diff options
author | Paul Lemire <paul.lemire@kdab.com> | 2016-07-06 09:29:32 +0200 |
---|---|---|
committer | Paul Lemire <paul.lemire@kdab.com> | 2016-07-22 07:06:04 +0000 |
commit | dd76b241cabdcad7de146855b7f5e454251dab1e (patch) | |
tree | ed64f653f4fe36522a96316613312cb93f3efff0 | |
parent | 17d5edb5b1e8b6aa1a5480e1673dc7afd2872ed5 (diff) |
Fix NormalDiffuseMapAlpha material
It was using the phong alpha effect and not the proper effect which enables
alpha to coverage. Fixes materials-qml.
Change-Id: Idb73a8564beedb2509f56c90b2d941aebfd4d54a
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
4 files changed, 119 insertions, 7 deletions
diff --git a/src/quick3d/imports/extras/defaults/defaults.pri b/src/quick3d/imports/extras/defaults/defaults.pri index 46028557d..65271afeb 100644 --- a/src/quick3d/imports/extras/defaults/defaults.pri +++ b/src/quick3d/imports/extras/defaults/defaults.pri @@ -21,4 +21,5 @@ QML_FILES = \ $$PWD/qml/PhongAlphaMaterial.qml \ $$PWD/qml/TextureMaterial.qml \ $$PWD/qml/OrbitCameraController.qml \ - $$PWD/qml/FirstPersonCameraController.qml + $$PWD/qml/FirstPersonCameraController.qml \ + $$PWD/qml/NormalDiffuseMapAlphaEffect.qml diff --git a/src/quick3d/imports/extras/defaults/qml/NormalDiffuseMapAlphaEffect.qml b/src/quick3d/imports/extras/defaults/qml/NormalDiffuseMapAlphaEffect.qml new file mode 100644 index 000000000..e4f038642 --- /dev/null +++ b/src/quick3d/imports/extras/defaults/qml/NormalDiffuseMapAlphaEffect.qml @@ -0,0 +1,115 @@ +/**************************************************************************** +** +** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import Qt3D.Core 2.0 +import Qt3D.Render 2.0 + +Effect { + property string vertexES: "qrc:/shaders/es2/normaldiffusemap.vert" + property string fragmentES: "qrc:/shaders/es2/normaldiffusemapalpha.frag" + property string vertex: "qrc:/shaders/gl3/normaldiffusemap.vert" + property string fragment: "qrc:/shaders/gl3/normaldiffusemapalpha.frag" + + FilterKey { + id: forward + name: "renderingStyle" + value: "forward" + } + + ShaderProgram { + id: gl2Es2Shader + vertexShaderCode: loadSource(vertexES) + fragmentShaderCode: loadSource(fragmentES) + } + + ShaderProgram { + id: gl3Shader + vertexShaderCode: loadSource(vertex) + fragmentShaderCode: loadSource(fragment) + } + + AlphaCoverage { id: alphaCoverage } + + techniques: [ + // OpenGL 3.1 + Technique { + filterKeys: [ forward ] + graphicsApiFilter { + api: GraphicsApiFilter.OpenGL + profile: GraphicsApiFilter.CoreProfile + majorVersion: 3 + minorVersion: 1 + } + renderPasses: RenderPass { + shaderProgram: gl3Shader + renderStates: [ alphaCoverage ] + } + }, + + // OpenGL 2.1 + Technique { + filterKeys: [ forward ] + graphicsApiFilter { + api: GraphicsApiFilter.OpenGL + profile: GraphicsApiFilter.NoProfile + majorVersion: 2 + minorVersion: 0 + } + renderPasses: RenderPass { + shaderProgram: gl2Es2Shader + renderStates: [ alphaCoverage ] + } + }, + + // OpenGL ES 2 + Technique { + filterKeys: [ forward ] + graphicsApiFilter { + api: GraphicsApiFilter.OpenGLES + profile: GraphicsApiFilter.NoProfile + majorVersion: 2 + minorVersion: 0 + } + renderPasses: RenderPass { + shaderProgram: gl2Es2Shader + renderStates: [ alphaCoverage ] + } + } + ] +} diff --git a/src/quick3d/imports/extras/defaults/qml/NormalDiffuseMapAlphaMaterial.qml b/src/quick3d/imports/extras/defaults/qml/NormalDiffuseMapAlphaMaterial.qml index 99d9c0a3d..421cc3aa9 100644 --- a/src/quick3d/imports/extras/defaults/qml/NormalDiffuseMapAlphaMaterial.qml +++ b/src/quick3d/imports/extras/defaults/qml/NormalDiffuseMapAlphaMaterial.qml @@ -87,11 +87,6 @@ Material { Parameter { name: "texCoordScale"; value: textureScale } ] - effect: DefaultAlphaEffect { - vertexES: "qrc:/shaders/es2/normaldiffusemap.vert" - fragmentES: "qrc:/shaders/es2/normaldiffusemapalpha.frag" - vertex: "qrc:/shaders/gl3/normaldiffusemap.vert" - fragment: "qrc:/shaders/gl3/normaldiffusemapalpha.frag" - } + effect: NormalDiffuseMapAlphaEffect { } } diff --git a/src/quick3d/imports/extras/qt3dquick3dextrasplugin.cpp b/src/quick3d/imports/extras/qt3dquick3dextrasplugin.cpp index 7b5f138ae..2746c62b2 100644 --- a/src/quick3d/imports/extras/qt3dquick3dextrasplugin.cpp +++ b/src/quick3d/imports/extras/qt3dquick3dextrasplugin.cpp @@ -72,6 +72,7 @@ static const struct { // Effects { "DefaultEffect", 2, 0 }, { "DefaultAlphaEffect", 2, 0 }, + { "NormalDiffuseMapAlphaEffect", 2, 0 }, // FrameGraphs { "ForwardRenderer", 2, 0 }, // Entities |