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authorYAMAMOTO Atsushi <atsushi.yamamoto@signal-slot.co.jp>2022-06-24 16:41:56 +0900
committerQt Cherry-pick Bot <cherrypick_bot@qt-project.org>2022-06-29 11:43:51 +0000
commit52876429aa63ac7b0713e350c487717977890290 (patch)
tree6f30dfc501068bb7326aeece4df960034a832cfd
parent86a559196ccf7e0070521970ba3dce6061256130 (diff)
Fix 3D Render Capture crashed issue
m_pendingRenderCaptureSendRequests is touched by different threads from Renderer::jobsDone and Renderer::executeCommandsSubmission. It causes Assert and crashes and shuould be protected with mutex. Task-number: QTBUG-104592 Change-Id: I489691caeba2772f544fe1e4716053caf9492696 Reviewed-by: Paul Lemire <paul.lemire@kdab.com> (cherry picked from commit ebc966272a8aee4b783645d52f13a88b652200b9) Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
-rw-r--r--src/plugins/renderers/opengl/renderer/renderer.cpp3
-rw-r--r--src/plugins/renderers/opengl/renderer/renderer_p.h1
-rw-r--r--src/plugins/renderers/rhi/renderer/renderer.cpp3
-rw-r--r--src/plugins/renderers/rhi/renderer/renderer_p.h1
4 files changed, 8 insertions, 0 deletions
diff --git a/src/plugins/renderers/opengl/renderer/renderer.cpp b/src/plugins/renderers/opengl/renderer/renderer.cpp
index aaec6ad7b..9c3cd934f 100644
--- a/src/plugins/renderers/opengl/renderer/renderer.cpp
+++ b/src/plugins/renderers/opengl/renderer/renderer.cpp
@@ -1643,6 +1643,7 @@ Renderer::ViewSubmissionResultData Renderer::submitRenderViews(const std::vector
static_cast<Render::RenderCapture*>(m_nodesManager->frameGraphManager()->lookupNode(renderView->renderCaptureNodeId()));
renderCapture->addRenderCapture(request.captureId, image);
const QNodeId renderCaptureId = renderView->renderCaptureNodeId();
+ QMutexLocker lock(&m_pendingRenderCaptureSendRequestsMutex);
if (!Qt3DCore::contains(m_pendingRenderCaptureSendRequests, renderCaptureId))
m_pendingRenderCaptureSendRequests.push_back(renderView->renderCaptureNodeId());
}
@@ -1753,7 +1754,9 @@ void Renderer::jobsDone(Qt3DCore::QAspectManager *manager)
// called in main thread once all jobs are done running
// sync captured renders to frontend
+ QMutexLocker lock(&m_pendingRenderCaptureSendRequestsMutex);
const std::vector<Qt3DCore::QNodeId> pendingCaptureIds = Qt3DCore::moveAndClear(m_pendingRenderCaptureSendRequests);
+ lock.unlock();
for (const Qt3DCore::QNodeId &id : pendingCaptureIds) {
auto *backend = static_cast<Qt3DRender::Render::RenderCapture *>
(m_nodesManager->frameGraphManager()->lookupNode(id));
diff --git a/src/plugins/renderers/opengl/renderer/renderer_p.h b/src/plugins/renderers/opengl/renderer/renderer_p.h
index 78dfbe2a5..151d2a5cf 100644
--- a/src/plugins/renderers/opengl/renderer/renderer_p.h
+++ b/src/plugins/renderers/opengl/renderer/renderer_p.h
@@ -359,6 +359,7 @@ private:
RenderableEntityFilterPtr m_renderableEntityFilterJob;
ComputableEntityFilterPtr m_computableEntityFilterJob;
+ QMutex m_pendingRenderCaptureSendRequestsMutex;
std::vector<Qt3DCore::QNodeId> m_pendingRenderCaptureSendRequests;
void performDraw(const RenderCommand *command);
diff --git a/src/plugins/renderers/rhi/renderer/renderer.cpp b/src/plugins/renderers/rhi/renderer/renderer.cpp
index cfffd064c..8f4df706d 100644
--- a/src/plugins/renderers/rhi/renderer/renderer.cpp
+++ b/src/plugins/renderers/rhi/renderer/renderer.cpp
@@ -2199,8 +2199,10 @@ void Renderer::jobsDone(Qt3DCore::QAspectManager *manager)
// called in main thread once all jobs are done running
// sync captured renders to frontend
+ QMutexLocker lock(&m_pendingRenderCaptureSendRequestsMutex);
const std::vector<Qt3DCore::QNodeId> pendingCaptureIds =
Qt3DCore::moveAndClear(m_pendingRenderCaptureSendRequests);
+ lock.unlock();
for (const Qt3DCore::QNodeId &id : qAsConst(pendingCaptureIds)) {
auto *backend = static_cast<Qt3DRender::Render::RenderCapture *>(
m_nodesManager->frameGraphManager()->lookupNode(id));
@@ -2786,6 +2788,7 @@ bool Renderer::executeCommandsSubmission(const RHIPassInfo &passInfo)
Render::RenderCapture *renderCapture = static_cast<Render::RenderCapture*>(m_nodesManager->frameGraphManager()->lookupNode(renderCaptureId));
renderCapture->addRenderCapture(request.captureId, image);
+ QMutexLocker lock(&m_pendingRenderCaptureSendRequestsMutex);
if (!Qt3DCore::contains(m_pendingRenderCaptureSendRequests, renderCaptureId))
m_pendingRenderCaptureSendRequests.push_back(renderCaptureId);
};
diff --git a/src/plugins/renderers/rhi/renderer/renderer_p.h b/src/plugins/renderers/rhi/renderer/renderer_p.h
index 1c89bd52b..f60ee0ba0 100644
--- a/src/plugins/renderers/rhi/renderer/renderer_p.h
+++ b/src/plugins/renderers/rhi/renderer/renderer_p.h
@@ -360,6 +360,7 @@ private:
RenderableEntityFilterPtr m_renderableEntityFilterJob;
ComputableEntityFilterPtr m_computableEntityFilterJob;
+ QMutex m_pendingRenderCaptureSendRequestsMutex;
std::vector<Qt3DCore::QNodeId> m_pendingRenderCaptureSendRequests;
SynchronizerJobPtr m_bufferGathererJob;