial_p.h
@@ -64,7 +64,7 @@ class QParameter;
class QShaderProgram;
class QRenderPass;
class QParameterMapping;
-class QDepthMask;
+class QNoDepthMask;
class QBlendEquationArguments;
class QBlendEquation;
@@ -97,7 +97,7 @@ public:
QRenderPass *m_phongAlphaES2RenderPass;
QShaderProgram *m_phongAlphaGL3Shader;
QShaderProgram *m_phongAlphaGL2ES2Shader;
- QDepthMask *m_depthMask;
+ QNoDepthMask *m_noDepthMask;
QBlendEquationArguments *m_blendState;
QBlendEquation *m_blendEquation;
QFilterKey *m_filterKey;
diff --git a/src/render/renderstates/qdepthmask.cpp b/src/render/renderstates/qnodepthmask.cpp
index 2c3e0feab..1c3bc54a1 100644
--- a/src/render/renderstates/qdepthmask.cpp
+++ b/src/render/renderstates/qnodepthmask.cpp
@@ -38,7 +38,7 @@
**
****************************************************************************/
-#include "qdepthmask.h"
+#include "qnodepthmask.h"
#include "qrenderstate_p.h"
#include <private/qnode_p.h>
#include <Qt3DCore/qscenepropertychange.h>
@@ -47,51 +47,27 @@ QT_BEGIN_NAMESPACE
namespace Qt3DRender {
-class QDepthMaskPrivate : public QRenderStatePrivate
+class QNoDepthMaskPrivate : public QRenderStatePrivate
{
public:
- QDepthMaskPrivate()
- : QRenderStatePrivate(QRenderStatePrivate::DepthMask)
- , m_mask(false)
+ QNoDepthMaskPrivate()
+ : QRenderStatePrivate(QRenderStatePrivate::NoDepthMask)
{
}
- Q_DECLARE_PUBLIC(QDepthMask)
- bool m_mask;
+ Q_DECLARE_PUBLIC(QNoDepthMask)
};
-QDepthMask::QDepthMask(QNode *parent)
- : QRenderState(*new QDepthMaskPrivate, parent)
+QNoDepthMask::QNoDepthMask(QNode *parent)
+ : QRenderState(*new QNoDepthMaskPrivate, parent)
{
}
-QDepthMask::~QDepthMask()
+QNoDepthMask::~QNoDepthMask()
{
QNode::cleanup();
}
-void QDepthMask::copy(const QNode *ref)
-{
- QRenderState::copy(ref);
- const QDepthMask *refState = static_cast<const QDepthMask*>(ref);
- d_func()->m_mask = refState->d_func()->m_mask;
-}
-
-bool QDepthMask::mask() const
-{
- Q_D(const QDepthMask);
- return d->m_mask;
-}
-
-void QDepthMask::setMask(bool mask)
-{
- Q_D(QDepthMask);
- if (d->m_mask != mask) {
- d->m_mask = mask;
- emit maskChanged(mask);
- }
-}
-
} // namespace Qt3DRender
QT_END_NAMESPACE
diff --git a/src/render/renderstates/qdepthmask.h b/src/render/renderstates/qnodepthmask.h
index aa3673457..175300416 100644
--- a/src/render/renderstates/qdepthmask.h
+++ b/src/render/renderstates/qnodepthmask.h
@@ -38,8 +38,8 @@
**
****************************************************************************/
-#ifndef QT3DRENDER_QDEPTHMASK_H
-#define QT3DRENDER_QDEPTHMASK_H
+#ifndef QT3DRENDER_QNODEPTHMASK_H
+#define QT3DRENDER_QNODEPTHMASK_H
#include <Qt3DRender/qrenderstate.h>
@@ -47,34 +47,22 @@ QT_BEGIN_NAMESPACE
namespace Qt3DRender {
-class QDepthMaskPrivate;
+class QNoDepthMaskPrivate;
-class QT3DRENDERSHARED_EXPORT QDepthMask : public QRenderState
+class QT3DRENDERSHARED_EXPORT QNoDepthMask : public QRenderState
{
Q_OBJECT
- Q_PROPERTY (bool mask READ mask WRITE setMask NOTIFY maskChanged)
public:
- explicit QDepthMask(Qt3DCore::QNode *parent = 0);
- ~QDepthMask();
-
- bool mask() const;
-
-public Q_SLOTS:
- void setMask(bool mask);
-
-Q_SIGNALS:
- void maskChanged(bool mask);
-
-protected:
- void copy(const Qt3DCore::QNode *ref) Q_DECL_OVERRIDE;
+ explicit QNoDepthMask(Qt3DCore::QNode *parent = Q_NULLPTR);
+ ~QNoDepthMask();
private:
- Q_DECLARE_PRIVATE(QDepthMask)
- QT3D_CLONEABLE(QDepthMask)
+ Q_DECLARE_PRIVATE(QNoDepthMask)
+ QT3D_CLONEABLE(QNoDepthMask)
};
} // namespace Qt3DRender
QT_END_NAMESPACE
-#endif // QT3DRENDER_QDEPTHMASK_H
+#endif // QT3DRENDER_QNODEPTHMASK_H
diff --git a/src/render/renderstates/qrenderstate_p.h b/src/render/renderstates/qrenderstate_p.h
index e69537678..c3cdd754c 100644
--- a/src/render/renderstates/qrenderstate_p.h
+++ b/src/render/renderstates/qrenderstate_p.h
@@ -71,7 +71,7 @@ public:
BlendStateSeparate,
ColorMask,
CullFace,
- DepthMask,
+ NoDepthMask,
DepthTest,
Dithering,
FrontFace,
diff --git a/src/render/renderstates/renderstates.cpp b/src/render/renderstates/renderstates.cpp
index 5f3ac5c67..c8e1531a7 100644
--- a/src/render/renderstates/renderstates.cpp
+++ b/src/render/renderstates/renderstates.cpp
@@ -186,12 +186,12 @@ void FrontFace::updateProperty(const char *name, const QVariant &value)
if (name == QByteArrayLiteral("direction")) m_1 = value.toInt();
}
-void DepthMask::apply(GraphicsContext *gc) const
+void NoDepthMask::apply(GraphicsContext *gc) const
{
gc->depthMask(m_1);
}
-void DepthMask::updateProperty(const char *name, const QVariant &value)
+void NoDepthMask::updateProperty(const char *name, const QVariant &value)
{
if (name == QByteArrayLiteral("mask")) m_1 = value.toBool();
}
diff --git a/src/render/renderstates/renderstates.pri b/src/render/renderstates/renderstates.pri
index 4a8d0b6f2..58770410e 100644
--- a/src/render/renderstates/renderstates.pri
+++ b/src/render/renderstates/renderstates.pri
@@ -9,8 +9,6 @@ HEADERS += \
$$PWD/qclipplane.h \
$$PWD/qcolormask.h \
$$PWD/qcullface.h \
- $$PWD/qdepthmask.h \
- $$PWD/qdepthtest.h \
$$PWD/qdithering.h \
$$PWD/qfrontface.h \
$$PWD/qpolygonoffset.h \
@@ -26,7 +24,9 @@ HEADERS += \
$$PWD/renderstateset_p.h \
$$PWD/qpointsize.h \
$$PWD/renderstatecollection_p.h \
- $$PWD/qseamlesscubemap.h
+ $$PWD/qseamlesscubemap.h \
+ $$PWD/qdepthtest.h \
+ $$PWD/qnodepthmask.h
SOURCES += \
@@ -37,7 +37,6 @@ SOURCES += \
$$PWD/qclipplane.cpp \
$$PWD/qcolormask.cpp \
$$PWD/qcullface.cpp \
- $$PWD/qdepthmask.cpp \
$$PWD/qdepthtest.cpp \
$$PWD/qdithering.cpp \
$$PWD/qfrontface.cpp \
@@ -53,4 +52,5 @@ SOURCES += \
$$PWD/renderstateset.cpp \
$$PWD/qpointsize.cpp \
$$PWD/renderstatecollection.cpp \
- $$PWD/qseamlesscubemap.cpp
+ $$PWD/qseamlesscubemap.cpp \
+ $$PWD/qnodepthmask.cpp
diff --git a/src/render/renderstates/renderstates_p.h b/src/render/renderstates/renderstates_p.h
index 187efe011..aed7e2ee1 100644
--- a/src/render/renderstates/renderstates_p.h
+++ b/src/render/renderstates/renderstates_p.h
@@ -127,7 +127,7 @@ public:
void updateProperty(const char *name, const QVariant &value) Q_DECL_OVERRIDE;
};
-class Q_AUTOTEST_EXPORT DepthMask : public GenericState1<DepthMask, DepthWriteStateMask, GLboolean>
+class Q_AUTOTEST_EXPORT NoDepthMask : public GenericState1<NoDepthMask, DepthWriteStateMask, GLboolean>
{
public:
virtual void apply(GraphicsContext *gc) const Q_DECL_OVERRIDE;
diff --git a/src/render/renderstates/renderstateset.cpp b/src/render/renderstates/renderstateset.cpp
index 3ac9d7a57..601a5a7a3 100644
--- a/src/render/renderstates/renderstateset.cpp
+++ b/src/render/renderstates/renderstateset.cpp
@@ -55,7 +55,7 @@
#include <Qt3DRender/qblendequationarguments.h>
#include <Qt3DRender/qcolormask.h>
#include <Qt3DRender/qcullface.h>
-#include <Qt3DRender/qdepthmask.h>
+#include <Qt3DRender/qnodepthmask.h>
#include <Qt3DRender/qdepthtest.h>
#include <Qt3DRender/qdithering.h>
#include <Qt3DRender/qfrontface.h>
@@ -288,9 +288,8 @@ RenderStateImpl* RenderStateImpl::getOrCreateState(QRenderState *renderState)
QCullFace *cullFace = static_cast<QCullFace *>(renderState);
return getOrCreateRenderStateImpl<CullFace>(cullFace->mode());
}
- case QRenderStatePrivate::DepthMask: {
- QDepthMask *depthMask = static_cast<QDepthMask *>(renderState);
- return getOrCreateRenderStateImpl<DepthMask>(depthMask->mask());
+ case QRenderStatePrivate::NoDepthMask: {
+ return getOrCreateRenderStateImpl<NoDepthMask>(false);
}
case QRenderStatePrivate::DepthTest: {
QDepthTest *depthTest = static_cast<QDepthTest *>(renderState);
diff --git a/tests/auto/render/renderpass/tst_renderpass.cpp b/tests/auto/render/renderpass/tst_renderpass.cpp
index b20751888..f24d272e0 100644
--- a/tests/auto/render/renderpass/tst_renderpass.cpp
+++ b/tests/auto/render/renderpass/tst_renderpass.cpp
@@ -42,7 +42,7 @@
#include <Qt3DRender/QBlendEquationArguments>
#include <Qt3DRender/QColorMask>
#include <Qt3DRender/QCullFace>
-#include <Qt3DRender/QDepthMask>
+#include <Qt3DRender/QNoDepthMask>
#include <Qt3DRender/QDepthTest>
#include <Qt3DRender/QDithering>
#include <Qt3DRender/QFrontFace>